Export Citations
Save this search
Please login to be able to save your searches and receive alerts for new content matching your search criteria.
- research-articleAugust 2024
Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 7, Issue 3Article No.: 43, Pages 1–11https://doi.org/10.1145/3675380We propose to use tetrahedrons as primitives for volume rendering and a pipeline to rasterize them. Our work relies on the recently introduced mesh shaders to encode each tetrahedron such that the rasterizer computes the depths of the front and back ...
- research-articleJune 2024
DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 40, Issue 7Pages 4981–4991https://doi.org/10.1007/s00371-024-03501-4AbstractDistributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With cloud assistance, DHR can generate ...
- research-articleMay 2024
Efficient Particle-Based Fluid Surface Reconstruction Using Mesh Shaders and Bidirectional Two-Level Grids
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 7, Issue 1Article No.: 1, Pages 1–14https://doi.org/10.1145/3651285In this paper, we introduce a novel method for particle-based fluid surface reconstruction that incorporates mesh shaders for the first time. This approach eliminates the need to store triangle meshes in a GPU's global memory, resulting in a significant ...
- research-articleFebruary 2024
Efficient tile-based rendering of lens flare ghosts
Computers and Graphics (CGRS), Volume 115, Issue CPages 472–483https://doi.org/10.1016/j.cag.2023.07.019AbstractThe lens flare phenomenon is often an undesired artifact of the imaging process; however, it has become an important artistic tool in photography and cinematography as well as a highly impactful component for increasing the level of realism for ...
Graphical abstractDisplay Omitted
Highlights- A novel, tile-based lens flare ghost rasterization method.
- An efficient, two-level strategy for building the per-tile buffers.
- An adaptive method for dynamically merging lens flare primitives.
- Our tiled method substantially ...
- ArticleSeptember 2021
Performance Evaluation of GPS Trajectory Rasterization Methods
Computational Science and Its Applications – ICCSA 2021Pages 3–17https://doi.org/10.1007/978-3-030-86653-2_1AbstractThe availability of the Global Positioning System (GPS) trajectory data is increasing along with the availability of different GPS receivers and with the increasing use of various mobility services. GPS trajectory is an important data source which ...
-
- research-articleJuly 2021
A 3D graphics rendering pipeline implementation based on the openCL massively parallel processing
The Journal of Supercomputing (JSCO), Volume 77, Issue 7Pages 7351–7367https://doi.org/10.1007/s11227-020-03581-8AbstractRecently, massively-parallel computing libraries and devices are much widely used, in addition to the traditional 3D graphics systems. In this paper, we present a full 3D fixed-function graphics pipeline, based on the OpenCL, which is one of the ...
- research-articleJanuary 2018
A Study on Open Source Software for Large-Scale Data Visualization on SPARC64fx based HPC Systems
- Jorji Nonaka,
- Motohiko Matsuda,
- Takashi Shimizu,
- Naohisa Sakamoto,
- Masahiro Fujita,
- Keiji Onishi,
- Eduardo C. Inacio,
- Shun Ito,
- Fumiyoshi Shoji,
- Kenji Ono
HPCAsia '18: Proceedings of the International Conference on High Performance Computing in Asia-Pacific RegionPages 278–288https://doi.org/10.1145/3149457.3155323In this paper, we present a study on the available open-source software (OSS) for large-scale data visualization on the SPARC64fx based HPC systems, such as the K computer and also the Fujitsu PRIMEHPC FX family of supercomputers (FX10 and FX100), which ...
- articleJuly 2017
Deep Shading: Convolutional Neural Networks for Screen Space Shading
In computer vision, convolutional neural networks CNNs achieve unprecedented performance for inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer graphics, screen space shading has ...
- articleJune 2016
Hybrid fur rendering: combining volumetric fur with explicit hair strands
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 32, Issue 6-8Pages 739–749https://doi.org/10.1007/s00371-016-1252-xHair is typically modeled and rendered using either explicitly defined hair strand geometry or a volume texture of hair densities. Taken each on their own, these two hair representations have difficulties in the case of animal fur as it consists of very ...
- research-articleJanuary 2016
Rasterizing geological models for parallel finite difference simulation using seismic simulation as an example
Computers & Geosciences (CGEO), Volume 86, Issue CPages 83–91https://doi.org/10.1016/j.cageo.2015.10.0083D geological underground models are often presented by vector data, such as triangulated networks representing boundaries of geological bodies and geological structures. Since models are to be used for numerical simulations based on the finite ...
- articleOctober 2015
Real-time multiply recursive reflections and refractions using hybrid rendering
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 31, Issue 10Pages 1395–1403https://doi.org/10.1007/s00371-014-1021-7We present a new method for real-time rendering of multiple recursions of reflections and refractions. The method uses the strengths of real-time ray tracing for objects close to the camera, by storing them in a per-frame constructed bounding volume ...
- research-articleSeptember 2015
An exact general remeshing scheme applied to physically conservative voxelization
Journal of Computational Physics (JOCP), Volume 297, Issue CPages 340–356https://doi.org/10.1016/j.jcp.2015.05.022We present an exact general remeshing scheme to compute analytic integrals of polynomial functions over the intersections between convex polyhedral cells of old and new meshes. In physics applications this allows one to ensure global mass, momentum, and ...
- articleJune 2014
Ray tracing via GPU rasterization
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 30, Issue 6-8Pages 697–706https://doi.org/10.1007/s00371-014-0968-8Ray tracing is a dominant method for generating a wide variety of global illumination effects, such as reflections/refractions, shadows, etc. In this paper, we propose an efficient technique to perform nearly accurate ray tracing using the programmable ...
- articleSeptember 2013
Parallel scanline algorithm for rapid rasterization of vector geographic data
With the expansion of complex geographic calculations and the increase of spatial data types involved in the spatial analysis of large areas, the need becomes urgent for fast rasterization of massive multi-source geographic vector data. A parallel ...
- research-articleMay 2009
Automatic pre-tessellation culling
ACM Transactions on Graphics (TOG), Volume 28, Issue 2Article No.: 19, Pages 1–10https://doi.org/10.1145/1516522.1516530Graphics processing units supporting tessellation of curved surfaces with displacement mapping exist today. Still, to our knowledge, culling only occurs after tessellation, that is, after the base primitives have been tessellated into triangles. We ...
- articleApril 2009
Towards multi-perspective rasterization
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 25, Issue 5-7Pages 549–557https://doi.org/10.1007/s00371-009-0335-3We present a novel framework for real-time multi-perspective rendering. While most existing approaches are based on ray-tracing, we present an alternative approach by emulating multi-perspective rasterization on the classical perspective graphics ...
- articleDecember 2008
Technical Section: Area-efficient pixel rasterization and texture coordinate interpolation
Computers and Graphics (CGRS), Volume 32, Issue 6Pages 669–681https://doi.org/10.1016/j.cag.2008.08.007In this paper, new pixel rasterization and texture coordinate interpolation algorithms are presented to reduce silicon area. The proposed pixel rasterization based on the characteristics of edge function saves silicon area in terms of gate count by 38.9%...
- articleJanuary 2008
Exploring spatial data uncertainties in land-use change scenarios
International Journal of Geographical Information Science (IJGIS), Volume 22, Issue 9Pages 1013–1030https://doi.org/10.1080/13658810701812836This paper evaluates errors and uncertainties in representing landscapes that arise from different data rasterization methods, spatial resolutions, and downscaled land-use change (LUC) scenarios. A vector LU dataset for Luxembourg (minimum mapping unit: ...
- ArticleJune 2002
Distributed Rasterization using OpenGL
This work examines the facility of using a large distributed memory system for rasterization of computer graphics using the OpenGL and GLUT libraries. Issues examined include the performance increases achieved through parallel processing and the effects ...
- articleJanuary 1996
Fast algorithms for minimum matrix norm with application in computer graphics
In this paper we consider the following problem. Given (r1,r2, ...,rn)ź Rn, for anyI= (I1,I2,...,In)ź Zn, letE1=(eij), whereeij=(riźrj)ź(IiźIj), findI ź Zn such that |EI| is minimized, where |·| is a matrix norm. This problem arises from optimal curve ...