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- extended-abstractJune 2024
Digital Wellbeing for Teens: Designing Educational Systems (DIGI-Teens 2024)
AVI '24: Proceedings of the 2024 International Conference on Advanced Visual InterfacesArticle No.: 123, Pages 1–3https://doi.org/10.1145/3656650.3660538Recent research has identified the detrimental consequences stemming from the pervasive and excessive use of digital devices, prompting the emergence of the concept of digital wellbeing. This workshop serves as a platform for both researchers and ...
- short-paperJune 2024
Digital Wellbeing Lens: Design Interfaces That Respect User Attention
AVI '24: Proceedings of the 2024 International Conference on Advanced Visual InterfacesArticle No.: 51, Pages 1–5https://doi.org/10.1145/3656650.3656674User interfaces heavily rely on attention-capture design patterns, e.g., infinite scroll and other variable-rewarding mechanisms, that erode users’ sense of autonomy and undermine their digital wellbeing. Instead of having users rely on external self-...
- research-articleMay 2024Honorable Mention
“I finally felt I had the tools to control these urges”: Empowering Students to Achieve Their Device Use Goals With the Reduce Digital Distraction Workshop
- Ulrik Lyngs,
- Kai Lukoff,
- Petr Slovak,
- Michael Inzlicht,
- Maureen Freed,
- Hannah Andrews,
- Claudine Tinsman,
- Laura Csuka,
- Lize Alberts,
- Victoria Oldemburgo De Mello,
- Guido Makransky,
- Kasper Hornbæk,
- Max Van Kleek,
- Nigel Shadbolt
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 251, Pages 1–23https://doi.org/10.1145/3613904.3642946Digital self-control tools (DSCTs) help people control their time and attention on digital devices, using interventions like distraction blocking or usage tracking. Most studies of DSCTs’ effectiveness have focused on whether a single intervention ...
- research-articleMay 2024
Real-World Winds: Micro Challenges to Promote Balance Post Smartphone Overload
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 246, Pages 1–16https://doi.org/10.1145/3613904.3642583We present and evaluate the concept of winds – micro challenges to be done in the physical world post-smartphone overload, to encourage exiting the digital smartphone tunnel and promote refreshing breaks from the digital realm. Whereas digital detox ...
Attention Receipts: Utilizing the Materiality of Receipts to Improve Screen-time Reflection on YouTube
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 244, Pages 1–16https://doi.org/10.1145/3613904.3642505YouTube remains a site of problematic persuasive media consumption, often overriding the goals of users when on the platform. In resistance, we present Attention Receipts — artifacts that materialize the cost of being persuaded by the engagement driven ...
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- short-paperJune 2024
Digital Wellbeing Redefined: Toward User-Centric Approach for Positive Social Media Engagement
MOBILESoft '24: Proceedings of the IEEE/ACM 11th International Conference on Mobile Software Engineering and SystemsPages 95–98https://doi.org/10.1145/3647632.3651392The prevalence of social media and its escalating impact on mental health has highlighted the need for effective digital wellbeing strategies. Current digital wellbeing interventions have primarily focused on reducing screen time and social media use, ...
- research-articleOctober 2023
FinerMe: Examining App-level and Feature-level Interventions to Regulate Mobile Social Media Use
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 7, Issue CSCW2Article No.: 274, Pages 1–30https://doi.org/10.1145/3610065Many digital wellbeing tools help users monitor and control social media use on their smartphones by tracking and setting limits on their usage time. Tracking is typically done at the granularity of phone- or app-level; however, recent social media apps ...
- extended-abstractSeptember 2023
Nudging Users Towards Conscious Social Media Use
MobileHCI '23 Companion: Proceedings of the 25th International Conference on Mobile Human-Computer InteractionArticle No.: 14, Pages 1–7https://doi.org/10.1145/3565066.3608703Social networks, especially on mobile interfaces, can potentially undermine users’ digital wellbeing promoting passive and excessive use. Previous attempts to support users’ self-control either focus on restricting use, e.g., through usage timers and ...
- research-articleSeptember 2023
Achieving Digital Wellbeing Through Digital Self-control Tools: A Systematic Review and Meta-analysis
ACM Transactions on Computer-Human Interaction (TOCHI), Volume 30, Issue 4Article No.: 53, Pages 1–66https://doi.org/10.1145/3571810Public media and researchers in different areas have recently focused on perhaps unexpected problems that derive from an excessive and frequent use of technology, giving rise to a new kind of psychological “digital” wellbeing. Such a novel and pressing ...
- research-articleSeptember 2023
Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControl
GoodIT '23: Proceedings of the 2023 ACM Conference on Information Technology for Social GoodPages 100–109https://doi.org/10.1145/3582515.3609523As web designers may deliberately adopt design patterns to hook users’ attention, researchers and practitioners have innovated several tools for supporting users’ digital self-control, hoping to help users self-regulate technology use – especially ...
- research-articleSeptember 2023
Implicit Smartphone Use Interventions to Promote Life-Technology Balance: An App-Market Survey, Design Space and the Case of Life-Relaunched
MuC '23: Proceedings of Mensch und Computer 2023Pages 237–249https://doi.org/10.1145/3603555.3603578The increasing emphasis on digital wellbeing (DW) underscores the significance of balancing technology use with other aspects of life. However, it remains unclear to what extent mobile DW apps support this balance by incorporating the life component. We ...
- research-articleApril 2023
Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 194, Pages 1–19https://doi.org/10.1145/3544548.3580729Many tech companies exploit psychological vulnerabilities to design digital interfaces that maximize the frequency and duration of user visits. Consequently, users often report feeling dissatisfied with time spent on such services. Prior work has ...
- research-articleApril 2023Honorable Mention
SwitchTube: A Proof-of-Concept System Introducing “Adaptable Commitment Interfaces” as a Tool for Digital Wellbeing
- Kai Lukoff,
- Ulrik Lyngs,
- Karina Shirokova,
- Raveena Rao,
- Larry Tian,
- Himanshu Zade,
- Sean A. Munson,
- Alexis Hiniker
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 197, Pages 1–22https://doi.org/10.1145/3544548.3580703YouTube has many features, such as homepage recommendations, that encourage users to explore its vast library of videos. However, when users visit YouTube with a specific intention, e.g., learning how to program in Python, these features to encourage ...
- research-articleJuly 2022
Vicious or Virtuous Cycle? The Privacy Implications of Active Assisted Living Technologies for Older People
PETRA '22: Proceedings of the 15th International Conference on PErvasive Technologies Related to Assistive EnvironmentsPages 434–438https://doi.org/10.1145/3529190.3534732A variety of technologies are being developed to help older people live healthier, more independent, and safer lives, for longer. While many of these technologies are positively impacting the lives of older adults, they also have the potential to ...
- extended-abstractJune 2022
Designing for Meaningful Interactions and Digital Wellbeing
AVI '22: Proceedings of the 2022 International Conference on Advanced Visual InterfacesArticle No.: 85, Pages 1–2https://doi.org/10.1145/3531073.3535255In the contemporary attention economy, tech companies design the interfaces of their digital platforms by adopting attention-capture dark patterns to drive their behavior and maximize time spent and daily visits. Two popular examples are viral ...
- research-articleApril 2022
Monitoring Screen Time or Redesigning It?: Two Approaches to Supporting Intentional Social Media Use
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 60, Pages 1–19https://doi.org/10.1145/3491102.3517722Existing designs helping people manage their social media use include: 1) external supports that monitor and limit use; 2) internal supports that change the interface itself. Here, we design and deploy Chirp, a mobile Twitter client, to independently ...
- posterApril 2022
Towards Understanding the Dark Patterns That Steal Our Attention
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 274, Pages 1–7https://doi.org/10.1145/3491101.3519829Contemporary digital services often adopt mechanisms, e.g., recommendations and infinite scrolling, that exploit users’ psychological vulnerabilities to maximize time spent and daily visits. While these attention-capture dark patterns might contribute ...
- research-articleOctober 2021Best Paper
Reflect, not Regret: Understanding Regretful Smartphone Use with App Feature-Level Analysis
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 5, Issue CSCW2Article No.: 456, Pages 1–36https://doi.org/10.1145/3479600Digital intervention tools against problematic smartphone usage help users control their consumption on smartphones, for example, by setting a time limit on an app. However, today's social media apps offer a mix of quasiessential and addictive features ...
- research-articleJuly 2021
Understanding, Discovering, and Mitigating Habitual Smartphone Use in Young Adults
ACM Transactions on Interactive Intelligent Systems (TIIS), Volume 11, Issue 2Article No.: 13, Pages 1–34https://doi.org/10.1145/3447991People, especially young adults, often use their smartphones out of habit: They compulsively browse social networks, check emails, and play video-games with little or no awareness at all. While previous studies analyzed this phenomena qualitatively, e.g., ...
- posterMay 2021
Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing SystemsArticle No.: 334, Pages 1–7https://doi.org/10.1145/3411763.3451843Many users take advantage of digital self-control tools to self-regulate their device usage through interventions such as timers and lockout mechanisms. One of the major challenges faced by these tools is the user reacting against their self-imposed ...