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- research-articleJune 2024
Gender of gender studies: examining regional and gender-based disparities in scholarly publications
Scientometrics (SPSCI), Volume 129, Issue 7Pages 4471–4493https://doi.org/10.1007/s11192-024-05084-2AbstractThis study comprehensively analyses gender representation and citation disparities in gender studies by examining the position of female scholars as first and corresponding authors. The research uncovers a pattern of gender-homogeneous co-...
- research-articleDecember 2023
Individual differences in preservice teachers’ online self-regulated learning capacity: A multilevel analysis
AbstractWe examined the relationships between preservice teachers' use of six types of online self-regulated learning (SRL) strategies (goal-setting, time management, environmental structuring, task strategies, help-seeking, and self-evaluation) and ...
Highlights- Preservice teachers' use of SRL strategies varies across teacher education programs.
- Females demonstrate higher use of goal-setting strategies compared to males.
- Technology integration self-efficacy positively predicts the use of ...
- research-articleOctober 2023
Twenty-first century parents’ attitudes and beliefs on early childhood robotics education
Education and Information Technologies (KLU-EAIT), Volume 29, Issue 9Pages 11211–11233https://doi.org/10.1007/s10639-023-12218-1AbstractEarly Age Robotics (EAR) education has become extremely popular throughout the world. It has proven to be not only interesting and enjoyable, but also effective at helping even the youngest of children (aged 4–7) develop skills and reap ...
- research-articleApril 2023
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach
AbstractAmong science subjects, gender disparities are most evident in information and communication technology (ICT). Researchers have suggested that science identification plays a key role in motivating young females to pursue the study and ...
Highlights- Five ICT identity profiles are identified based on nine components.
- The ...
- research-articleMarch 2023
Using VR to investigate bystander behavior and the motivational factors in school bullying
AbstractThe main goal of this study is to develop a virtual reality (VR)-based scenario of bullying that is more effective in investigating the motivational factors (i.e., emotion, self-efficacy) of adolescents' bystander behavior than the ...
Highlights- Boys showed lower pro-bullying and outsider behavior in the VR group.
- There ...
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- research-articleJanuary 2023
Digital distraction levels of university students in emergency remote teaching
Education and Information Technologies (KLU-EAIT), Volume 28, Issue 7Pages 9149–9170https://doi.org/10.1007/s10639-022-11570-yAbstractThe main objective of this study is to investigate the relationships between digital distraction, perceived learning, and general satisfaction in emergency remote teaching. Correlational design, one of the quantitative research methods, was used ...
- research-articleMarch 2022
How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game
AbstractThere is a tendency to think of the impact of educational technology in a vacuum. However, it is likely that the instructional context in which educational technology is used affects student learning. For instance, outcomes may differ ...
Highlights- Using technology in class versus at home makes a difference to behavior and learning.
- ArticleJuly 2020
Gender Digital Violence - Study, Design and Communication of an Awareness-Raising Campaign from University to University
HCI International 2020 – Late Breaking Papers: Interaction, Knowledge and Social MediaPages 265–272https://doi.org/10.1007/978-3-030-60152-2_21AbstractThis article aims to be a reflection, an analysis and a return to the reader of the path of conception and implementation of a communication campaign against gender violence. The project has been developed at the Inter-University Research Centre “...
- research-articleJune 2020
Students’ attitudes towards robotics and STEM: Differences based on gender and robotics experience
International Journal of Child-Computer Interaction (IJCCI), Volume 23, Issue Chttps://doi.org/10.1016/j.ijcci.2020.100167AbstractIn this study, Turkish secondary school students’ attitudes towards robotics and STEM were examined in terms of gender and robotics experience. Sample consisted of 240 secondary school students (98 females and 142 males; grades 5–7). ...
Highlights- Gender has no effect on STEM attitudes, computational thinking and teamwork.
- ...
- research-articleJune 2020
Computational thinking through unplugged activities in early years of Primary Education
AbstractThe inclusion of computational thinking (CT) in the classroom is something that the present and future society is demanding. However, this domain remains largely unexplored, especially in the first years of Primary Education. The ...
Highlights- Unplugged activities improve computational thinking skills in early Primary Education.
- research-articleMarch 2019
Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy
ICGJ '19: Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019Article No.: 2, Pages 1–8https://doi.org/10.1145/3316287.3316288This paper introduces a framework to guide the design of educational games during game jams based on Critical Pedagogy, an educational theory grounded on the democratisation of knowledge, critical reflection and collaboration for empowering people to ...
- articleOctober 2018
Can't bibliometric analysts do better? How quality assessment without field expertise does not work
The article is an invited comment on Guy Madison and Therese Söderlund (M&S): Comparisons of content and scientific quality indicators across peer-reviewed journal articles with more or less gender perspective: Gender studies can do better. ...
- research-articleJune 2018
Comparisons of content and scientific quality indicators across peer-reviewed journal articles with more or less gender perspective: gender studies can do better
AbstractThe field of gender studies has faced criticism for poor scholarship and methodology, both from within and outside academia. Here, we compare indicators of scientific quality across three samples of peer-reviewed journal articles with more, less ...
- research-articleJanuary 2018
Implementation fidelity in computerised assessment of book reading
Computers & Education (CEDN), Volume 116, Issue CPages 176–190https://doi.org/10.1016/j.compedu.2017.09.009Measuring the implementation fidelity (IF) or integrity of interventions is extremely important, since without it a positive or negative outcome cannot be interpreted. However, IF is actually measured relatively rarely. Direct and indirect methods of ...
- research-articleJanuary 2018
Learning symbols from permanent and transient visual presentations
Computers & Education (CEDN), Volume 116, Issue CPages 1–13https://doi.org/10.1016/j.compedu.2017.08.011Instructional dynamic pictures (animations and videos) contain transient visual information. Consequently, when learning from dynamic pictures, students must process in working memory the current images while trying to remember the images that left the ...
- research-articleDecember 2017
Does gender stereotype threat in gamified educational environments cause anxiety? An experimental study
Computers & Education (CEDN), Volume 115, Issue CPages 161–170https://doi.org/10.1016/j.compedu.2017.08.005Gamification has been used by many researchers and practitioners in online education to increase students' motivation and engagement. However, studies showed that gamification elements also caused negative effects on learning. Moreover, recent ...
- articleNovember 2017
Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference
Education and Information Technologies (KLU-EAIT), Volume 22, Issue 6Pages 2767–2804https://doi.org/10.1007/s10639-017-9622-1This study aimed to identify the impact of a game based learning (GBL) application using computer technologies on student engagement in secondary school science classrooms. The literature reveals that conventional Science teaching techniques (teacher-...
- articleAugust 2017
Objectivity and realms of explanation in academic journal articles concerning sex/gender: a comparison of Gender studies and the other social sciences
Gender studies (GS) has been challenged on epistemological grounds. Here, we compare samples of peer-reviewed academic journal publications written by GS authors and authors from closely related disciplines in the social sciences. The material consisted ...
- research-articleMay 2017
Development of a game-design workshop to promote young girls' interest towards computing through identity exploration
Computers & Education (CEDN), Volume 108, Issue CPages 115–130https://doi.org/10.1016/j.compedu.2017.02.002Despite recent improvements, women remain underrepresented in Computer Science (CS) in both industry and higher education. Self-perception and identity play an important role in young women's opinions of careers in CS. We believe that by presenting ...
- research-articleMarch 2017
Teenagers' perception of risk behaviors regarding digital technologies
Computers in Human Behavior (COHB), Volume 68, Issue CPages 395–402https://doi.org/10.1016/j.chb.2016.12.004This article analyses young people's perception of risk behaviors in relation to the use of technology. To do this a study was conducted, in which 1486 young people aged from 9 to 16 took part. After grouping risk behaviors into five areas, the results ...