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- research-articleJune 2021
Wait, Let’s Think about Your Purchase Again: A Study on Interventions for Supporting Self-Controlled Online Purchases
- Yunha Han,
- Hwiyeon Kim,
- Hyeshin Chu,
- Joohee Kim,
- Hyunwook Lee,
- Seunghyeong Choe,
- Dooyoung Jung,
- Dongil Chung,
- Bum Chul Kwon,
- Sungahn Ko
WWW '21: Proceedings of the Web Conference 2021Pages 2476–2487https://doi.org/10.1145/3442381.3450021As online marketplaces adopt new technologies to encourage consumers’ purchases (e.g., one-click purchases), the number of consumers who impulsively buy products also increases. Although some interventions have been introduced for consumers’ self-...
- demonstrationJuly 2021
PAL: Wearable and Personalized Habit-support Interventions in Egocentric Visual and Physiological Contexts
AHs '21: Proceedings of the Augmented Humans International Conference 2021Pages 265–267https://doi.org/10.1145/3458709.3458963Habits are automatic actions in stable contexts and can help sustain behavior change. We created a wearable device, called PAL, to recognize egocentric visual and physiological contexts and deliver just-in-time habit-support interventions using open-...
- short-paperFebruary 2021
Designing Interactive Technological Interventions for Menopausal Women: Designing and developing Interactive Technology tools to help aging women navigate information about stages of menopause to increase self-awareness of biopsychosocial changes and manage lifestyle for an improved Quality of Life
TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 74, Pages 1–4https://doi.org/10.1145/3430524.3443692The experience of aging differs vastly for men and women. For women, the often-slow transition that ends their reproductive capacity – menopause – closely relates to their experiences of aging. Menopause has a significant impact on the biological, ...
- articleOctober 2020
The Impact of Smart Meter Installation on Attitude Change Towards Energy Consumption Behavior Among Northern Ireland Households
Journal of Global Information Management (JGIM), Volume 28, Issue 4Pages 21–37https://doi.org/10.4018/JGIM.2020100102The continuous development of energy management systems, coupled with a growing population, and increasing energy consumption, highlights the necessity to develop a deep understanding of household energy consumption behavior and interventions that ...
- short-paperSeptember 2020
Eudaimonia and Behavior Change: Incorporating negative feelings into Game Design elements
GoodTechs '20: Proceedings of the 6th EAI International Conference on Smart Objects and Technologies for Social GoodPages 269–272https://doi.org/10.1145/3411170.3411263Behavior Change is presently an important objective in the multidisciplinary field of healthcare HCI, and Gamification is one of the most satisfactory ways to address it. However, for a Behavior Change adequate Gamification processes to happen, we have ...
- short-paperJuly 2020
Development of an mHealth Behavior Change Communication Strategy: A case-study from rural Uttar Pradesh in India
COMPASS '20: Proceedings of the 3rd ACM SIGCAS Conference on Computing and Sustainable SocietiesPages 274–278https://doi.org/10.1145/3378393.3402505Mobile health interventions are an innovative way to improve health outcomes and may play a powerful role in mitigating health disparities. However, their use poses special challenges and few articles have reported specifically on digital technology ...
- extended-abstractJanuary 2020
Designing User Interfaces for a Wellbeing Persuasive App
OzCHI '19: Proceedings of the 31st Australian Conference on Human-Computer-InteractionPages 577–580https://doi.org/10.1145/3369457.3369535Wellbeing and prevention are a daily target for an increasing number of people. Food and exercise are the two most important elements contributing to personal wellbeing and disease prevention. This paper describes the participative design process for ...
- research-articleJune 2019
Persuasive games in Interactive Spaces: The Hidden Treasure Game
Interacción '19: Proceedings of the XX International Conference on Human Computer InteractionArticle No.: 2, Pages 1–8https://doi.org/10.1145/3335595.3335626The final goal of persuasive technology is to change people's attitudes, behaviors, or both, through persuasion and social influence, and by using entertainment as the key to encourage people to keep using the persuasive application. In this work, we ...
- research-articleApril 2019
Role of Technology in Success of Rural Sanitation Revolution in India
ICEGOV '19: Proceedings of the 12th International Conference on Theory and Practice of Electronic GovernancePages 6–11https://doi.org/10.1145/3326365.3326367Swachh Bharat Mission - Gramin (SBM-G), translated in English as Clean India Mission - Rural, is a nation-wide campaign in India that aims to achieve universal sanitation coverage by October 02, 2019. Launched by Prime Minister of India on October 02, ...
- research-articleApril 2018
Towards A Framework for Mobile Behavior Change Research
TechMindSociety '18: Proceedings of the Technology, Mind, and SocietyArticle No.: 27, Pages 1–6https://doi.org/10.1145/3183654.3183706Behavior change is one of the most important problems faced by people and researchers today. Behavioral researchers have begun adopting smartphones as data-collection tools in psychological and behavioral science because these devices can study people ...
- articleApril 2016
Health Apps by Design: A Reference Architecture for Mobile Engagement
International Journal of Handheld Computing Research (IJHCR-IGI), Volume 7, Issue 2Pages 34–43https://doi.org/10.4018/IJHCR.2016040103The mobile health mhealth app market continues to grow rapidly. However, with the exception of fitness apps and a few isolated cases, most mhealth apps have not gained traction. The barriers preventing patients and care providers from using these apps ...
- ArticleFebruary 2016
Software Design Principles for Digital Behavior Change Interventions
- Lauri Tuovinen,
- Riikka Ahola,
- Maarit Kangas,
- Raija Korpelainen,
- Pekka Siirtola,
- Tim Luoto,
- Riitta Pyky,
- Juha Röning,
- Timo Jämsä
BIOSTEC 2016: Proceedings of the International Joint Conference on Biomedical Engineering Systems and TechnologiesPages 175–182https://doi.org/10.5220/0005656101750182Using the Internet as a delivery channel has become a popular approach to conducting health promotion interventions,
and the evidence indicates that such interventions can be effective. In this paper we propose a set
of design principles and a generic ...
- research-articleSeptember 2015
A Role for Network Science in Social Norms Intervention
Procedia Computer Science (PROCS), Volume 51, Issue CPages 2217–2226https://doi.org/10.1016/j.procs.2015.05.499Social norms theory has provided a foundation for public health interventions on critical issues such as alcohol and substance use, sexual violence, and risky sexual behavior. We assert that modern social norms interventions can be better informed with ...
- ArticleJune 2014
Modeling work-ethics spread in software organizations
CHASE 2014: Proceedings of the 7th International Workshop on Cooperative and Human Aspects of Software EngineeringPages 2–7https://doi.org/10.1145/2593702.2593714Most organizations – whether software or otherwise – have a statement of mission, a vision for the future, and values that help them get there. People, on the other hand, have a wide range of ideas, beliefs and objectives. How does one reconcile the ...
- articleOctober 2013
Redesigning the Healthcare Model to Address Obesity Problem Using Incentives Delivered through a Combination of Processes and Mobile Technologies
International Journal of Interdisciplinary Telecommunications and Networking (IJITN-IGI), Volume 5, Issue 4Pages 92–106https://doi.org/10.4018/ijitn.2013100106Obesity and other lifestyle-related illnesses are among the top global healthcare challenges today. Obesity in young population is an alarming predictor for obesity in adulthood, but also entails different short term health complications. Knowing how to ...
- articleOctober 2011
Public Representation of Ubiquitous ICT Applications in the Outpatient Health Sector
International Journal of Technology and Human Interaction (IJTHI-IGI), Volume 7, Issue 4Pages 62–80https://doi.org/10.4018/jthi.2011100105ICT advances will bring a new generation of ubiquitous applications, opening up new possibilities for the health sector. However, the social impacts of this trend have largely remained unexplored. This study investigates the public representation of ...
- ArticleNovember 2010
Energy Use in the Media Cloud: Behaviour Change, or Technofix?
CLOUDCOM '10: Proceedings of the 2010 IEEE Second International Conference on Cloud Computing Technology and SciencePages 581–586https://doi.org/10.1109/CloudCom.2010.40We present an analysis of the potential worldwide demand for downloaded data and the resulting energy requirements of the cloud. Assuming that the average westerner’s media consumption moves fully online but does not rise substantially beyond current ...
- ArticleJune 2008
Digital Therapy: Addressing Willpower as Part of the Cognitive-Affective Processing System in the Service of Habit Change
PERSUASIVE '08: Proceedings of the 3rd international conference on Persuasive TechnologyPages 177–188https://doi.org/10.1007/978-3-540-68504-3_16We know much too little about how to design effective digital interventions to support sustained behavior change and improved well-being. The purpose of the present paper was to contribute in two ways. First, we want to contribute to current practice in ...