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Volume 178, Issue CMar 2022
Reflects downloads up to 14 Dec 2024Bibliometrics
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research-article
SpeakApp-Kids! Virtual reality training to reduce fear of public speaking in children – A proof of concept
Abstract

Virtual reality exposure therapy (VRET) is a promising tool to reduce public speaking anxiety in adults, while treatment and prevention of public speaking anxiety in children has been largely neglected. We examined whether repeated ...

Highlights

  • Children experienced less state anxiety across practice with the SpeakApp-Kids!.

research-article
Who's got the power? Unpacking three typologies of teacher practice in one-to-one computing classrooms in Finland
Abstract

This study explores teachers' practice and aims to understand the complexity of and the difference between teacher-centred teaching and student-centred learning in the one-to-one computing classroom. Generally, prior research has ...

Highlights

  • 1:1 computing practice as classroom organisation and teachers' communication.
  • ...

research-article
How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game
Abstract

There is a tendency to think of the impact of educational technology in a vacuum. However, it is likely that the instructional context in which educational technology is used affects student learning. For instance, outcomes may differ ...

Highlights

  • Using technology in class versus at home makes a difference to behavior and learning.

research-article
Educating moral sensitivity in business: An experimental study to evaluate the effectiveness of a serious moral game
Abstract

Serious games have emerged as a promising new form of education and training. Even though the benefits of serious games for education are undisputed, there is still a further need for research on the efficacy of such games. The main ...

Highlights

  • Serious moral games pose an appealing strategy for the training of moral competences.

research-article
Simulation platforms in initial teacher education: Past practice informing future potentiality
Abstract

Despite evidence promoting simulation platforms as effective modes of learning, virtual simulation is underutilised in Australian Initial Teacher Education (ITE) programs, and as such, casts doubt on the sustainability of next ...

Highlights

  • Simulation platforms are a helpful but underutilised feature of Initial Teacher Education (ITE).

research-article
Coding in the cot? Factors influencing 0–17s’ experiences with technology and coding in the United Kingdom
Abstract

In the modern world, digital technology is all around us and our ability to engage with it efficiently and productively has implications for our success as individuals and as a society. The idea that children should hone their digital ...

Highlights

  • Modern children often gain their first experiences with computer coding prior to formal schooling.

research-article
Untangling chaos in discussion forums: A temporal analysis of topic-relevant forum posts in MOOCs
Abstract

An effective experience in discussion forums is important for online learners to maintain their persistence in a MOOC. The purpose of this research is to identify learners’ meaningful participation patterns of topic-related forum posts ...

Highlights

  • Classified topic-relevant forum posts in MOOCs using latent semantic analysis machine learning algorithm.

research-article
Is college students’ trajectory associated with academic performance?
Abstract

Many higher-education institutions have endeavored to understand students' characteristics in order to improve the quality of education. To this end, demographic information and questionnaire surveys have been used, and more recently, ...

Highlights

  • The authors proposed students' semantic trajectory for student profiling.
  • Large ...

research-article
Grade-based similarity prevails in online course forums at scale
Abstract

Discussion forums are the primary medium for supporting in-course student interactions in digital learning settings. Despite the significant uptake of discussion forums, questions remain as to how the tool can be used to initiate, ...

Highlights

  • This study is the first large-scale multi-site analysis of university online course forums.

research-article
Revealing the regulation of learning strategies of MOOC retakers: A learning analytic study
Abstract

Massive Open Online Courses (MOOCs) have already shown a great potential to be used as an alternative model for teacher professional development (TPD). Not only do MOOCs offer relevant content and activities, but they also provide ...

Highlights

  • We focused on a unique sub-population of MOOC learners -- retakers who take the same MOOC multiple times.

review-article
Exploration of learner-content interactions and learning approaches: The role of guided inquiry in the self-directed online environments
Abstract

The dramatic increase in the prevalence of hybrid and online learning environments, in part due to the growth in blended learning pedagogies and more recently the impact of the COVID-19 pandemic, has intensified the focus on developing ...

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Highlights

  • Students are provided online learning modules in a self-directed environment.
  • ...

research-article
Developing a plugged-in class observation protocol in high-school blended STEM classes: Student engagement, teacher behaviors and student-teacher interaction patterns
Abstract

To investigate how high school students engaged in blended STEM courses, this study developed a new digital observation protocol, Classroom Observation Protocol for Interactive Engagement in STEM (COPIE-STEM) to observe patterns of ...

Highlights

  • Developing a digital observational protocol to observe dynamics in STEM classroom.

research-article
Examining the effects of students' self-efficacy and prior knowledge on learning and visual behavior in a physics game
Abstract

Research has provided evidence of the significant promise of using educational games for learning. However, there is limited understanding of how individual differences (e.g., self-efficacy and prior knowledge) affect visual processing ...

Highlights

  • Educational games are used by learners with varying characteristics in proficiencies and interests.

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