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inXile Entertainment

From Wikipedia, the free encyclopedia

inXile Entertainment, Inc.
Company typeSubsidiary
IndustryVideo games
FoundedOctober 26, 2002; 22 years ago (2002-10-26) in Newport Beach, California, US
FounderBrian Fargo
Headquarters,
US
Number of locations
2 (2024)
Key people
Number of employees
70[1] (2018)
ParentXbox Game Studios (2018–present)
Websiteinxile-entertainment.com

inXile Entertainment, Inc. is an American video game developer and a studio of Xbox Game Studios based in Tustin, California. Specializing in role-playing video games, inXile was founded in 2002 by Interplay co-founder Brian Fargo. The studio produced the fantasy games The Bard's Tale and Hunted: The Demon's Forge, along with various games for Flash and iOS such as Fantastic Contraption in its first decade of development. In 2014, inXile released the post-apocalyptic game Wasteland 2, following a successful Kickstarter campaign. Following the game's critical success, the studio went on to raise a then-record US$4 million on Kickstarter to develop Torment: Tides of Numenera, a spiritual successor to Interplay's Planescape: Torment. The studio was purchased by Microsoft and became part of Xbox Game Studios in 2018, just as they were developing Wasteland 3, which they released in 2020. The studio is currently developing Clockwork Revolution for Windows and Xbox Series X/S.

History

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inXile Entertainment was founded on October 26, 2002,[2] by Brian Fargo in Newport Beach, California.[3]

In an interview with Joystiq, inXile's President Matthew Findley shared some of the company's history: "I worked with Brian Fargo at Interplay for a number of years and we both left Interplay at the same time. We knew we wanted to stay in video games, so starting a company seemed like a good idea -- he spent 20 years at Interplay and I was there for 13. When we were first out there, trying to figure out what to do next, we kinda felt like we were in exile, and we made fake cards with a fake company name just to have a card to go to E3 with. And before we ever thought of the name "inXile", Brian put as his job description on the cards: "Leader in exile." People got such a kick out of that card, we kept saying "in exile, in exile, in exile" so much that we just thought, "Why not make up a new word?" And so we did."[4]

In May 2008, inXile announced the creation of SparkWorkz, an online business division with a focus on user-generated content, using their experience with Line Rider as base for the venture.[5] David Heeley, a former executive for Microsoft, was hired to oversee the creation of the division.[6]

In April 2012, inXile launched a Kickstarter campaign to fund Wasteland 2, the sequel to Interplay's Wasteland, with most of the original team on board. The crowdfunding drive raised more than 300% of its initial goal of $900,000, ending at $2,933,252.[7] In March 2013, inXile returned to Kickstarter to crowdfund Torment: Tides of Numenera.[8] The Kickstarter for Torment: Tides of Numenera broke the record of fastest Kickstart drive to $1 million, raising that amount in seven hours and two minutes.[9]

During a Kickstarter campaign for the game Wasteland 2, Brian Fargo developed the Kicking it Forward program.[10] Under this program, inXile Entertainment pledged to use 5% of post-launch net profits to back future Kickstarter projects.[11]

In October 2015, inXile opened inXile New Orleans as a second studio based in New Orleans.[12] The Newport Beach office was moved to Tustin by January 2021.[13]

In November 2018, Microsoft Studios announced they were in the final stages of acquiring InXile, as well as Obsidian Entertainment, another studio known for its role-playing games.[14] According to Fargo, they were approached in April 2018 by Noah Musler, one of Microsoft's business development executives that had former ties to the studio, who suggested the possibility of acquisition. Fargo believed the acquisition was beneficial for the studio, as at the time, they were in the "uncanny valley" between more independent game development and high-budget AAA games where there was a significant difference in expectations on quality and pricing of the game. Microsoft's support would help them make games that are closer to AAA games and better compete in the current state of the industry.[1]

In June 2023, inXile unveiled their new game Clockwork Revolution during the Xbox Games Showcase 2023.[15]

Games developed

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Year Title Platform(s)
2004 The Bard's Tale Android, BlackBerry PlayBook, Classic Mac OS, iOS, Linux, Microsoft Windows, Ouya, PlayStation 2, PlayStation 4, PlayStation Vita, Xbox, Xbox One, Nintendo Switch
2008 Fantastic Contraption Adobe Flash, iOS, Wii
Line Rider 2: Unbound iOS, Microsoft Windows, Nintendo DS, Wii
2009 Super Stacker Adobe Flash, iOS
Super Stacker 2
Shape Shape
2010 Super Stacker Party PlayStation Network
2011 Hunted: The Demon's Forge Microsoft Windows, PlayStation 3, Xbox 360
2012 Choplifter HD Microsoft Windows, Ouya, PlayStation Network, Xbox Live Arcade
2014 Wasteland 2 Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2017 Torment: Tides of Numenera Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One
The Mage's Tale Microsoft Windows
2018 The Bard's Tale IV: Barrows Deep[16] Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One
2020 Wasteland Remastered Microsoft Windows, Xbox One
Wasteland 3 Linux, macOS, Microsoft Windows, PlayStation 4, Xbox One
Frostpoint VR: Proving Grounds Microsoft Windows
TBA Clockwork Revolution Microsoft Windows, Xbox Series X/S

Cancelled games

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Title Platform(s)
Heist Microsoft Windows, PlayStation 3, Xbox 360

References

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  1. ^ a b Purchese, Robert (November 19, 2018). "InXile acquired by Microsoft: the interview". Eurogamer.
  2. ^ @inXile (October 26, 2018). "#HappyBirthday to us! Sixteen years..." (Tweet) – via Twitter.
  3. ^ Jennifer, Larino (November 12, 2018). "Microsoft is buying video game developer inXile and its New Orleans studio". Retrieved April 27, 2019.
  4. ^ Hinkle, David (February 16, 2011). "What's in a Name: InXile Entertainment". Engadget. AOL. Archived from the original on February 19, 2011. Retrieved November 6, 2018.
  5. ^ "Inxile Entertainment Announces Sparkworz Division". May 7, 2008. Retrieved April 27, 2019.
  6. ^ Martin, Matt (May 8, 2008). "inXile hires former Microsoft exec for new division". Retrieved April 27, 2019.
  7. ^ "Wasteland 2 Kickstarter". Kickstarter. Retrieved March 26, 2013.
  8. ^ "Torment: Tides of Numenera Kickstarter". Kickstarter. Retrieved March 26, 2013.
  9. ^ "Torment: Tides of Numenera Shatters Kickstarter Record". The Escapist. Archived from the original on December 23, 2018. Retrieved March 26, 2013.
  10. ^ Rob Lammle 7 (April 15, 2012). "5 Retro Games Brought Back From the Dead By Kickstarter". Mashable.com. Retrieved April 29, 2012.{{cite web}}: CS1 maint: numeric names: authors list (link)
  11. ^ Fargo, Brian. "inXile entertainment". Kicking It Forward. Archived from the original on March 10, 2013. Retrieved April 29, 2012.
  12. ^ Makuch, Eddie (October 22, 2015). "Wasteland 2 Dev Opening New Orleans Office, Will Pay $75,000 Salaries". GameSpot. CBS Interactive. Retrieved November 20, 2016.
  13. ^ Macgregor, Jody (January 6, 2021). "Job listings suggest the next inXile game will be a first-person shooter RPG". PC Gamer. Retrieved January 15, 2021.
  14. ^ Conditt, Jessica. "Microsoft Studios buys 'Fallout: New Vegas' house Obsidian and 'Wasteland 2' developer inXile Entertainment". Engadget. Retrieved November 11, 2018.
  15. ^ Bhattacharyya, Kushal (June 12, 2023). "Clockwork Revolution by creators of Fallout and Wasteland revealed: expected release date, gameplay, and more". www.sportskeeda.com. Retrieved July 17, 2023.
  16. ^ Yin-Poole, Wesley (May 18, 2015). "Brian Fargo's vision for The Bard's Tale 4. Kickstarter launches next month. First "promo screen" released". Eurogamer. Gamer Network Ltd. Retrieved May 18, 2015.
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