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- research-articleJune 2020
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 470–482https://doi.org/10.1145/3392063.3394432We present the concept, design, and evaluation of a playful mobile virtual reality (VR) app for children to reduce anxiety and stress during MRI examinations. The Pengunaut Trainer aims to help children to familiarize themselves with the medical ...
- research-articleJune 2020
Out of tune: discord and learning in a music programming museum exhibit
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 75–86https://doi.org/10.1145/3392063.3394430Museum visitors often come into the museum space receptive to exploring new ideas, and this may encourage members of visitor groups to be supportive and cooperative when engaging together with exhibits. However, as participant groups explore the ...
- research-articleJune 2020
'Phone apps know a lot about you!': educating early adolescents about informational privacy through a phygital interactive book
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 49–62https://doi.org/10.1145/3392063.3394420Children's usage of online services expands as they transition into adolescence. However, many are unaware or ill-equipped about how their informational privacy is compromised through continuous tracking and data collection online. This paper explores ...
- research-articleJune 2020Honorable Mention
A content analysis of voice-based apps on the market for early literacy development
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 361–371https://doi.org/10.1145/3392063.3394418Voice-based applications powered by conversational agents can potentially support young children's literacy development in informal settings. Yet, to realize such potential, designers must consider young users' typical communication and learning ...
- research-articleJune 2020
Exploring young children's engagement in joint reading with a conversational agent
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 216–228https://doi.org/10.1145/3392063.3394417Joint book reading is a highly routinized activity that is nearly universal among families. Conversational agents (CAs) can potentially act as joint-reading partners by engaging children in story-related, scaffolded conversations. In this project, we ...
- research-articleJune 2020
"It's just too much": exploring children's views of boredom and strategies to manage feelings of boredom
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 624–636https://doi.org/10.1145/3392063.3394414Boredom is a universal phenomenon: everyone has experienced the sense of disengagement and apathy that comes when "there's nothing to do" Children are especially quick to grumble, "I'm bored!", despite an increase in pre-scheduled activities and ...
- research-articleJune 2020
"It's your private information. it's your life.": young people's views of personal data use by online technologies
- Liz Dowthwaite,
- Helen Creswick,
- Virginia Portillo,
- Jun Zhao,
- Menisha Patel,
- Elvira Perez Vallejos,
- Ansgar Koene,
- Marina Jirotka
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 121–134https://doi.org/10.1145/3392063.3394410Children and young people make extensive and varied use of digital and online technologies, yet issues about how their personal data may be collected and used by online platforms are rarely discussed. Additionally, despite calls to increase awareness, ...
- research-articleJune 2020
Coming to your senses: promoting critical thinking about sensors through playful interaction in classrooms
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 11–22https://doi.org/10.1145/3392063.3394401Learning through exploration is assumed to be a powerful way of introducing children to computer science concepts. However, it is uncertain how exploring physical computing toolkits can promote movement between conceptual knowledge and abstract ...
- research-articleJune 2020
Supporting children's math learning with feedback-augmented narrative technology
- Sherry Ruan,
- Jiayu He,
- Rui Ying,
- Jonathan Burkle,
- Dunia Hakim,
- Anna Wang,
- Yufeng Yin,
- Lily Zhou,
- Qianyao Xu,
- Abdallah AbuHashem,
- Griffin Dietz,
- Elizabeth L. Murnane,
- Emma Brunskill,
- James A. Landay
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 567–580https://doi.org/10.1145/3392063.3394400A key challenge in education is effectively engaging children in learning activities. We investigated how a narrative story impacts engagement and learning, as well as how feedback can provide further benefits. To do so, we created an interactive, ...
- research-articleJune 2020
Teachers' perspectives on social robots in education: an exploratory case study
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 273–280https://doi.org/10.1145/3392063.3394397Research has shown that social robots carry potential to be used in an educational setting. The possibility to have multiple roles carried out by one tool does not only instigate curiosity but also raises concerns. Whereas practical challenges get ...
- research-articleJune 2020
Gathering garbage or going green?: shifting social perspectives to empower individuals with special needs
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 311–322https://doi.org/10.1145/3392063.3394394Digital technologies are increasingly used with individuals with special needs for skill-building, social inclusion, and empowerment. However, different stakeholders involved in raising an individual with special needs have different and sometimes ...
- research-articleJune 2020
Giggle gauge: a self-report instrument for evaluating children's engagement with technology
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 614–623https://doi.org/10.1145/3392063.3394393The Giggle Gauge offers a quick and simple way for researchers to evaluate the engagement of systems designed for children. This self-report metric is based on prior work delineating the components of engagement and was designed to address the ...
- research-articleJune 2020
Guiding the selection of child spellchecker suggestions using audio and visual cues
- Brody Downs,
- Aprajita Shukla,
- Mikey Krentz,
- Maria Soledad Pera,
- Katherine Landau Wright,
- Casey Kennington,
- Jerry Fails
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 398–408https://doi.org/10.1145/3392063.3394390Spellchecking functionality embedded in existing search tools can assist children by offering a list of spelling alternatives when a spelling error is detected. Unfortunately, children tend to generally select the first alternative when presented with a ...