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- research-articleSeptember 2023
Tracking to Success? A Critical Reflection on Workplace Quantified-Self Technologies from a Humanistic Perspective
CHIWORK '23: Proceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for WorkArticle No.: 6, Pages 1–7https://doi.org/10.1145/3596671.3597653Self-tracking has become omnipresent in our daily lives. By providing insights into how work practices relate to performance or (physical and mental) health, quantified-self technologies (QST) have also made their way into the world of work. ...
- Work in ProgressApril 2023
Clinician Attitudes Towards Telemonitoring for Heart Failure Care: Opportunities for Design Research
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing SystemsArticle No.: 67, Pages 1–8https://doi.org/10.1145/3544549.3585723Telemonitoring (TM) systems are not widely used by Dutch Heart Failure (HF) clinics and previous research provides inconclusive evidence for their effectiveness in HF care. To understand the underlying causes, we conducted an interview study with a ...
- research-articleJune 2022
Learnersourcing in Theory and Practice: Synthesizing the Literature and Charting the Future
L@S '22: Proceedings of the Ninth ACM Conference on Learning @ ScalePages 234–245https://doi.org/10.1145/3491140.3528277Given the growing interest in learnersourcing -- a pedagogically supported form of crowdsourcing that harnesses the knowledge and creativity of learners for the creation of learning resources -- we propose a theoretical framework to study, design, and ...
- research-articleApril 2022
Designing for Knowledge Construction to Facilitate the Uptake of Open Science: Laying out the Design Space
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 246, Pages 1–16https://doi.org/10.1145/3491102.3517450The uptake of open science resources needs knowledge construction on the side of the readers/receivers of scientific content. The design of technologies surrounding open science resources can facilitate such knowledge construction, but this has not been ...
- research-articleDecember 2020
VibroMap: Understanding the Spacing of Vibrotactile Actuators across the Body
- Hesham Elsayed,
- Martin Weigel,
- Florian Müller,
- Martin Schmitz,
- Karola Marky,
- Sebastian Günther,
- Jan Riemann,
- Max Mühlhäuser
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 4, Issue 4Article No.: 125, Pages 1–16https://doi.org/10.1145/3432189In spite of the great potential of on-body vibrotactile displays for a variety of applications, research lacks an understanding of the spacing between vibrotactile actuators. Through two experiments, we systematically investigate vibrotactile perception ...
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- extended-abstractOctober 2020
Strengthening human autonomy in the era of autonomous technology.: Contemporary perspectives on interaction with ‘autonomous things’
NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping SocietyArticle No.: 137, Pages 1–3https://doi.org/10.1145/3419249.3420097The aim of this workshop is to address the role that human autonomy presently receives in HCI research and how “autonomous technologies” might challenge, rather than facilitate human autonomy. We acknowledge a need for new ways of understanding HCI and ...
- research-articleJune 2020
Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems
IDC '20: Proceedings of the Interaction Design and Children ConferencePages 602–613https://doi.org/10.1145/3392063.3394399In this paper, we present design implications for the creation of digital maps in the context of wayfinding systems for children. In the process, we engaged 70 children in drawing the cognitive maps of their journey from home to school. Conducted in ...
- research-articleFebruary 2021
Design Implications for Health Technology to Support LGBTQ+ Community: a literature review
PervasiveHealth '20: Proceedings of the 14th EAI International Conference on Pervasive Computing Technologies for HealthcarePages 367–370https://doi.org/10.1145/3421937.3421951Despite being overlooked by technology designers, digital sources and online channels are still the most popular places for LGBTQ+ people to seek health information after medical professionals, due to fears of discrimination and stigma [5, 4, 6]. Most ...
- research-articleJune 2019
Understanding Children's Free Play in Primary Schools
C&T '19: Proceedings of the 9th International Conference on Communities & Technologies - Transforming CommunitiesPages 178–188https://doi.org/10.1145/3328320.3328384Various technologies (e.g., tablets, toolkits, and digital toys) are used in schools. However, they are often designed to introduce new play practices for serving pre-defined learning purposes. In this study, we are interested in constructive play 'in ...
- research-articleSeptember 2018
Supporting the design of sharing economy services: learning from technology-mediated sharing practices of both digital and physical artifacts
NordiCHI '18: Proceedings of the 10th Nordic Conference on Human-Computer InteractionPages 323–337https://doi.org/10.1145/3240167.3240203Sharing personal digital information online has been a common activity for many years. However, the recent rise of sharing economy services has since expanded the set of "things" one can share. How does the sharing of such physical artifacts differ from ...
- abstractApril 2018
Designing Colours and Materials in Tangible Reading Products for Foreign Language Learners of English
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW526, Pages 1–6https://doi.org/10.1145/3170427.3188577One design challenge of tangible reading systems is how to leverage the design of physical properties to best support the learning process. In this paper, we present an exploratory study which investigated how 18 young adults who learn English as a ...
- research-articleNovember 2017
Bespoke map customization behavior and its implications for the design of multimedia cartographic tools
MUM '17: Proceedings of the 16th International Conference on Mobile and Ubiquitous MultimediaPages 1–11https://doi.org/10.1145/3152832.3152833While popular digital maps support an unprecedented number of use cases, new reference map customization tools have been created for purposes for which those maps fall short. With the goal of informing the design of this new class of cartographic tools, ...
- research-articleFebruary 2017
A Park or A Highway: Overcoming Tensions in Designing for Socio-emotional and Informational Needs in Online Health Communities
CSCW '17: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social ComputingPages 1304–1319https://doi.org/10.1145/2998181.2998339Over the years online health communities (OHCs) have become an important source of information regarding health management and a place for social interaction and emotional support. Previous research suggested that these two types of social support have ...
- short-paperNovember 2016
ICT in construction: can it reduce work-family conflict by decreasing workloads?
OzCHI '16: Proceedings of the 28th Australian Conference on Computer-Human InteractionPages 447–451https://doi.org/10.1145/3010915.3010984Amongst industry today, construction managers have some of the highest level of work-family conflict (WFC) primarily due to long work hours, tight deadlines and a masculine working culture. Despite this, there is a paucity of research about the impact ...
- research-articleOctober 2016
Walk as You Work: User Study and Design Implications for Mobile Walking Meetings
NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer InteractionArticle No.: 72, Pages 1–10https://doi.org/10.1145/2971485.2971510People's sedentary lifestyle is connected with serious health threats. The goal of our research is to gain novel insights on ways in which movement during knowledge work can be increased. We propose and study mobile technology mediated walking meetings. ...
- research-articleOctober 2016
Age-Related Differences in Gross Motor Skills
ITAP '16: Proceedings of the International Symposium on Interactive Technology and Ageing PopulationsPages 109–118https://doi.org/10.1145/2996267.2996278Body-based interfaces have recently attracted much attention. In such interfaces, gross motor skills are critical in providing a safe and pleasant experience. However, little is known about gross motor performance, particularly on the age-related ...
- research-articleJune 2016
Design implications for interacting with personalised public displays through mobile augmented reality
PerDis '16: Proceedings of the 5th ACM International Symposium on Pervasive DisplaysPages 52–58https://doi.org/10.1145/2914920.2915016Due to their situated nature, digital public displays have the potential to provide information and messages to large groups of people. However, in practice, non-customised content typically is not relevant to every passerby, while personalising ...
- abstractFebruary 2016
Innovations in autonomous systems: Challenges and opportunities for human-agent collaboration
CSCW '16 Companion: Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing CompanionPages 193–196https://doi.org/10.1145/2818052.2893361Autonomous agents are rapidly becoming collaborative partners in addressing diverse industry and social problem domains. With this shift brings a number of challenges and opportunities in understanding and designing for the dynamics involved in human ...
- research-articleSeptember 2014
Contextual experience sampling of mobile application micro-usage
MobileHCI '14: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & servicesPages 91–100https://doi.org/10.1145/2628363.2628367Research suggests smartphone users face 'application overload', but literature lacks an in-depth investigation of how users manage their time on smartphones. In a 3-week study we collected smartphone application usage patterns from 21 participants to ...
- research-articleAugust 2013
Mobile devices as infotainment user interfaces in the car: contextual study and design implications
- Jani Heikkinen,
- Erno Mäkinen,
- Jani Lylykangas,
- Toni Pakkanen,
- Kaisa Väänänen-Vainio-Mattila,
- Roope Raisamo
MobileHCI '13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and servicesPages 137–146https://doi.org/10.1145/2493190.2493224The spreading of mobile devices to all areas of everyday life impacts many contexts of use, including cars. Even though driving itself has remained relatively unchanged, there are now a wide variety of new in-car tasks, which people perform with both ...