- Fort Wayne, Indiana
- https://novasquirrel.com
- @BushytailSkwirl
Stars
Tina is a teeny tiny, header only, coroutine and job library.
🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is to provide multiplayer support to homebrew games.
2D indie platformer by Unlimited Trees made in Construct 2
GBA example C project using libtonc
Nintendo Entertainment System (NES) / Famicom / Famiclones chip reversing
A running-jumping-swordfighting game I made on the Apple II from 1985-89
GC/Wii homebrew to send over multiboot .gba roms to a gba using the gc gba link cable
A script to extract SNESticle from Fight Night Round 2
A shooting, space-flying, avoiding-the-scary-space-monster game
A Python wrapper for the Discord API forked from discord.py
Minimalistic port of NanoGUI claim works with SDL API w/o external dependencies.
Extract/replace Game Boy SRAM data stored in SRAM of Goomba emulator (C/C++/.NET)
64pixels is a 2D logic gate melodic ASCII infinite multiplayer sandbox, for short.
Disassembly of Chip's Challenge for Windows (1992) aka MSCC
much like chiptune.js - but newer and neater
A template/sample project for using a 6502 core in a SoC type fashion.
Source code for an unpublished Days of Thunder game for the NES, not to be confused with the published game released by the same publisher this game was developed for, Mindscape, in 1990.