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- research-articleMay 2024
Video-based Training for Meeting Communication Skills
ICSE-SEET '24: Proceedings of the 46th International Conference on Software Engineering: Software Engineering Education and TrainingPages 170–179https://doi.org/10.1145/3639474.3640080Background: Discussing and sharing information in development teams is part of any software project. Therefore, software engineers spend significant time in meetings with their team. Communicating effectively and efficiently in those meetings is ...
- ArticleDecember 2023
Can the Use of Avatars Contribute to Human Well-Being?
HCI International 2023 – Late Breaking PapersPages 496–505https://doi.org/10.1007/978-3-031-48041-6_33AbstractIn this paper, we discuss the effect of using an avatar on interpersonal communication. Past research has confirmed that changes in communication and cognition such as the “Proteus effect” and “disappearance of stereotypes” occur. In this research,...
- posterNovember 2021
Study of Interviewee’s ImpressionMade by Interviewer Wearing Digital Full-face Mask DisplayDuring Recruitment Interview
HAI '21: Proceedings of the 9th International Conference on Human-Agent InteractionPages 323–327https://doi.org/10.1145/3472307.3484662During recruitment interviews, the facial impressions of the interviewers likely affect the nervousness of the interviewees and make it difficult to conduct fair and consistent interview processes. To minimize the difference in facial impressions among ...
- short-paperSeptember 2020
Smartwatch-based topic suggestions to enrich casual conversations in awkward encounters
ISWC '20: Proceedings of the 2020 ACM International Symposium on Wearable ComputersPages 68–72https://doi.org/10.1145/3410531.3414310Encounters with casual acquaintances are common in our daily lives. In such situations, people are sometimes unable to find an appropriate topic for conversation, and as such, an awkward silence follows. However, we believe that this awkward encounter ...
- extended-abstractJanuary 2020
Development and Evaluation of a Mask-type Display Transforming the Wearer's Impression
OzCHI '19: Proceedings of the 31st Australian Conference on Human-Computer-InteractionPages 568–571https://doi.org/10.1145/3369457.3369533The facial expression that arises from our emotion takes an important role in face-to-face communication. Some might not be good at making an appropriate facial expression according to the situation. In this paper, we propose a mask-type display that ...
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- short-paperDecember 2018
Bridging the cross-cultural language divide through design
OzCHI '18: Proceedings of the 30th Australian Conference on Computer-Human InteractionPages 167–171https://doi.org/10.1145/3292147.3292222With the increasing trend of students going abroad to pursue their higher education, cross-cultural collaboration has become increasingly important. This study explores what considerations need to be taken into account when designing a pedagogical tool ...
- research-articleMay 2017
A Multifaceted Study on Eye Contact based Speaker Identification in Three-party Conversations
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 3011–3021https://doi.org/10.1145/3025453.3025644To precisely understand human gaze behaviors in three-party conversations, this work is dedicated to look into whether the speaker can be reliably identified from the interlocutors in a three-party conversation on the basis of the interactive behaviors ...
- research-articleMarch 2014
Eyefeel & EyeChime: a face to face communication environment by augmenting eye gaze information
AH '14: Proceedings of the 5th Augmented Human International ConferenceArticle No.: 7, Pages 1–4https://doi.org/10.1145/2582051.2582058In face-to-face communication, humans convey nonverbal information to supplement verbal language. Eye gaze in particular is a critical element. While a variety of studies on communication support focusing on eye gaze have been performed in the past, ...
- research-articleFebruary 2014
How social cues shape task coordination and communication
CSCW '14: Proceedings of the 17th ACM conference on Computer supported cooperative work & social computingPages 97–108https://doi.org/10.1145/2531602.2531610To design computer-supported collaborative work (CSCW) systems that effectively support remote collaboration, designers need a better understanding of how people collaborate face-to-face and the mechanisms that they use to coordinate their actions. ...
- ArticleDecember 2013
Relationship between Physical Behaviors of Students and Their Scholastic Performance
UIC-ATC '13: Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence & Computing and 2013 IEEE 10th International Conference on Autonomic & Trusted ComputingPages 170–177https://doi.org/10.1109/UIC-ATC.2013.86Studies in social science and social computing have revealed that group dynamics plays an important role in group performance. Face-to-face interaction among group members has been regarded as one of the major determinants of performance in various ...
- posterSeptember 2013
Using wearable sensor badges to improve scholastic performance
UbiComp '13 Adjunct: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publicationPages 139–142https://doi.org/10.1145/2494091.2494137An experiment using wearable sensor badges showed that there was a strong correlation between students' physical behaviors and their scholastic performance. For example, students whose bodily movements were in harmony with those of their classmates ...
- ArticleDecember 2012
Resting Time Activeness Determines Team Performance in Call Centers
SOCIALINFORMATICS '12: Proceedings of the 2012 International Conference on Social InformaticsPages 26–31https://doi.org/10.1109/SocialInformatics.2012.40Improving team performance has long been a great concern of leaders and managers. Recent progress in wearable sensor technologies has given them a strong means of grasping their team conditions. Studies using such technologies have shown, for example, ...
- research-articleJune 2012
Automatic assessment of facial expressions using fiducial points
CompSysTech '12: Proceedings of the 13th International Conference on Computer Systems and TechnologiesPages 290–297https://doi.org/10.1145/2383276.2383319Facial expressions play an important role in human communication. Accurate recognition of facial expressions is important to understand nonverbal communication. Many tools have been developed but to recognize facial impressions in real life ...
- extended-abstractMay 2012
Deriving requirements for an online community interaction scheme: indications from older adults
CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing SystemsPages 1541–1546https://doi.org/10.1145/2212776.2223669Social media and online communication encourage social interaction but do little to strengthen community relations between people who live in the same area. The aim of this work is to develop a set of requirements, in this initial case from a group of ...
- research-articleNovember 2011
Augmented emotion by superimposing depiction in comics
ACE '11: Proceedings of the 8th International Conference on Advances in Computer Entertainment TechnologyArticle No.: 66, Pages 1–2https://doi.org/10.1145/2071423.2071506This paper proposes a method for conveying emotions in face-to-face communication by superimposing comic book images on real world using augmented reality technology. We implemented a system named "Intra-expo" that superimposes comic book images which ...
- research-articleApril 2010
Social Surroundings: Bridging the Virtual and Physical Divide
Social Surroundings is an application that uses smartphones and online social networks to help eliminate social barriers and encourage natural communication in public places.
- ArticleJune 2009
Visualization of knowledge-creation process using face-to-face communication data
- Satomi Tsuji,
- Nobuo Sato,
- Kazuo Yano,
- Rieko Otsuka,
- Norihiko Moriwaki,
- Koji Ara,
- Yoshihiro Wakisaka,
- Norio Ohkubo,
- Miki Hayakawa,
- Youichi Horry
No firm can survive without building a mechanism to create knowledge in the 21st century. The knowledge creation theory by Nonaka has successfully generalized a knowledge-creation process in an organization. However, nobody has found a quantitative ...
- ArticleMarch 2009
Media differences in communication
COST'09: Proceedings of the Second international conference on Development of Multimodal Interfaces: active Listening and SynchronyPages 102–112https://doi.org/10.1007/978-3-642-12397-9_8With the ever-growing ubiquity of computer-mediated communication, the application of language research to computer-mediated environments becomes increasingly relevant. How do overhearer effects, discourse markers, differences for monologues and ...
- articleFebruary 2007
A 2D–3D integrated tabletop environment for multi-user collaboration: Research Articles
This paper proposes a novel tabletop display system for natural communication and flexible information sharing. The proposed system is specifically designed to integrate two-dimensional (2D) and three-dimensional (3D) user interfaces by using a multi-...