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- research-articleJanuary 2023
Time-Sensitive Multi-Flow Routing in Highly Utilized MANETs
CNSM '22: Proceedings of the 18th International Conference on Network and Service ManagementArticle No.: 35, Pages 1–9MANETs comprise several mobile nodes, wirelessly connected with each other. These networks are self-organized, each participant is responsible for routing and data forwarding. Routing protocols only provide local or outdated topology knowledge because ...
- research-articleJuly 2022
Coordinated Motion Planning Through Randomized k-Opt
ACM Journal of Experimental Algorithmics (JEA), Volume 27Article No.: 3.4, Pages 1–9https://doi.org/10.1145/3524134This article examines the approach taken by team gitastrophe in the CG:SHOP 2021 challenge. The challenge was to find a sequence of simultaneous moves of square robots between two given configurations that minimized either total distance travelled or ...
- research-articleJune 2022
Assessing the Quality of Car Racing Controllers in a Virtual Setting under Changed Conditions
ISMSI '22: Proceedings of the 2022 6th International Conference on Intelligent Systems, Metaheuristics & Swarm IntelligencePages 73–79https://doi.org/10.1145/3533050.3533062This paper discusses several controllers based on fuzzy logic and evolutionary concepts applied to a car racing simulation and their robustness to changing physics of the cars. The challenge is to design a car controller that passes the next three ...
- research-articleSeptember 2021
A double-phase search algorithm for sub-optimal path finding
ICIAI '21: Proceedings of the 2021 5th International Conference on Innovation in Artificial IntelligencePages 190–195https://doi.org/10.1145/3461353.3461374Traditional optimal path finding algorithms are usually too complex for real world problems, motivating the need to find path with sub-optimality. Typically suboptimal algorithms use a single admissible heuristic value to decide how to find a path and ...
- research-articleMay 2020
Explainable Multi Agent Path Finding
Multi Agent Path Finding (MAPF) is the problem of planning paths for agents to reach their targets from their start locations, such that the agents do not collide while executing the plan. In safety-critical systems, the plan is typically checked by a ...
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- research-articleJune 2019
A Wearable System for Path Finding to Assist Elderly People in an Indoor Environment
- Mahmuda Rawnak Jahan,
- Faisal Ibn Aziz,
- Marium Binte Ibrahim Ema,
- Anika Binte Islam,
- Muhammad Nazrul Islam
Interacción '19: Proceedings of the XX International Conference on Human Computer InteractionArticle No.: 12, Pages 1–7https://doi.org/10.1145/3335595.3335634Elderly people tend to forget their path within their living areas for example, within their own residence or within the area of an old home due to the aging process. Moreover, in a developing country, the cost of caregivers for elderly adults is an ...
- research-articleJuly 2018
Towards adaptive spiking label propagation
ICONS '18: Proceedings of the International Conference on Neuromorphic SystemsArticle No.: 13, Pages 1–8https://doi.org/10.1145/3229884.3229897Graph algorithms are a new class of applications for neuromorphic hardware. Rather than adapting deep learning and standard neural network approaches to a low-precision spiking environment, we use spiking neurons to analyze undirected graphs (e.g., the ...
- research-articleJuly 2018
A Scheduling-Based Approach to Multi-Agent Path Finding with Weighted and Capacitated Arcs
AAMAS '18: Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent SystemsPages 748–756Multi-agent path finding (MAPF) deals with the problem of finding a collision-free path for a set of agents. The agents are located at nodes of a directed graph, they can move over the arcs, and each agent has its own destination node. It is not ...
- research-articleNovember 2017
Improvements to hierarchical pathfinding for navigation meshes
MIG '17: Proceedings of the 10th International Conference on Motion in GamesArticle No.: 8, Pages 1–6https://doi.org/10.1145/3136457.3136465The challenge of path-finding in video games is to compute optimal or near optimal paths as efficiently as possible. As both the size of the environments and the number of autonomous agents increase, this computation has to be done under hard ...
- research-articleOctober 2016
Finding non-dominated paths in uncertain road networks
SIGSPACIAL '16: Proceedings of the 24th ACM SIGSPATIAL International Conference on Advances in Geographic Information SystemsArticle No.: 15, Pages 1–10https://doi.org/10.1145/2996913.2996964With the rapidly growing availability of vehicle trajectory data, travel costs such as travel time and fuel consumption can be captured accurately as distributions (e.g., travel time distributions) instead of deterministic values (e.g., average travel ...
- courseJuly 2016
Geometric and discrete path planning for interactive virtual worlds
SIGGRAPH '16: ACM SIGGRAPH 2016 CoursesArticle No.: 12, Pages 1–29https://doi.org/10.1145/2897826.2927310Path planning and navigation are indispensable components for controlling autonomous agents in interactive virtual worlds. Given the growing demands on the size and complexity of modern virtual worlds, a number of new techniques have been developed for ...
- articleJanuary 2016
Path tracing for ground wheeled robot in partially known environment
International Journal of Information and Communication Technology (IJICT), Volume 9, Issue 3Pages 356–365https://doi.org/10.1504/IJICT.2016.079131Autonomous mobile robots are being extensively used in the area of navigation in different environment. It is essential for autonomous mobile robots to plan shortest return path to goal quickly in real world without any human intervention. This paper ...
- research-articleSeptember 2015
Toward BIM-Enabled Decision Making for In-Building Response Missions
IEEE Transactions on Intelligent Transportation Systems (TITS), Volume 16, Issue 5Pages 2765–2773https://doi.org/10.1109/TITS.2015.2422138Decision making for rescue and evacuation is critical for disaster response operations not only in open spaces but also in buildings. For infrastructures with large and complex geometrical layouts, decision making could be facilitated with computer-aided ...
- ArticleOctober 2014
Planar Waypoint Generation and Path Finding in Dynamic Environment
IIKI '14: Proceedings of the 2014 International Conference on Identification, Information and Knowledge in the Internet of ThingsPages 206–211https://doi.org/10.1109/IIKI.2014.49Path Planning stands in basic positions in robotics, game AI and navigation. Previous solutions generally focused on decompose the environment into grid-like map, which is large in proportion to the size and complexity of the environment, and thus the ...
- ArticleOctober 2014
Path Finding with Variable Speed and Turning Radius
MILCOM '14: Proceedings of the 2014 IEEE Military Communications ConferencePages 1243–1249https://doi.org/10.1109/MILCOM.2014.207Under conditions requiring line-of-sight (LOS) communications, military units can benefit from a relaying system to connect nodes that do not have LOS to each other. An autonomous vehicle capable of positioning itself at an appropriate location, or ...
- ArticleJune 2014
An Efficient Multiple Trust Paths Finding Algorithm for Trustworthy Service Provider Selection in Real-Time Online Social Network Environments
ICWS '14: Proceedings of the 2014 IEEE International Conference on Web ServicesPages 121–128https://doi.org/10.1109/ICWS.2014.29Online Social Networks (OSNs) have been used to enhance service provision and service selection, where trust is one of the most important factors for the decision making of service consumers. Thus, it is significant to evaluate the trustworthiness of ...
- ArticleOctober 2013
RelClus: clustering-based relationship search
Searching and browsing relationships between entities is an important task in many domains. To support users in interactively exploring a large set of relationships, we present a novel relationship search engine called RelClus, which automatically ...
- ArticleAugust 2013
A Multi-Agent System for Modelling Urban Transport Infrastructure Using Intelligent Traffic Forecasts
HoloMAS 2013: Proceedings of the 6th International Conference on Industrial Applications of Holonic and Multi-Agent Systems - Volume 8062Pages 175–186https://doi.org/10.1007/978-3-642-40090-2_16This paper describes an integrated approach for modeling transport infrastructure and optimising transport in urban areas. It combines the benefits of a multi-agent system, real time traffic information, and traffic forecasts to reduce carbon-dioxide ...
- research-articleJune 2013
Finding time period-based most frequent path in big trajectory data
SIGMOD '13: Proceedings of the 2013 ACM SIGMOD International Conference on Management of DataPages 713–724https://doi.org/10.1145/2463676.2465287The rise of GPS-equipped mobile devices has led to the emergence of big trajectory data. In this paper, we study a new path finding query which finds the most frequent path (MFP) during user-specified time periods in large-scale historical trajectory ...
- ArticleSeptember 2011
Subsumption architecture for enabling strategic coordination of robot swarms in a gaming scenario
ICAIS'11: Proceedings of the Second international conference on Adaptive and intelligent systemsPages 145–156The field of swarm robotics breaks away from traditional research by maximizing the performance of a group - swarm - of limited robots instead of optimizing the intelligence of a single robot. Similar to current-generation strategy video games, the ...