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- short-paperMarch 2019
Emotify: emotional game for children with autism spectrum disorder based-on machine learning
IUI '19 Companion: Companion Proceedings of the 24th International Conference on Intelligent User InterfacesPages 31–32https://doi.org/10.1145/3308557.3308688Children with Autism Spectrum Disorder (ASD) often face the challenge of detecting and expressing emotions. I.e., it's hard for them to recognize happiness, sadness and anger in other people and to express their own feelings. This difficulty produces ...
- articleJuly 2013
Anchor Models for Emotion Recognition from Speech
IEEE Transactions on Affective Computing (ITAC), Volume 4, Issue 3Pages 280–290https://doi.org/10.1109/T-AFFC.2013.17In this paper, we study the effectiveness of anchor models applied to the multiclass problem of emotion recognition from speech. In the anchor models system, an emotion class is characterized by its measure of similarity relative to other emotion ...
- research-articleMay 2011
Automatic Prediction of Children's Reading Ability for High-Level Literacy Assessment
IEEE Transactions on Audio, Speech, and Language Processing (TASLP-II), Volume 19, Issue 4Pages 1015–1028https://doi.org/10.1109/TASL.2010.2076389Automatic literacy assessment technology can help children acquire reading skills by providing teachers valuable feedback in a repeatable, consistent manner. Recent research efforts have concentrated on detecting mispronunciations during word-reading and ...
- research-articleFebruary 2011
A Generative Student Model for Scoring Word Reading Skills
IEEE Transactions on Audio, Speech, and Language Processing (TASLP-II), Volume 19, Issue 2Pages 348–360https://doi.org/10.1109/TASL.2010.2047812This paper presents a novel student model intended to automate word-list-based reading assessments in a classroom setting, specifically for a student population that includes both native and nonnative speakers of English. As a Bayesian Network, the ...
- chapterJanuary 2004
Talking to digital fish
From brows to trustJanuary 2004, Pages 271–292Conversational interfaces that incorporate animated characters potentially are well suited for educational software, since they can engage children as active learners and support question asking skills. In the present research, a simulation study was ...