Davis Extended [Add-On SP / FiveM] 1.2
643
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643
27
This mod is ymap adding over 850 props in the area of Davis.
CHANGELOG
1.2
Added around 100 props.
Added new Davis sign.
1.1
Fixed some props that had Static Entity flag even tho they weren't supposed to.
Added around 150 props in the area of Forum Drive road
INSTALATION
SP
Drag on Drop davisextended in mods>update>x64>dlcpacks
and
add "dlcpacks:/davisextended/" in dlclist.xml
Fivem
Drag and Drop DavisExtended in your designated folder
and
start DavisExtended in server.cfg
NOTE:
The strange looking light on sign screenshots is caused by my shaders, without shaders while tested on SP everything looks normal
If something isn't working please write in the comment.
Feel free to edit.
CHANGELOG
1.2
Added around 100 props.
Added new Davis sign.
1.1
Fixed some props that had Static Entity flag even tho they weren't supposed to.
Added around 150 props in the area of Forum Drive road
INSTALATION
SP
Drag on Drop davisextended in mods>update>x64>dlcpacks
and
add "dlcpacks:/davisextended/" in dlclist.xml
Fivem
Drag and Drop DavisExtended in your designated folder
and
start DavisExtended in server.cfg
NOTE:
The strange looking light on sign screenshots is caused by my shaders, without shaders while tested on SP everything looks normal
If something isn't working please write in the comment.
Feel free to edit.
Subido por primera vez: hace 5 días
Última actualización: hace 19 horas
Descarga más reciente: hace 12 minutos
15 Comentarios
More mods by R_xMilo:
This mod is ymap adding over 850 props in the area of Davis.
CHANGELOG
1.2
Added around 100 props.
Added new Davis sign.
1.1
Fixed some props that had Static Entity flag even tho they weren't supposed to.
Added around 150 props in the area of Forum Drive road
INSTALATION
SP
Drag on Drop davisextended in mods>update>x64>dlcpacks
and
add "dlcpacks:/davisextended/" in dlclist.xml
Fivem
Drag and Drop DavisExtended in your designated folder
and
start DavisExtended in server.cfg
NOTE:
The strange looking light on sign screenshots is caused by my shaders, without shaders while tested on SP everything looks normal
If something isn't working please write in the comment.
Feel free to edit.
CHANGELOG
1.2
Added around 100 props.
Added new Davis sign.
1.1
Fixed some props that had Static Entity flag even tho they weren't supposed to.
Added around 150 props in the area of Forum Drive road
INSTALATION
SP
Drag on Drop davisextended in mods>update>x64>dlcpacks
and
add "dlcpacks:/davisextended/" in dlclist.xml
Fivem
Drag and Drop DavisExtended in your designated folder
and
start DavisExtended in server.cfg
NOTE:
The strange looking light on sign screenshots is caused by my shaders, without shaders while tested on SP everything looks normal
If something isn't working please write in the comment.
Feel free to edit.
Subido por primera vez: hace 5 días
Última actualización: hace 19 horas
Descarga más reciente: hace 12 minutos
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sooo this YMAP adds bollards, palms, trees, bushes, benches, streetlights, cargens and 2x that Davis sign
removed most of the vegetation from the ymap to suit my needs
and that Burger Shot billboard retexture is a nice touch ^_^
@ReNNie There may be too much vegetation for some, but I like it.
The Burger shot retexture is a reference to the Subway billboard, which in my opinion fits the humorous style of GTA
so I need map builder for this to work?
@DoubleDD no.
U can search "gta 5 how to install custom maps" if u need video on how to install.
Games & Graphics video is very easy to understand.
@R_xMilo im familiae with dawg i just wanted to know cus it wasnt no requirements in the description so I just installed it like I would a mlo
The signs i have similar ones, but you did an excellent job"!
@William Halverd
I used the popular Compton sign as a reference, so a similarity may be possible.
@R_xMilo Yep
Dope.. But is there a version without the palm trees and trees?
@Covana no.
Could you make a Compton version?
love that mod. easy to install and the addition of vegetation makes the map look way better!
@R_xMilo thank you for the new sign!
@Capeche Probably no, since i'm keeping this mod "lore friendly"