Last updated on November 12, 2024
Ingenious Mastery | Illustration by Cristi Balanescu
The Mastery System. We talked about it a bit in our win resets and XP article, but we wanted to go a bit more in-depth. So, here we are!
Basically, it's a key aspect of MTGA's economy: an experience track that rewards you with stuff every time you level up, which happens every 1,000 XP. You earn XP by completing daily quests and winning games. Thereโs a free version that everyone gets called โSet Masteryโ and a paid version that requires you to purchase an MTG Arena โMastery Passโ to access.
Some Mastery Pass Context
Lich's Mastery | Illustration by Daarken
In early versions of Magic Arena, you could get five packs a week if you got the wins. Wizards brought in the weekly reset system and made some adjustments over time.
So, what does it look like now and should you get the mastery pass?
Is the MTG Arena Mastery Pass Worth It?
If you must have an answer right away, yes the mastery pass is worth it, though how often you play affects how much value the pass has for you.
Wizards tweaks what you can get with the Mastery Pass every time they release a new one. Itโs obvious that they try to find a balance between not giving too much while still giving enough to entice players to spring for the Mastery Pass without feeling like theyโre being cheated.
This can leave us non-whale players in aโฆ weird spot. So, they knocked down the rewards without shaving anything off the price tag, but does the money or gems spent still cover the rewards offered? Let's see if the math makes sense, or if you should skip it this time around.
Whatโs In It For You
We all know that Wizards can push our buttons. If reddit is anything to go by, it seems like everything they do riles someone up. The Mastery Pass is no stranger to the peanut gallery, so save it for the comments, and let's jump into what you get, shall we?
Foundations Mastery
Set Mastery (Free)
Set mastery for Foundations has a final reward at level 72, with each level being 1,000 XP. There are 36 boosters and five Mastery Orbs to be won on this track.
Mastery Pass
Follow the Mastery Pass and you can earn:
- Zimone Avatar
- 20 packs (4xFDN, 4xDSK, 4xBLB, 4xOTJ, 4x MKM)
- 10 Foundations mythic rare individual card rewards
- uncommon ICRs for levels beyond 90
- Zimone sleeve
- Foundations exquisite sleeve
- 30 Mastery Orbs
- 15 Common card styles
- 10 Uncommon card styles
- 1 Player Draft token
- 4,000 gold
- 1,200 gems
- Desert Caracal companion
- Mountain companion
- Aether Tiger companion
Duskmourn: House of Horror Mastery
Set Mastery (Free)
The Duskmourn: House of Horror set mastery has a final reward at level 60, with each level being 1,000 XP. There are 24 boosters and five Mastery Orbs to be won on this track.
Mastery Pass
Go for the Mastery Pass and you can earn:
- Winter Avatar
- 20 packs (4xDSK 4xBLB, 4xOTJ, 4x MKM, 4x LCI)
- 10 Duskmourn mythic rare individual card rewards
- uncommon ICRs for levels beyond 61
- Nashi sleeve
- Duskmourn: House of Horror exquisite sleeve
- 30 Mastery Orbs
- 15 Common card styles
- 10 Uncommon card styles
- 1 Player Draft token
- 4,000 gold
- 1,200 gems
- Builder Beastie companion
- Raucous Beastie companion
- Merry Beastie companion
Gems, Gems, Gems: What Everything's Worth in the Mastery Pass
One important thing to note here is that cosmetics are a pretty subjective issue. Because of that, I'll leave cosmetics to a section of their own and give my final verdict without considering them. Don't worry if you like collecting cosmetics; I'll also assign a value to those in their own area.
I'm going to be using gems as a currency to keep things simple. Letโs start with gems and gold since these are the easiest to quantify. A similar unit of price makes it simple to compare cost and benefit.
Iโll give you two numbers: โcosmetics-are-valuableโ vs. โcosmetics-ainโt-sh*t.โ
Cosmetics Are Valuable
The easiest way to get a baseline for what things are worth is by looking at pack prices. Thankfully the first thing that we need is already done: how much packs are worth. Packs are simple since theyโre worth a solid 200 gems.
For cosmetics, let's start with Mastery Orbs. These can be redeemed for card styles and avatars. Each color has five redeemable card styles with 1 common, 2 uncommon, 1 rare, and 1 mythic rare as well as a card sleeve for each color. But you get 5 Orbs as part of the basic Set Mastery, so let's discount the commons to make things easy. So that's a total of 10 uncommon, 5 rare, and 5 mythic card styles plus 5 sleeves to get.
If we take a look at Arena's Store, we can deduce that common card styles are set at 400 gems, uncommon styles are 600 gems, a rare card style costs 1,000 gems, and mythic styles come in at 1,200 gems. Card sleeves, on their high end, are 1,200 gems.
We've also just got regular old card styles on the Mastery track. 15 common and 10 uncommon, to be exact. Totaling both of them up gives us a worth of 35,000 gems. Trust my math. I'm an engineer.
Next up is an avatar and pets. Once again, the Store is our friend (relatively speaking). Pets are typically sold for up to 3,000 gems and avatars come in at 500 gems.
If we add all of the cosmetic stuff together, we've got a total of 44,500 gems worth of value. Of course, the value of cosmetics in MTGA's Store is wildly inflated. It's their biggest money-maker, after all. Either way, if you value cosmetics, the Mastery Pass is a good purchase.
Cosmetics-ain't-sh*t
With packs at 200 gems a pop, this means that 1,000 gold equals 200 gems as well since you can buy one pack for either amount. With 4,000 gold up for grabs on the track, that equals a total of 800 gems.
Moving on to the draft token, which allows you to enter a Player draft. These each have the same entry fee of 1,500 gems, so that's what the token is worth.
Circling back to the packs, we've got a total of 20 from the current rotation of Standard sets. Even if you get a pack you don't really want, they each contribute to your progress toward rare and mythic wildcards. Add all 20 packs up to their total and they're worth 4,000 gems.
Even if you've already completed previous sets, duplicate protection will kick in. Assuming you only open rare cards from the packs, you're rewarded with 20 gems per pack which would make them worth about 400 gems instead. This only applies if you've already collected every single rare and mythic from the previous sets, though.
Sticking with duplicate protection, this considers mythic rares worth a mere 40 gems. 10 mythic ICRs are then worth 400 gems.
Here's What the Mastery Pass is Worth
Final tally:
- Casual/new players: 7,900 gems
- Experienced players with a full collection: 4,300 gems
With the Mastery Pass costing 3,400 gems, it's well worth your investment whether you're a new player or a competitive one. Even if you don't value cosmetics.
So, if you complete the entire Mastery pass and max out the levels, yes, it is worth it. But thatโs not necessarily reality, is it?
Nuances to Consider: Play Time, Experience, $$, and Competitiveness
Letโs say youโre like me. I donโt play ranked 99% of the time โcause I make too much jank to ever climb anywhere decent and I donโt really draft โcause Iโm not very good at it. I spend just about all my time in the Standard play queue, play a couple of days a week, sometimes hit my 15 weekly wins, sometimes hit four daily wins, and skip daily quests on the regular. I spend most of my gold and gems on cosmetics with some events splashed in here and there. I also buy stuffโusually cosmetics or a cool bundleโevery once in a while.
I finished the previous Mastery at level 46. So, if youโre anything like me, where do you land on the โis it worth itโ scale?
The good news is that, even if you donโt get very far in Mastery levels and you donโt value cosmetics at all, youโll hit the โbreak-evenโ point pretty early on. If you're a new player, you'll hit it at Level 17, which is totally accomplishable even if you donโt play that often. As a more experienced player with a full collection of previous sets, though, you'll hit it around Level 44.
When Is the End Date for the Mastery Pass? How Long Does it Last?
Set Masteries are available for the most recent Standard set, starting on the day the set is released and ending when the next set is released.
Example: for Murders at Karlov Manor, your set mastery pass expired on April 16, 2024, the date Outlaws of Thunder Junction came out on MTG Arena. At that point, Set Mastery started for Thunder Junction instead.
Should You Preorder the Mastery Pass?
The answer to whether or not you should preorder the Mastery Pass depends. You get a better deal if you preorder a given set's Mastery Pass, paying about $5 less. But you can only preorder the Mastery Pass with actual money, not gems, and only during the few weeks leading up to the Arena release of the set. If you buy the Mastery Pass with gems earned via drafting, then itโs not a great deal, $5 off or not.
Is It Worth It to Buy Mastery Levels?
Generally no, it's not worth it to buy Mastery levels. In case you weren't aware, you can spend an extra 2,000 gems (for a total of 5,400 gems) when you buy the Mastery Pass to start off with +10 levels, making each level worth about $1.
Iโd say youโre better off spending your gems elsewhere, either for event entries or just buying packs since it's pretty easy to level up well past the breaking-even point with casual play.
Making the Best of the Pass
All right. You have to optimize your time if you want to get as many Mastery levels as you can, and Iโm sure you donโt like to waste your time. I get that, I donโt like to waste my time either. Yet here I am doing all this Mathsโข.
Saying that you need to play to your strengths is one thing, but what about Arenaโs built-in options for optimization? The Mastery system is built to reward you in certain ways, so letโs talk about playing to those strengths.
Optimizing Your Blood, Sweat, and Tears
Daily quests, daily wins, and weekly wins. This is the literal and figurative gold mine. We talked about these separately, so Iโll spare you the dirty little details and keep it simple.
Either finish one quest every day or finish all three quests every three days. Re-roll the 500-gold quests you get (once a day) but donโt re-roll the 750-gold ones. The first four wins of the day reward the most gold, but you get Mastery XP up to the first 10 daily wins. Try to max your weekly wins (these reset every Sunday).
Events are the next key part. Some events reward Mastery XP, so it pays to keep an eye on these so that you know what to jump on. The Workshop event series started rewarding players with the โHaversack of Favorโ on their first win after the first three events finished, which was basically just a fancy way of saying โwe randomized the three possible reward options so you get either 500 XP, 500 gold, or an ICR.โ Some other notable events of the past that rewarded XP were the Worlds Showcase, the Planeswalker Momir, and Standard Shakeup.
If youโre competitive, youโll have a much better time and likely max out, just because to be competitive you generally have to win on the regular which levels you up. You can still max out without being a competitive player, it just takes more effort. You kind of have to maximize your time, which isnโt always the most fun thing to do. F2P faces similar โproblems,โ if you can call them that. But since the break-even point is so low, even F2P casual players can turn a profit with the Mastery Pass.
Some other good news is that you donโt have to buy the Mastery Pass before you know whether or not itโll end up being worth it for you. You can wait until youโve hit whatever milestone you want to hit before you get the Pass, and youโll get all of the rewards up to the level youโre at when you do. Because thereโs a free Set Mastery track set up alongside the Mastery Pass track, your level reflects both.
You can (theoretically) wait until the very last second before the next Set Mastery comes out to get the next setโs Mastery Pass, and you wonโt miss out on anything. Iโd suggest not playing it that close, though. Maybe get it a few days before.
Mastery Orbs
Quick note: Mastery Orbs can be redeemed for card styles and sleeves in the Mastery Emporium. That is all, carry on.
The Mastery Emporium is a simple section of the Arena store in which mastery orbs are the only accepted currency. Mastery orbs are digital items that are redeemable in MTGA's emporium. When you get a mastery orb, you see a little notification in the โMasteryโ section on your in-game menu.
Somehow Bloomburrow was the first set in years without a mastery tree, a missed opportunity if you ask me. Previously, mastery trees required you to spend orbs to go down a certain track for the card style you want.
Mastery Orbs are a little more forgiving than the other items you get with the mastery pass, in a sense. If you have any unspent Orbs from the previous set when the new one moves in, you have until thatย Set Mastery is over to spend them. For example, while you canโt earn any more of the last set's Mastery XP or rewards, you can still spend any unspent Mastery Orbs that you had already earned up until the next set releases on MTGA. Conversely, youโre no longer able to earn XP or redeem orbs for any older Set Masteries.
More good news time! Rewards donโt go away when a new set Mastery comes along. You keep all the stuff that you earned. Also, draft tokens donโt expire. Iโve seen a couple of questions about that and weโre still getting Draft tokens. In theory, youโll have those tokens forever if you donโt use them.
Who is the Mastery Pass For?
The person who benefits most from a Master Pass is a player that plays every day, completes their daily quests, and finishes with at least four wins each day. More importantly, where do you fall on that scale?
The Mastery Pass rewards make it worth what you pay for it and keep it in a good spot in terms of F2P being viable.
For a player who plays once a week, itโs probably not worth it. Even if you value the cosmetics, you might be better off saving up your gold and gems for packs, cosmetics from the storeโs daily deals, or (even better) events to make you more gold or gems.
And then, lying in the middle, are players like me. Do you play every few days, sometimes every day, but not usually for very long? Your daily quests donโt get to top off at three too often but sometimes they do, and you sometimes finish your first four daily wins and all 15 weekly wins. If you fall here, the Mastery Pass is probably worth it. You may want to hold off until near the end of the Mastery to see what level you land at just in case. I have no self-control so I donโt do that, but thatโs me and along with being bad at math, Iโm also not good with my money. Itโs a winning combo, really.
Level Up and Out
Fervent Mastery | Illustration by Sean Sevestre
And thatโs just about it. Hopefully, I was able to shed some light on Set Mastery and the Mastery Pass and you know more now than you did before. Whatโs your take on how this set's rewards? Are you mad about it, or do you think that people are overreacting? Drop us a comment and let us know!
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31 Comments
Thank you for the write-up – perfect amount of maths and analysis. Now I don’t have to go hunting through Reddit! 5 โญ
Haha you’re welcome, and thank you! I’m glad you found it useful ๐
As a new player to Arena specifically but not the paper game, I found this article extremely useful on whether or not to pull the trigger on purchasing the Ikoria Mastery Pass or not.
Great to know that even if you do not value cosmetics (I do), youโre still getting more than your moneyโs worth if you get to level 80 and beyond.
Cheers!
I’m glad I was able to help ๐
Happy Magic-ing!
I never considered about waiting to buy the pass until later in the season. A good insight
One thing worth noting is that of the 20 packs that you get as rewards from the Mastery Pass, 13 of them are falling out of Standard in September or October. That may not matter to everyone, but it somewhat devalues them to me. This late into the year, I won’t be spending any of my coins or gems on packs from those sets (unless they’re a daily deal), so I don’t necessarily consider them to be equivalent to 1000 coins or 200 gems. The ICRs also have the potential to be from those sets.
I’ll likely still buy the pass, but I just thought it was worth pointing out because not all packs are equal in everyone’s eyes.
Quality comment. I agree those factors could definitely affect your decision.
Thank you! I hope you do one of these for each set because I had to dig through a lot of Throne/Theros calculations to see if Ikoria was worth it
You’re welcome! And you’re in luck then ๐ I’ll be updating this article each set with a table like what Ikoria’s got now so you’ll be able to see what new Masteries chalk up to, level by level (or 5 levels, I guess). Until they stop changing them, that is! Fingers crossed it’s sooner rather than later haha
Appreciated the analysis! I’m in the mind of paper vs MTGA, so it’s probably in the range of 5-7 packs price which ain’t too difficult to decide…but your article put the Math(tm) to the test! Thanks aplenty!
Hey!
Nice article. I climbed quite high on the Mastery list for the Ikoria set, and I am now wondering; if I get the Mastery Pass, (at level 42), will I then recieve all the rewards on the mastery track level 1-42?
Thanks so much.
/Lucas
Lucas – if you’re asking what I think you’re asking, yes you can wait until youโve hit whatever milestone you want to hit before you get the Pass, and youโll get all of the rewards up to the level youโre at when you buy it.
For players like myself who play really much esp. limited the packs are practically worthless. At the moment i have all rares in the game x4 and all playable mytics as well as 61 / 23 wildcards and 5 vaults ready to open.
Now that is impressive!
I’m pretty close to the same built up currency. Based on the math, even if the packs are mostly dusting for you, I still worked out the value of the pass to be worth your 3400 gems but maybe only by a few dollars, and it’s mainly because of the draft token being worth 1500 gems. If that value was excluded, and you’re not opening value from the packs, I think the mastery pass becomes a net negative.
I feel like not all people (me included) are on that competitive level you are and something like this outlier shouldn’t affect the decision for the general player to purchase the pass. Good for you, though, with all your success! I just started the digital version after having not played since the original Ravnica cycle and lets just say new mechanics abound!
Hi Nikki,
I did much of the math itself so MATH OFF!! Just kidding.
I think it’s a solid analysis, so thanks for crunching it out.
How my analysis differs is I feel packs aren’t worth their price tag. You can get lots of them for free just playing so I’ve never bought them. They do add some to my collection and/or save a few wildcards but I’d consider them to be about 1/2 of your valuation. Another questionable valuation is the premier ticket. If you love this format, give it full value. If you want best bang for your buck, this format is overpriced and you should consider discounting it a little.
I generally complete pass progression and so to me the pass still has value but it’s pretty close to break even.
Hey Jeff!
You just about gave me a heart attack there haha thank you, and you’re welcome!
Yeah I get you for the packs being under their “sell-for” price in terms of practical value. I don’t think many people actually buy packs, myself included. Similar for the premier ticket- I don’t really draft, so it doesn’t really mean much to me.
Once they pick a “formula” for the Mastery Pass I definitely wanna do an overhaul of the math and the way this is laid out to give a better picture of whether or not it’s worth it, taking things like how much you might value the different rewards into account as opposed to their literal worth in Arena’s store. There’s just so much variation there that trying to redo the math each set with the new level rewards would be a nightmare haha
Exelente articulo, ยฟ sabes cuando anuncia que traerรก el mastery pass de zendikar? Te deseo mucho exito y espero mas articulos de calidad como edte. Adios
Thanks ๐ The Zendikar Rising mastery pass will start as soon as the set is released on Arena (which I think should be September 11). But the details of the mastery pass probably won’t be announced by Wizards until a week before that (or less), I would guess.
Hi guys, good job with your posts they are all very usefull. Can you add Strixhaven Mastery Details?
Yes we’ve got it in the queue to write now! And thank you for the compliment ๐
Thank you, Nikki. This article is great and answered all my exact questions about the Mastery Pass. I appreciate you taking the time to write it. It really helps with my decision.
awesome writeup, ty for the helpful info. +++rep NIKKI.
TY for your awesome post, but you forgot the preorder worth vs pay for it regular, Iโm trying to get this info on the internet :c
Great article! Will be back again to check out the updates. However, I did find one very minor typo. Under the Forgotten Realms Mastery Pass, you reference 27 Strixhaven packs, instead of Adventures in Forgotten Realms packs
Fixed, thanks!
hi there! you didnt talk about the +10 lvl what is cost 2000 gems more. i cant find more details about it. what do you know about that? thx (sorry my english is so so
They wrote about it in the paragraph:
“Is It Worth It to Buy Mastery Levels?”
“Generally no, it’s not worth it to buy Mastery levels. In case you weren’t aware, you can spend an extra 2,000 gems (for a total of 5,400 gems) when you buy the Mastery Pass to start off with +10 levels, making each level worth about $1. You generally want to get to level 20 for the Mastery Pass to be worth the cost, which is pretty easy if youโre regularly doing all your daily quests.
Iโd say youโre better off spending your gems elsewhere, either for event entries or just buying packs since it’s really not that difficult to level up well past the breaking-even point with casual play.”
PS: Thank you so much for this great article and the work you put in. I like! ๐๐
Wonder if it is for real or not that we can get Kaya avatar or an cosmetic twice.
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