Nothing Special   »   [go: up one dir, main page]

Project Gotham Racing 2

Project Gotham Racing 2 is a 2003 arcade-style racing video game developed by Bizarre Creations and published by Microsoft Game Studios. It was released exclusively for the Xbox in November 2003 as the successor to 2001's Project Gotham Racing.

Project Gotham Racing 2
Cover art featuring a Ferrari Enzo with the Sydney Opera House in view
Developer(s)Bizarre Creations
Publisher(s)Microsoft Game Studios
Director(s)
  • Craig Cook
  • Philipp Teschner
Producer(s)
  • Peter Wallace
  • Brian Woodhouse
  • Allan Speed
Designer(s)Martyn R. Chudley
Programmer(s)Roger Perkins
Artist(s)
  • Gren Atherton
  • Kiki Wolfkill
  • Alex Hillman
SeriesProject Gotham Racing
Platform(s)Xbox
Release
  • NA: 18 November 2003
  • EU: 28 November 2003
Genre(s)Racing
Mode(s)Single-player, multiplayer

Development began shortly after the completion of the first game and was first made official in August 2002.[1] Bill Gates himself had emailed suggestions to the developer team of what he wished to see in it.[2] The Kudos system, challenges set, available cars, and the tracks around which players race were expanded greatly from the original.[3] The Kudos system was made to be slightly more forgiving than before and expanded to include new moves like drafting a rival or performing a 360.[4] Alongside the 10 new real-world cities (and the Nürburgring) track, two additional packs were released as DLC. Online multiplayer via Xbox Live was also supported.

Project Gotham Racing 2 was critically acclaimed and is often considered one of the Xbox's greatest exclusive titles. It was followed up by Project Gotham Racing 3 in 2005.

Gameplay

edit
 
Gameplay

As with its predecessor, the route to advancement in Project Gotham Racing 2 differs from most racing games, requiring a combination of driving fast enough to meet the challenge set, and scoring enough Kudos points to advance. Binning the previous cities, the game features Hong Kong, Barcelona, Moscow, Edinburgh, Washington DC, Chicago, Florence, Sydney, Yokohama, Stockholm and Nurburgring, designed to be as close as possible to real-life.[5] There are over 120 cars available. Despite a significant upgrade in visuals, the game runs at half (30) the framerate of the original game.[5]

Single-player

edit

There are four main parts to the single player game: Kudos World Series, Arcade Racing and Time Attack.

In Kudos World Series the player has to complete a series of races in 14 different categories of car. The player begins with just three cars in the Compact Sports Series and eventually can have access to 102 cars (118 cars after purchase of the downloadable content). Most cars can be bought in exchange for kudos tokens, although some can only be obtained by completing enough races at a high level. Each car is made from around 10,000 polygons[6] and was recorded with eight microphones in order to accurately replicate engine, turbo, exhaust, and transmission sound in-game.[7]

In Arcade Racing there are 60 medals available, with 20 medals each for street racing, timed runs and cone challenges. Each race is with a preset car and track. Time Attack does not use kudos; the aim is for the player to try to get round the circuits as fast as possible. The player can either choose circuit or car challenges. In circuit challenge the player can choose from a selection of up to 92 circuits and then choose any car to race in. In car challenge the player can choose from a selection of up to 102 cars and race on a predetermined circuit. In both styles circuits and cars may only be chosen if they have previously been unlocked in kudos world series or arcade racing. If the player enters the showroom, it can view and test drive all cars on a test track. The players can also race against a ghost car that got the record time.

Challenges are divided into five difficulties: Steel (novice), Bronze (easy), Silver (medium), Gold (hard), and Platinum (expert).

Online

edit

Unlike many other Xbox Live enabled games, Project Gotham Racing 2's online ranking system was solely based on the kudos earned online. One can not go down in rank, only up. In this way, one's rank does not necessarily reflect their skill.

Geometry Wars

edit

Within the player's car garage, an arcade cabinet can be interacted with to play the classic minigame Geometry Wars, a top-down multidirectional shooter.[8] This marked the first appearance to the public of what would become an entire series of similar games.

Downloadable content

edit

Microsoft released two downloadable content packages for Project Gotham Racing 2: the Paris Booster Pack (released in May 2004), featuring eight new cars and seven tracks in Paris, France,[9] and the Long Beach Booster Pack (released in June 2004) with eight new cars and eight tracks based around Long Beach, California, United States.[10]

Reception

edit

Project Gotham Racing 2 received "universal acclaim" according to video game review aggregator Metacritic[11] In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40,[16] while Famitsu Xbox gave it one ten, one nine, one eight, and one seven, for a total of 34 out of 40.[15]

During the AIAS' 7th Annual Interactive Achievement Awards, Project Gotham Racing 2 received a nomination for "Console Racing Game of the Year".[25]

See also

edit
  • FM Yokohama – a Japanese FM radio station featured in the game

References

edit
  1. ^ I. G. N. Staff (8 August 2002). "Halo 2 and Project Gotham Racing 2 Announced!". IGN. Retrieved 19 September 2024.
  2. ^ "Project Gotham Racing 2 Designer Diary #1".
  3. ^ Goldstein, Hilary (13 May 2003). "E3 2003: Project Gotham Racing 2". IGN. Retrieved 19 September 2024.
  4. ^ Robinson, Jon (15 July 2003). "Project Gotham Racing 2 Hands-on". IGN. Retrieved 19 September 2024.
  5. ^ a b Editor-in-Chief, Tom Bramwell Former (15 September 2003). "Project Gotham Racing 2". Eurogamer.net. Retrieved 19 September 2024. {{cite web}}: |last= has generic name (help)
  6. ^ Richards, Geoff (14 October 2005). "PGR3 developer lied about polygon count". bit-tech.net. Archived from the original on 4 March 2016. Retrieved 12 November 2018.
  7. ^ Reed, Kristan (15 September 2003). "Project Gotham Racing 2". Eurogamer. Archived from the original on 19 May 2022.
  8. ^ Welsh, Oil (14 November 2008). "Geometry Wars: Retro Explained". Eurogamer.net. p. 1. Archived from the original on 3 September 2014. Retrieved 11 December 2019.
  9. ^ Editor-in-Chief, Tom Bramwell Former (20 May 2004). "PGR2 Paris Booster Pack released". Eurogamer.net. Retrieved 19 September 2024. {{cite web}}: |last= has generic name (help)
  10. ^ Editor-in-Chief, Tom Bramwell Former (8 July 2004). "PGR2 Long Beach Booster Pack released". Eurogamer.net. Retrieved 19 September 2024. {{cite web}}: |last= has generic name (help)
  11. ^ a b "Project Gotham Racing 2 for Xbox Reviews". Metacritic. Archived from the original on 7 November 2013. Retrieved 5 April 2014.
  12. ^ Edge Staff (25 December 2003). "Project Gotham Racing 2". Edge. No. 131. p. 113. Archived from the original on 3 December 2003. Retrieved 5 April 2014.
  13. ^ EGM Staff (January 2004). "Project Gotham Racing 2". Electronic Gaming Monthly. No. 174. p. 150.
  14. ^ Bramwell, Tom; Reed, Kristan (28 November 2003). "Project Gotham Racing 2 Review". Eurogamer. Archived from the original on 7 April 2014. Retrieved 5 April 2014.
  15. ^ a b "Famitsu scores for PGR2, Magatama". The MagicBox. 6 November 2006. Archived from the original on 9 June 2016. Retrieved 29 April 2016.
  16. ^ a b "Project Gotham Racing 2". Famitsu. Vol. 780. 27 November 2003.
  17. ^ Kato, Matthew (December 2003). "Project Gotham Racing 2". Game Informer. No. 128. p. 162. Archived from the original on 10 February 2008. Retrieved 5 April 2014.
  18. ^ Bro Buzz (18 November 2003). "Project Gotham Racing 2 Review for Xbox on GamePro.com". GamePro. Archived from the original on 4 February 2005. Retrieved 5 April 2014.
  19. ^ G-Wok (December 2003). "Project Gotham Racing 2 Review". Game Revolution. Archived from the original on 24 September 2015. Retrieved 5 April 2014.
  20. ^ Kasavin, Greg (19 November 2003). "Project Gotham Racing 2 Review". GameSpot. Archived from the original on 7 May 2019. Retrieved 5 April 2014.
  21. ^ Nutt, Christian (22 November 2003). "GameSpy: Project Gotham Racing 2". GameSpy. Archived from the original on 7 April 2014. Retrieved 5 April 2014.
  22. ^ Lafferty, Michael (12 November 2003). "Project Gotham Racing 2 - XB - Review". GameZone. Archived from the original on 15 February 2008. Retrieved 5 April 2014.
  23. ^ Hwang, Kaiser (17 November 2003). "Project Gotham Racing 2". IGN. Archived from the original on 7 April 2014. Retrieved 5 April 2014.
  24. ^ "Project Gotham Racing 2". Official Xbox Magazine. December 2003. p. 82.
  25. ^ "D.I.C.E. Awards By Video Game Details Project Gotham Racing 2". interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on 17 June 2023. Retrieved 23 August 2023.
edit