The 54 Best Lands in Magic Ranked
There are some incredibly powerful lands that can warp whole formats, even if they don’t quite reach the pinnacle of Magic power level. But what are the best lands in all of Magic?
Read moreThere are some incredibly powerful lands that can warp whole formats, even if they don’t quite reach the pinnacle of Magic power level. But what are the best lands in all of Magic?
Read moreReconfigure is one of the main set mechanics of Neon Dynasty and acts as a means of giving life to equipment that you can turn into independent creatures. Reconfigure is a mechanic that takes a minute to understand, but it makes sense once you...
Read moreToday I want to look at one of my favorite mechanics in Limited: cycling. While there have been a multitude of cycling cards that also affect Constructed, cycling can help create compelling games in Limited while you might just run out of action...
Read moreFrom milling to commander damage, alternate win conditions have existed in Magic for a long time now. One of the most famous alternate win condition is poisoning your opponent. But what is poison, and how does it work? Let’s talk about that.
Read moreSome creatures die easier than others. But creatures with the undying keyword come back stronger after death. This is a simple keyword that saw play in Standard and is now a staple of Modern.
Read moreThere have been plenty of keywords and effects in Magic’s history that tax a player in exchange for a powerful up-front effect. Today I’m looking at cumulative upkeep and some of the cards with this questionable keyword.
Read moreIf you want to read this, you’ll need to pay the tax. The extort mechanic drains opponents while making it harder to challenge your position in the game. Today, let’s take a deep dive into this grindy mechanic from one of my favorite blocks of...
Read moreEffectively buying Magic cards and figuring out what booster boxes are the best to buy are cornerstones of Magic finance. Whether you’re hosting a casual weekend draft at a friend’s house, or stockpiling for the next gathering, there’s...
Read moreThere’s a cost associated with every benefit in Magic. Shocklands cost life to enter untapped. Dual lands have drawbacks that can sometimes be mitigated. But today I’m looking at a land that plays with tempo: the slow lands.
Read moreThroughout Magic’s history, keywords and mechanics will appear in a set and then fade away for a few years. In Crimson Vow we saw the main-set return of a mechanic originally seen in 2015’s Dragons of Tarkir set, and it’s come up on rare...
Read moreIn Magic you’ll find yourself mana-flooded a fair amount, and buyback gives you a way to sink that extra mana into spells that can bury your opponent. There are also other means of paying buyback besides just extra mana, so let’s delve into this...
Read moreI‘m sure you’ve heard of Alchemy by this point. WotC has been rebalancing cards from Standard for Alchemy. Today I’ll be taking a more focused look at this more unique aspect of the format.
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