Portal:Toys
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones.
Playing with toys can be an enjoyable way of training young children for life experiences. Different materials like wood, clay, paper, and plastic are used to make toys. Newer forms of toys include interactive digital entertainment and smart toys. Some toys are produced primarily as collectors' items and are intended for display only. (Full article...)
Flavas is an American line of fashion dolls created by Mattel in 2003. They are multi-ethnic and have an urban, hip hop style with "bling-bling" jewellery and stick-on tattoos, described as "ghetto-fabulous" by Newsweek. They were designed to appeal to tweens (8- to 12-year-olds) and compete with the widely successful Bratz dolls. They were marketed as "reality-based" and "authentic" and have more points of articulation than traditional fashion dolls for more expressive posing.
Upon release, Flavas were poorly received and were criticized for being stereotypical, bad role models, and a misrepresentation of hip hop culture. Their multiculturalism was described as positive, and British analysts expected their "risqué nature" to translate to high sales. However, following sales that were described as "disastrous", they were discontinued within a year. (Full article...)
A teddy bear formerly owned by Kermit Roosevelt, thought to be made by Michtom, early 1900s; Smithsonian Museum of Natural History, 2012
- ... that the case Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. was considered essential to the future of video game modding in the United States in 1992?
- ... that the design for the water playground at Chelsea Waterside Park was criticized because local residents thought that the sprinklers resembled sex toys?
- ... that the Roman emperors Augustus and Claudius may have had an affinity for gambling?
- ... that "Toy Town" was said to have "almost destroyed" the happy hardcore scene?
- ... that Korean brick toys, colloquially called "Korean Lego", often feature themes of "war and danger", including sets such as military vehicles?
- ... that crab is served in school meals in Toyama Prefecture?
- ...that akuaba are dolls, traditionally carried on the backs of Ghanaian women who want to conceive?
- ...that the travels of a shipment of 29,000 Friendly Floatees bath toys lost overboard in the Pacific in 1992 have been used to model the world's ocean currents?
- ...that children up to the age of five can find it difficult to distinguish between television programmes and toy advertising campaigns?
Types: • Doll • Vehicle • Puzzle • Teddy bear
Industry: • American Specialty Toy Retailing Association • Birmingham toy industry • International Union of Allied Novelty and Production Workers • Kiddicraft • Play value • Toy safety • Toy store • Toyetic • Wooden toymaking in the Ore Mountains
- Parent projects
- Arts • Entertainment • Visual arts • Games
- Main project
- Toys
- Sub-projects
- Board and table games • G.I. Joe • Transformers • My Little Pony
- Related Projects
- Animation • Anime and manga • Biography • Comics • Film • Fictional characters • Media franchises • Music • Television • Video games
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