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- demonstrationOctober 2024
Motor-Skill-Download System Using Electrical Muscle Stimulation for Enhancing Piano Playing
UbiComp '24: Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous ComputingPages 313–317https://doi.org/10.1145/3675094.3681942This paper presents a motor-skill-download system to help beginners learn the basic piano playing techniques such as staccato and legato. This system uses electrical muscle stimulation (EMS) to induce involuntary movement of the user's muscles so that a ...
- research-articleJanuary 2023
Study of foot support during gait in healthy children from neighbouring countries
- Kristina Daunoraviciene,
- Jolanta Pauk,
- Jurgita Ziziene,
- Vaida Belickiene,
- Juozas Raistenskis,
- Kristina Daunoravičienė,
- Jolanta Pauk
Technology and Health Care (TAHC), Volume 31, Issue 6Pages 2457–2466https://doi.org/10.3233/THC-235011BACKGROUND:Healthy children’s gait support patterns play a critical role in their development and overall well-being. Therefore, in order to develop a correct gait, it is necessary to constantly update knowledge.
... - research-articleMarch 2022
Initial Test of "BabyRobot" Behaviour on a Teleoperated Toy Substitution: Improving the Motor Skills of Toddlers
HRI '22: Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot InteractionPages 708–712This article introduces "Baby Robot", a robot designed to improve infants' and toddlers' motor skills. This robot is a car-like toy that moves autonomously by using reinforcement learning and computer vision. Its behaviour consists of escaping from a ...
- research-articleNovember 2020
A Study on Real-Time Visualizations During Sports Activities on Smartwatches
MUM '20: Proceedings of the 19th International Conference on Mobile and Ubiquitous MultimediaPages 18–31https://doi.org/10.1145/3428361.3428409Nowadays, many wearable devices such as smartwatches exist that can be used to track and analyze sports activities. Generally, these devices are equipped with high-resolution screens, but most applications provide only textual status information as real-...
- research-articleOctober 2020
Using Virtual Reality and Music in Cognitive Disability Therapy
AVI '20: Proceedings of the 2020 International Conference on Advanced Visual InterfacesArticle No.: 35, Pages 1–9https://doi.org/10.1145/3399715.3399916Traditional therapy methods for people with cognitive disabilities involve long periods of time performing exercises that can be tedious or unattractive for both patients and the professionals who work with them in specialized centers. In this work we ...
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- research-articleDecember 2019
Reinforcement learning of motor skills using Policy Search and human corrective advice
International Journal of Robotics Research (RBRS), Volume 38, Issue 14Pages 1560–1580https://doi.org/10.1177/0278364919871998Robot learning problems are limited by physical constraints, which make learning successful policies for complex motor skills on real systems unfeasible. Some reinforcement learning methods, like Policy Search, offer stable convergence toward locally ...
- extended-abstractJanuary 2020
Environments for learning motor skills using wearable technologies
CLIHC '19: Proceedings of the IX Latin American Conference on Human Computer InteractionArticle No.: 38, Pages 1–4https://doi.org/10.1145/3358961.3359001This paper discusses work aimed to advance understanding of haptic nonverbal communication (HNVC) and to build environments that take advantage of wearable technologies and simple tactile languages to extend the reach of HNVC and support learning of ...
- research-articleJune 2019
Motion analysis of Parkinson diseased patients using a video game approach
PETRA '19: Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive EnvironmentsPages 523–527https://doi.org/10.1145/3316782.3322757Parkinson's disease (PD) is a progressive neurological disorder and the second most common age-related neurodegenerative disease after Alzheimer's disease. The primary symptoms of the disease are associated with the loss of motor skills affecting ...
- research-articleMay 2019
Research of Motor Skills Performance Evaluation Decision Support System Based on Data Mining Algorithm
ICBDC '19: Proceedings of the 4th International Conference on Big Data and ComputingPages 299–303https://doi.org/10.1145/3335484.3335543In order to improve the performance of motor skills evaluation decision-making, data support is provided for the system through motor skills association data mining, optimum design of motor skills evaluation decision-making support system is carried out,...
- posterOctober 2018
Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling
UIST '18 Adjunct: Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and TechnologyPages 54–56https://doi.org/10.1145/3266037.3266099Learning new motor skills is a problem that people are constantly confronted with (e.g. to learn a new kind of sport). In our work, we investigate to which extent the learning process of a motor sequence can be optimized with the help of Augmented ...
- research-articleJanuary 2020
Motor skill improvement tool for Apraxia
CHASE '18: Proceedings of the 2018 IEEE/ACM International Conference on Connected Health: Applications, Systems and Engineering TechnologiesPages 5–6https://doi.org/10.1145/3278576.3278578Apraxia is one of the cognitive defects that characterizes Alzheimer's disease. Despite its prevalence and importance for diagnosing Alzheimer's disease (AD), this has devoted little attention among research community. Apraxia was more common in the ...
- demonstrationJuly 2018
MyShikko: Modelling Knee Walking in Aikido Practice
UMAP '18: Adjunct Publication of the 26th Conference on User Modeling, Adaptation and PersonalizationPages 217–218https://doi.org/10.1145/3213586.3225225Modelling physical activity is a recent research topic in the field of user modelling. In our research, we aim to model complex activities such as those required to master the practice of a martial art. In particular, in this paper we present the system ...
- research-articleDecember 2017
Robotic Stimulation for Fine Motor Skills of the Upper Extremities
ICETC '17: Proceedings of the 9th International Conference on Education Technology and ComputersPages 268–271https://doi.org/10.1145/3175536.3176652This article proposes the construction and control of a robotic hand operated by an electronic glove. The glove includes resistive sensors to capture the deflection of the fingers to be replicated. The data obtained by the glove is processed by a ...
- demonstrationSeptember 2017
FootStriker: an EMS-based assistance system for real-time running style correction
MobileHCI '17: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 56, Pages 1–6https://doi.org/10.1145/3098279.3125444Today, ambitioned amateur athletes often do not have access to professional coaching but still invest great effort in becoming faster runners. Apart from a pure increase in the quantitative training load, a change of the running technique, e.g. ...
- tutorialSeptember 2017
Tutorial on wearable computing in sports
MobileHCI '17: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and ServicesArticle No.: 65, Pages 1–4https://doi.org/10.1145/3098279.3119918Wearable sports technology such as fitness trackers, smart watches or heart rate sensors has become ubiquitous in our everyday lives. This technology enables even recreational athletes to keep track of their workouts in a comprehensive manner. Besides ...
- research-articleJuly 2017
Psychomotor Learning in Martial Arts: an Opportunity for User Modeling, Adaptation and Personalization
UMAP '17: Adjunct Publication of the 25th Conference on User Modeling, Adaptation and PersonalizationPages 89–92https://doi.org/10.1145/3099023.3099107Psychomotor learning is crucial for many kind of tasks that involve the acquisition of motor skills, such as practicing martial arts. In the past two decades, diverse technological solutions have been developed to support the learning of the ...
- research-articleJuly 2017
Modeling Psychomotor Activity: Current Approaches and Open Issues
UMAP '17: Adjunct Publication of the 25th Conference on User Modeling, Adaptation and PersonalizationPages 305–310https://doi.org/10.1145/3099023.3099083This paper presents current approaches and open issues regarding the modeling of users' physical activity when learning motor skills, such as those required to dance, play a musical instrument, practice sports or train in martial arts. On the one hand, ...
- research-articleMarch 2017
FootStriker: An EMS-based Foot Strike Assistant for Running
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 1, Issue 1Article No.: 2, Pages 1–18https://doi.org/10.1145/3053332In running, knee-related injuries are very common. The main cause are high impact forces when striking the ground with the heel first. Mid- or forefoot running is generally known to reduce impact loads and to be a more efficient running style. In this ...
- Work in ProgressMarch 2017
BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education
TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied InteractionPages 625–631https://doi.org/10.1145/3024969.3025085Balancing is one of the essential motor skills to adopt and maintain an active lifestyle in child- and adulthood. Visual perception plays an important role in learning balancing skills. Current balancing exercises, however, offer few opportunities for ...
- research-articleOctober 2016
Skeleton Model Operation Tool for Supporting Coaches to Encourage Advice Verbalization in Motor Skill Teaching
Procedia Computer Science (PROCS), Volume 96, Issue CPages 1647–1656https://doi.org/10.1016/j.procs.2016.08.212In the context of sports, coaches often have difficulty verbally explaining their advice about motor skills because they are tacit knowledge. To verbalize motor skills, coaches must understand "which part in the body" and "how" athletes must move their ...