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- research-articleDecember 2024
FlashHack: Reflections on the Usage of a Micro Hackathon as an Assessment Tool in a Machine Learning Course
SIGCSE Virtual 2024: Proceedings of the 2024 on ACM Virtual Global Computing Education Conference V. 1Pages 67–73https://doi.org/10.1145/3649165.3690128Machine learning (ML) course for undergraduates face challenges in assessing student learning and providing practical exposure. Group project-based learning, an increasingly popular form of experiential learning in CS education, encounters certain ...
- research-articleDecember 2024
Reflections on Incorporating Digital Accessibility in an Operating Systems Course
SIGCSE Virtual 2024: Proceedings of the 2024 on ACM Virtual Global Computing Education Conference V. 1Pages 179–185https://doi.org/10.1145/3649165.3690127This experience report adds to the growing literature on including accessibility topics in 'core' computing courses rather than in specialized electives like human-computer interaction (HCI). We incorporated digital accessibility topics into a 4-credit, ...
- research-articleMay 2024
Teaching Digital Accessibility to Industry Professionals using the Community of Practice framework: An Experience Report
ICSE-SEET '24: Proceedings of the 46th International Conference on Software Engineering: Software Engineering Education and TrainingPages 191–200https://doi.org/10.1145/3639474.3640083Despite recent initiatives aimed at improving accessibility, the field of digital accessibility remains markedly behind contemporary advancements in the software industry, as many real-world software and web applications continue to fall short of ...
- research-articleMay 2024
Exploring the Need of Accessibility Education in the Software Industry: Insights from a Survey of Software Professionals in India
ICSE-SEET '24: Proceedings of the 46th International Conference on Software Engineering: Software Engineering Education and TrainingPages 212–220https://doi.org/10.1145/3639474.3640079According to a UserWay study in 2021, e-commerce businesses suffer a revenue loss of approximately USD 16 billion annually due to inaccessible websites and software applications. WebAIM's 2023 report claims that only 3.7% of the world's top one million ...
- research-articleMarch 2023
Integrating Accessibility in a Mobile App Development Course
SIGCSE 2023: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1Pages 1021–1027https://doi.org/10.1145/3545945.3569825The growing interest in accessible software reflects in computing educators' and education researchers' efforts to include accessibility in core computing education. We integrated accessibility in a junior/senior-level Android app development course at a ...
- posterMarch 2022
Inclusive Thinking Questionnaire: Preliminary Results
SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2Page 1152https://doi.org/10.1145/3478432.3499066Despite a growing emphasis on accessible software, these topics find little mention in computing curricula. Less than 5 percent of our students mentioned disabilities when asked to list concerns in designing an app, although other inclusivity ...