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- extended-abstractOctober 2024
Light Me Up! Ambient Light Increases Heart Rate and Perceived Exertion during High-Intensity Virtual Reality Exergaming
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 12, Pages 1–6https://doi.org/10.1145/3677045.3685427The prevalence of sedentary lifestyles has led to an increase in health issues. A promising approach to promote physical activity is VR exergames, which offer gamified fitness activities. VR exergames benefit from being personalised, e.g. through using ...
- short-paperSeptember 2024
Ballroom Dance Training with Motion Capture and Virtual Reality
MuC '24: Proceedings of Mensch und Computer 2024Pages 617–621https://doi.org/10.1145/3670653.3677499This paper investigates the integration of motion capture and virtual reality (VR) technologies in competitive ballroom dancing (slow walz, tango, slow foxtrott, viennese waltz, quickstep), aiming to analyze posture correctness and provide feedback to ...
- research-articleJune 2023
A preliminary investigation into the efficacy of training soccer heading in immersive virtual reality
AbstractRecent research has suggested a link between repetitive soccer heading and the increased incidence of neurodegenerative disease in retired players. In response, restrictions have been introduced to limit the amount of soccer heading in training ...
- research-articleDecember 2022
A whole new ball game: Fan perceptions of augmented reality enhanced sport broadcasts
AbstractFor a large portion of its history, broadcasting has been stagnant when it comes to incorporating new and innovative technologies. However, due to declining viewership and consumer desire for customizable content, augmented reality (AR)...
Highlights- Sport broadcasts are adding augmented reality, this study assessed consumer impact.
- research-articleSeptember 2022
Improvement of Distance Resistance Training Teaching Based on Wearable Equipment and Training Auxiliary System
ICSLT '22: Proceedings of the 8th International Conference on e-Society, e-Learning and e-TechnologiesPages 50–56https://doi.org/10.1145/3545922.3545931Driven by the prospective of future education, the new educational concepts brought about by technological progress will promote the diversified development of educational models. Online education based on the Internet is advanced in dealing with crises ...
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- research-articleApril 2022
Identifying patterns in trunk/head/elbow changes of riders and non-riders: A cluster analysis approach
Computers in Biology and Medicine (CBIM), Volume 143, Issue Chttps://doi.org/10.1016/j.compbiomed.2021.105193AbstractCorrect rider oscillation and position are the basics for a good horseback riding performance. In this paper, we propose a framework for the automatic analysis of athletes behaviour based on cluster analysis. Two groups of athletes (...
Highlights- We propose a framework for the automatic analysis of athletes behavior during horseback riding simulator exercises.
- research-articleSeptember 2021
Collecting a Dataset of Gestures for Skill Assessment in the Field: a beach volleyball serves case study
UbiComp/ISWC '21 Adjunct: Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable ComputersPages 291–297https://doi.org/10.1145/3460418.3479355Activity and gesture recognition from wearable sensors data can be used for skill assessment in order to gauge the capability of a user at performing a task. As many other problem of automatic classification, gesture recognition relies on annotated ...
- research-articleSeptember 2021
Exploring sensorimotor performance and user experience within a virtual reality golf putting simulator
- David J. Harris,
- Gavin Buckingham,
- Mark R. Wilson,
- Jack Brookes,
- Faisal Mushtaq,
- Mark Mon-Williams,
- Samuel J. Vine
AbstractIn light of recent advances in technology, there has been growing interest in virtual reality (VR) simulations for training purposes in a range of high-performance environments, from sport to nuclear decommissioning. For a VR simulation to elicit ...
- ArticleJuly 2021
Measurement and Analysis of Body Movements in Playing Futsal Using Smartphones
Human-Computer Interaction. Interaction Techniques and Novel ApplicationsPages 496–506https://doi.org/10.1007/978-3-030-78465-2_36AbstractSport activities have been analyzed using an Information Technology measuring system to improve players’ performances in recent years. However, such approaches tend to require expensive systems, and, as a result, most users are professional ...
- research-articleNovember 2021
A Sport Project and Its Future Applications: How to Implement Speculative Design to Fulfill Users’ Needs
AIVR 2021: 2021 5th International Conference on Artificial Intelligence and Virtual Reality (AIVR)Pages 46–52https://doi.org/10.1145/3480433.3480439Extended realities, along with other enabling technologies, can improve the way we perform professional and entertaining activities. This paper describes the possibilities created by future applications in the field of sports. These possibilities emerge ...
- research-articleMarch 2021
Mixed and Augmented Reality Applications in the Sport Industry
- Nedal Sawan,
- Ahmed Eltweri,
- Caterina De Lucia,
- Luigi Pio Leonardo Cavaliere,
- Alessio Faccia,
- Narcisa Roxana Moşteanu
EBEE '20: Proceedings of the 2020 2nd International Conference on E-Business and E-commerce EngineeringPages 55–59https://doi.org/10.1145/3446922.3446932Augmented reality (AR) is already part of the lives of thousands of people, in many different sectors. In addition to a change in current business models, the introduction of this technology in sports can greatly implement and improve fan engagement ...
- short-paperSeptember 2021
Training Analysis of Double Canoe Based on IOT
ACM ICEA '20: Proceedings of the 2020 ACM International Conference on Intelligent Computing and its Emerging ApplicationsArticle No.: 14, Pages 1–3https://doi.org/10.1145/3440943.3444344Taiwan is a maritime country. In recent years, due to the open pole of the ocean, outdoor marine leisure sports have been promoted, especially canoeing activities are currently the most popular marine sport in Taiwan. The canoe sport also has ...
- review-articleJune 2020
Establishing competitive intelligence process elements in sport performance analysis and coaching: A comparative systematic literature review
International Journal of Information Management: The Journal for Information Professionals (IJIM), Volume 52, Issue Chttps://doi.org/10.1016/j.ijinfomgt.2020.102071Highlights- The business competitive intelligence (CI) and sport performance analysis processes are significantly similar.
Sport performance analysts and coaches collect and convert competitor and environmental information for strategic decision making. However, existing studies do not provide a systematic approach for this managerial process. Within the ...
- research-articleMay 2020
A new reality: Fan perceptions of augmented reality readiness in sport marketing
AbstractSport marketers have begun to adopt augmented reality (AR) in an effort to enhance the fan experience. Hence, there is a need to investigate fan perspectives of this new marketing tool. The current study investigated fans' perceptions ...
Highlights- Facilitating conditions scores suggest sport fans are primed to access AR activations.
- research-articleJanuary 2020
Secrets of soccer: Neural network flows and game performance
Computers and Electrical Engineering (CENG), Volume 81, Issue Chttps://doi.org/10.1016/j.compeleceng.2019.106505AbstractSoccer is the most popular sport in the world, with currently over three billion fans. There are various reasons for this success, but a unique feature of soccer stands out: every match has a high level of unpredictability. For ...
- ArticleDecember 2019
Non-invasive Lactate Threshold Estimation Using Machine Learning
AbstractThe Lactate threshold (LT) has gained special attention in the sport world and is considered one of the potential indicators to evaluate individual performance in different sports. Traditionally, measuring LT requires frequent collection of blood ...
- research-articleSeptember 2019
Aggregating Algorithm for prediction of packs
Machine Language (MALE), Volume 108, Issue 8-9Pages 1231–1260https://doi.org/10.1007/s10994-018-5769-2AbstractThis paper formulates a protocol for prediction of packs, which is a special case of on-line prediction under delayed feedback. Under the prediction of packs protocol, the learner must make a few predictions without seeing the respective outcomes ...
- research-articleMay 2019
A 3D virtual environment for training soccer referees
Computer Standards & Interfaces (CSAI), Volume 64, Issue CPages 1–10https://doi.org/10.1016/j.csi.2018.11.004Highlights- New training technique for the soccer referees.
- Providing a virtual environment ...
Emerging digital technologies are being used in many ways by and in particular virtual environments provide new opportunities to gain experience on real-world phenomena without having to live the actual real-world experiences. In this ...
- research-articleOctober 2018
Evaluation of cortical arousal by critical flicker fusion threshold in cyclists
TEEM'18: Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing MulticulturalityPages 467–470https://doi.org/10.1145/3284179.3284258Central fatigue related in sport stimuli was studied by Critical Flicker Fusion Threshold (CFFT) to know the influence of exercise on the central nervous system (CNS), but there is a lack of knowledge about the central or peripheral fatigue in endurance ...
- articleSeptember 2018
A systematic review of the application of interactive virtual reality to sport
- David L. Neumann,
- Robyn L. Moffitt,
- Patrick R. Thomas,
- Kylie Loveday,
- David P. Watling,
- Chantal L. Lombard,
- Simona Antonova,
- Michael A. Tremeer
Virtual reality (VR) technology is being increasingly used by athletes, coaches, and other sport-related professionals. The present systematic review aimed to document research on the application of VR to sport to better understand the outcomes that ...