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Talk:Per-pixel lighting

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I changed this cos you don't need per pixel lighting to implement bump mapping, I have a few software rendered examples of this using triangle subdivision, and I have seen similar techniques used elsewhere. This applies to most lighting and shading techniques in that they can be applied at sub-pixel quality in all kinds of ways to improve speed in an application.

I also expanded it a bit and added some 'see also' and some other minor details... still left it as a stub as its quite small tho...

Jheriko 22:41, 22 January 2006 (UTC)

Phong shading

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Is there a difference between Per-pixel lighting and Phong shading? --88.65.99.6 (talk) 16:30, 7 May 2008 (UTC)[reply]

Phong shading is a specific technique of lighting per-pixel. I will be sure to include this. BMacZero (talk) 16:21, 27 April 2012 (UTC)[reply]