Editor's Note
Presents the introductory editorial for this issue of the publication.
A Discrete Probabilistic Approach to Dense Flow Visualization
Dense flow visualization is a popular visualization paradigm. Traditionally, the various models and methods in this area use a continuous formulation, resting upon the solid foundation of functional analysis. In this work, we examine a discrete ...
A Virtual Reality Memory Palace Variant Aids Knowledge Retrieval from Scholarly Articles
We present exploratory research of virtual reality techniques and mnemonic devices to assist in retrieving knowledge from scholarly articles. We used abstracts of scientific publications to represent knowledge in scholarly articles; participants were ...
An Improved Augmented-Reality Framework for Differential Rendering Beyond the Lambertian-World Assumption
In augmented reality, it is important to achieve visual consistency between inserted virtual objects and the real scene. As specular and transparent objects can produce caustics, which affect the appearance of inserted virtual objects, we herein propose a ...
Augmenting Perceived Softness of Haptic Proxy Objects Through Transient Vibration and Visuo-Haptic Illusion in Virtual Reality
In this article, we investigate the effects of active transient vibration and visuo-haptic illusion to augment the perceived softness of haptic proxy objects. We introduce a system combining active transient vibration at the fingertip with visuo-haptic ...
Geono-Cluster: Interactive Visual Cluster Analysis for Biologists
Biologists often perform clustering analysis to derive meaningful patterns, relationships, and structures from data instances and attributes. Though clustering plays a pivotal role in biologists’ data exploration, it takes non-trivial efforts for ...
Motion Planning for Convertible Indoor Scene Layout Design
We present a system for designing indoor scenes with convertible furniture layouts. Such layouts are useful for scenarios where an indoor scene has multiple purposes and requires layout conversion, such as merging multiple small furniture objects into a ...
OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality
Bau and Mackays OctoPocus dynamic guide helps novices learn, execute, and remember 2D surface gestures. We adapt OctoPocus to 3D mid-air gestures in Virtual Reality (VR) using an optimization-based recognizer, and by introducing an optional exploration ...
Probabilistic Data-Driven Sampling via Multi-Criteria Importance Analysis
Although supercomputers are becoming increasingly powerful, their components have thus far not scaled proportionately. Compute power is growing enormously and is enabling finely resolved simulations that produce never-before-seen features. However, I/O ...
PyramidTags: Context-, Time- and Word Order-Aware Tag Maps to Explore Large Document Collections
It is difficult to explore large text collections if no or little information is available on the contained documents. Hence, starting analytic tasks on such corpora is challenging for many stakeholders from various domains. As a remedy, recent ...
Selective Guidance Normal Filter for Geometric Texture Removal
There is typically a trade-off between removing the detailed appearance (i.e., <italic>geometric textures</italic>) and preserving the intrinsic properties (i.e., <italic>geometric structures</italic>) of 3D surfaces. The conventional use of mesh vertex/...
Simulating Multi-Scale, Granular Materials and Their Transitions With a Hybrid Euler-Lagrange Solver
Multi-scale granular materials, such as powdered materials and mudslides, are pretty common in nature. Modeling such materials and their phase transitions remains challenging since this task involves the delicate representations of various ranges of ...
Sketch-Based Fast and Accurate Querying of Time Series Using Parameter-Sharing LSTM Networks
Sketching is one common approach to query time series data for patterns of interest. Most existing solutions for matching the data with the interaction are based on an empirically modeled similarity function between the user’s sketch and the time ...
Tilt Map: Interactive Transitions Between Choropleth Map, Prism Map and Bar Chart in Immersive Environments
We introduce <italic>Tilt Map</italic>, a novel interaction technique for intuitively transitioning between 2D and 3D map visualisations in immersive environments. Our focus is visualising data associated with areal features on maps, for example, ...
Towards Automatic Skeleton Extraction With Skeleton Grafting
This article introduces a novel approach to generate visually promising skeletons automatically without any manual tuning. In practice, it is challenging to extract promising skeletons directly using existing approaches. This is because they either cannot ...