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Volume 32, Issue 1January 2007
Reflects downloads up to 18 Dec 2024Bibliometrics
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article
Fault-tolerant analysis for multiple servers movie retrieval strategy for distributed multimedia applications

In this paper, we address the problem of retrieving a movie from a set of multimedia(MM) servers by the clients on a network. We consider a strategy in which multiple MM servers are deployed by the service provider (SP) to retrieve a requested MM movie ...

article
An experimental study of alternative shape-based image retrieval techniques

Besides traditional applications (e.g., CAD/CAM and Trademark registry), new multimedia applications such as structured video, animation, and MPEG-7 standard require the storage and management of well-defined objects. These object databases are then ...

article
Finding maximum-length repeating patterns in music databases

This paper introduces the problem of discovering maximum-length repeating patterns in music objects. A novel algorithm is presented for the extraction of this kind of patterns from a melody music object. The proposed algorithm discovers all maximum-...

article
Capturing high-level image concepts via affinity relationships in image database retrieval

In this paper, we present a mechanism called Markov Model Mediator ( MMM ) to facilitate the efficient and effective capturing of high-level image concepts in content-based image retrieval (CBIR). MMM serves as the retrieval engine of the CBIR ...

article
Compressed domain video retrieval using object and global motion descriptors

Video content description has become an important task with the standardization effort of MPEG-7, which aims at easy and efficient access to visual information. In this paper we propose a system to extract object-based and global features from ...

article
A double patching technique for efficient bandwidth sharing in video-on-demand systems

Patching is an efficient bandwidth-sharing technique for video-on-demand systems. In this environment, a client joins an on-going regular multicast to receive and cache the data in a local buffer. The server needs to send only the leading portion of the ...

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