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AiRound: a touchable mid-air image viewable from 360 degrees
In this paper, we describe AiRound, an optical system that displays mid-air images that can be viewed from any direction. Mid-air images are touchable floating images formed by retroreflective transmissive optical elements that can seamlessly connect ...
AirPolygon: Transparent, Film-based and Flexible 3D Display with Air-control
This demo proposes AirPolygon, a soft, bendable, and transparent pneumatic control film. AirPolygon distinguishes itself with its ease of fabrication, high transparency for direct LCD attachment, and lightweight, deflatable design for portability. We ...
An Interactive Showcase of Touch'n'Draw: Rapid 3D Sketching with Fluent Bimanual Coordination
In perspective drawing, designers express 3D shapes by drawing auxiliary lines that construct surfaces and drawing design curves on them. However, drawing auxiliary lines can be challenging, and too many of them can make the drawing difficult to ...
AvatarForge: A Real-time and Node-Based Body Editing System
Designing non-humanoid avatars with different body structures from humans so that humans can intuitively manipulate them requires the design of body structure and motion mapping, which is complex, takes time and requires special design skills. To ...
Boundless Conversations: AI-Powered Video Interactions across Domains, Languages, and Time
We present novel web applications that blend AI and video communication, offering an interactive way to engage with videos, transcending time and distance constraints. Known as Time Offset Interaction Application (TOIA), the platform transforms passive ...
DazzleVR: Enhancement of Brightness by Presenting Afterimage and Dazzle Reflex Sensation in Virtual Reality
The presentation of brightness is essential in virtual reality. In this paper, we propose a system that can induce the sensation of dazzle by presenting a realistic afterimage and a pseudo dazzle reflex sensation with visuo-haptic feedback. Our system ...
Dynamic Split Body: Changing Body Perception and Self-Location by Manipulating Half-Body Position
Some studies have been conducted to induce the sense of being in two locations by inducing body ownership in two bodies. However, the feeling of being in two locations was weak. In our previous study, we induced body ownership in a split avatar in ...
FIRE: Mid-Air Thermo-Tactile Display
We demonstrate an ultrasound haptic display-based mid-air thermo-tactile feedback system. We design a proof-of-concept thermo-tactile feedback system with an open-top chamber, heat modules, and an ultrasound display. Our method involves directing ...
ForceField: Visualizing Intermaterial Interaction through Floor and Depth Sensing
- Takatoshi Yoshida,
- Takafumi Watanabe,
- Hirosuke Asahi,
- Kashun Rin,
- Haruki Kozuka,
- Masaharu Hirose,
- Masahiko Inami
ForceField realizes the measurement of intermaterial contact forces across any surface within a room-scale environment without the need for additional device attachments to bodies or objects. It achieves this by acquiring a 3D model through a depth ...
FurAir: Non-contact Presentation of Soft Fur Texture by Psuedo-haptics and Mid-air Ultrasound Haptic Feedback
We propose a non-contact method to present the tactile sensation of soft fur texture using ultrasound haptic feedback and pseudo-haptics. By responsively adjusting haptic and visual feedback according to user interaction, our approach effectively ...
HangerBody: a Haptic Device Using Haptic Illusion for Multiple Parts of Body
The hanger reflex is a phenomenon in which a strong sense of rotational force is perceived when one wares a wire hanger on his/her head. This phenomenon is caused by lateral skin stretch generated by pressure from the wire hanger on the head, and ...
HapReel: A Racket-shaped Haptic Display Controller for Presenting Vibrotactile and Force Feedback through Fingertip Deformation
Racket sports in virtual spaces are rapidly gaining popularity. However, to approximate the real-world experience, particularly when hitting the ball, tactile feedback is crucial. Current feedback is primarily through vibrations and audio, and ...
Hitchhiking Hands: Remote Interaction by Switching Multiple Hand Avatars with Gaze
Virtual reality (VR) and augmented reality (AR) with eye tracking and hand tracking are widely used in entertainment, gaming, design, and training. However, most VR and AR interaction methods are limited in their interactable range and do not fully ...
Motor-Skill-Transfer Technology for Piano Playing with Electrical Muscle Stimulation
We introduce a motor-skill-transfer technology using electrical muscle stimulation (EMS) for acquiring piano playing skills. While expert pianists use the coordination of multiple muscles, such as fingers and arms, novices are less aware of muscle ...
Multichannel Haptic Communication Platform with Wearable Sensing and Display
- Harunobu Taguchi,
- Youichi Kamiyama,
- Kenta Kan,
- Yulan Ju,
- Arata Horie,
- Yoshihiro Tanaka,
- Hironori Ishikawa,
- Kouta Minamizawa
Our goal has been to create an environment in which anyone can take advantage of tactile technology. Content that incorporates tactile sensations in addition to visual and auditory sensations will activate people’s interaction with it. On the other ...
Phantom Walls : Spatial perception and navigation without vision
"Phantom Walls" is a novel technique that establishes continuous spatial perception without vision. By creating an auditory environment where obstacles emit sounds, users can perceive and navigate around visually imperceptible "Phantom" obstacles by ...
Synced Drift: A Novel Sport Using a System that Harmonises Human Movement to Transcend Distance and Ability
“Synced Drift” provides a new inclusive sport experience that allows two individuals to play a drifting race together while sharing a single body. Synced drift leverages a system consisting of a large-diameter omni-wheel mechanism enabling ...
TableMorph: Haptic Experience with Movable Tables and Redirection
We presented ”TableMorph,” a novel method that combines redirection techniques and encountered-type haptic displays. In this method, concave and convex-shaped tables with mobile robots move through the real environment according to the relative ...
The Zoetop: a kinesthetic aware zoetrope
We introduce the Zoetop, an innovative variation of the Zoetrope opening up new opportunities for design. At the core of the Zoetop is a small and inexpensive electronic device that can be embedded on any naturally spinning object, such as hand-spun ...
Visual-gestural Interface for Auslan Virtual Assistant
For Deaf people to use natural language interfaces, technologies must understand sign language input and respond in the same language. We developed a prototype smart home assistant that utilises gesture-based controls, improving accessibility and ...
Waylet: Self-Contained Haptic Device for Park-Scale Interactions
Although various haptic devices have been proposed so far, most of them are limited to use in laboratory or indoor environments, because such haptic devices are wired to external equipment for power supply and control. This can be a critical issue, ...
WearSway: Wearable Device to Reproduce Tactile Stimuli of Strong Wind through Swaying Clothes
Wind displays reproduce cutaneous stimuli of wind by blowing actual airflow to make virtual content more immersive. However, reproducing the sensation of a strong wind across the whole body, as might be used in educational or entertainment scenarios, ...
Index Terms
- SIGGRAPH Asia 2023 Emerging Technologies
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH ASIA '10 | 274 | 49 | 18% |
SIGGRAPH Asia '09 | 275 | 70 | 25% |
SIGGRAPH Asia '08 | 320 | 59 | 18% |
Overall | 869 | 178 | 20% |