Issue Downloads
Ethical Games: Toward Evidence-Based Guidance for Safeguarding Players and Developers
As video games have moved to the mainstream of entertainment and popular culture, they also have given rise to new media fears. These span concerns for player welfare such as gaming addiction, negative effects of ‘screen time,’ gambling-like mechanics, ...
Playful by Design: Embedding Children's Rights into the Digital World
To explore ‘what good looks like’ for children’s play in a digital world,the Digital Futures Commission consulted children, companies, policy makers, regulators and academics. Responding to public scepticism that play online could match the benefits of ...
Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Directions
Video games are maturing as a medium to tell stories inspired by historical struggles and real-life experiences. In this regard, they could work as a mechanism in Transitional Justice pursuit. In this article, we argue that games can become agents for ...
Treating Symptoms or Treating Causes? Therapeutic Video Games for Mental Health
This short viewpoint piece poses the question, ‘what are the ethical implications of designing video games that address the societal causes of mental illness rather than an individual's symptoms?’
From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry
Over the past few decades, digital games have become increasingly important for social connection and community building. However, the features that make games fantastic spaces for social connection also harbor toxicity, including hate, harassment, and ...
Unpacking the Dynamics of Harm in Game Cheating Communities: A Guiding Framework for Cross-Industry Intervention
As a part of the broader investigation into the social dynamics within game cheating communities, this study sheds light on the risks faced by users that surpass the conventional boundaries of gaming environments. Drawing on insights from interviews with ...
The Toxic Cost of Cheap Usernames: Re-Applying Friedman and Resnick's Framework in Competitive Video Game Networks
Toxicity in video games, acting in a rude, abusive, bullying, or deliberately losing manner, ruins competitive team-based video game experiences for everyone involved. Companies are experimenting with the detection, regulation, and bans of toxic players. ...
Game On, Hate Off: A Study of Toxicity in Online Multiplayer Environments
The advent of online spaces, particularly social media platforms and video games, has brought forth a significant challenge: the detection and mitigation of toxic and harmful speech. This issue is not only pervasive but also detrimental to the overall ...
Many faces, many names? Ethics in Belgian game development education
What is nowadays taught to the game creators of tomorrow in terms of ethics? The current study addresses this question by focusing on 11 higher education and continuous vocational training programs for aspiring game developers taught in Belgium. We ...
Behavioral design in video games
Game design has an impact on health and well-being. Due to their evolving capacities, young people and children are especially sensitive to the negative and positive impacts of media design choices. To protect vulnerable people, ethical and responsible ...
Why the Gaming Industry Needs Responsible AI
Incorporating artificial intelligence (AI) into the development, operation, and servicing of video games adds new issues to an already-complex landscape of ethical concerns. Practices, tools, and governance structures developed in responsible AI can offer ...
Ask the players! Player-centric principles as guidelines for ethical microtransactions
This viewpoint paper synthesizes the author's previous work with players on their experiences and perceptions of problematic microtransactions to provide a set of values for ethically designing microtransactions. As such, it provides a practical starting ...
Advancing Ethics in the Games Industry: A Round Table
How can we institute good ethical practice in the games industry, safeguarding the welfare of players and employees alike? Inspired by the code of ethics drafted by the Ethical Games Initiative, this roundtable convenes industry regulators and leaders ...