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SIGGRAPH '23: ACM SIGGRAPH 2023 Art Gallery
ACM2023 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SIGGRAPH '23: Special Interest Group on Computer Graphics and Interactive Techniques Conference Los Angeles California August 6 - 10, 2023
ISBN:
979-8-4007-0157-3
Published:
24 July 2023
Sponsors:

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Abstract

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An Empty Room

In conjunction with Coded: Art Enters the ComputerAge, 1952-1982, LACMA's Art + Technology Lab presents a two-part digital work by Casey Reas: a simulation of and an homage to Victor Vasarely's unrealized proposal for LACMA's Art and Technology Program (...

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Chthulucene
Article No.: 2, Pages 1–2https://doi.org/10.1145/3588428.3593823

Since the beginning of the British Industrial Revolution, Humans have become an important force affecting the evolution of the environment. Scientists call it the "Anthropocene", which summarizes the geological changes from this period. But after ...

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Cluster #069
Article No.: 3, Pages 1–2https://doi.org/10.1145/3588428.3593818

Botto project is an experiment in creating a decentralized autonomous artist that generates art based on community feedback. Every week, Botto creates and sells artwork via a series of models and crowd-sourced evaluations of over 9,000 people who also ...

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Conservation of Shadows
Article No.: 4, Pages 1–2https://doi.org/10.1145/3588428.3593826

Time is instantaneously crystallized in space to form glistening trails of you and other creatures within this interactive mixed reality installation, with rustling sounds and mingling shadows as shared physical connections between the visible and ...

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Hinemosu 30
Article No.: 5, Pages 1–2https://doi.org/10.1145/3588428.3593819

Humans draw lines to write letters and sketch pictures. Computers use dots, or pixels, to represent texts and graphics. Then, if a computer controls a linear and not discrete physical object, what kind of image would emerge? This is what I am interested ...

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Hyborg Agency: Cultivating Conversational AI Creatures through Community Connections
Article No.: 6, Pages 1–2https://doi.org/10.1145/3588428.3593827

Hyborg Agency, an interactive art installation, integrates a digital forest with a human discord chat channel, enabling communication with AI deer or 'hyborgs'. The forest metaphorically represents human society, where AI agents use the large language ...

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Re:collection
Article No.: 7, Pages 1–2https://doi.org/10.1145/3588428.3593820

Re:collection is an interactive AI art installation that assembles synthetic collective visual memories based on language input, blurring the boundaries between remembrance and imagination through intelligent system design and experimental ...

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Reinventing the Spindle: Politics of Craft in Space
Article No.: 8, Pages 1–2https://doi.org/10.1145/3588428.3593828

Reinventing the Spindle is a research-based art project that explores textile crafting in microgravity environments. The project aims to open a broader conversation about the ramifications of near-space exploration and the politics of science and ...

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Retrospective of Female Digital Art Pioneers
Article No.: 9, Pages 1–4https://doi.org/10.1145/3588428.3606842

In celebrating the 50th year anniversary of SIGGRAPH, it is crucial to recognize and honor the contributions of female digital art pioneers by including them in the curated show as a retrospective. This decision not only acknowledges their ...

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Returning the Gaze: Robotic Installation for Milan Fashion Week
Article No.: 10, Pages 1–2https://doi.org/10.1145/3588428.3593824

Industrial robots have long been used for manufacturing and research purposes around the world. More recently they have also been used in the fields of art, performance, dance, and interaction design, where they have served as a collaborator, autonomous ...

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RGB Peg Mirror

In SIGGRAPH 2000 I debuted my piece Wooden Mirror. Over the past 23 years I have been expanding my series of Mechanical Mirrors to include tens of pieces utilizing various materials and techniques to examine the creation and perception of images and ...

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Talking with Neurons
Article No.: 12, Pages 1–3https://doi.org/10.1145/3588428.3593825

"Talking with Neurons" is an interactive installation that enables people to remotely connect with live neural tissues that mimic our nervous system. Audiences activate lab-grown neural circuits called neural organoids in an off-site lab through their ...

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The Reminiscence - The Monologues of Being Seen
Article No.: 13, Pages 1–2https://doi.org/10.1145/3588428.3593829

The Reminiscence - The Monologues of Being Seen is the third-generation interactive media installation based on the Posture Portraits Project (PPP). PPP is an interdisciplinary project which examines how bodies have historically been created/made ...

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Time to Snow
Article No.: 14, Pages 1–2https://doi.org/10.1145/3588428.3593822

"Time to Snow" is an interactive installation that showcases the current time using tiny Styrofoam grains resembling snow. The installation highlights the aesthetic allure and ephemeral nature of snow. The title not only evokes "displaying time with ...

Contributors
  • National Science Foundation

Index Terms

  1. ACM SIGGRAPH 2023 Art Gallery
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    Acceptance Rates

    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%
    YearSubmittedAcceptedRate
    SIGGRAPH '114328219%
    SIGGRAPH '1039010326%
    SIGGRAPH '094397818%
    SIGGRAPH '085189017%
    SIGGRAPH '0745510824%
    SIGGRAPH '064748618%
    SIGGRAPH '054619821%
    SIGGRAPH '044788317%
    SIGGRAPH '034248119%
    SIGGRAPH '023586719%
    SIGGRAPH '013006522%
    SIGGRAPH '003045919%
    SIGGRAPH '993205216%
    SIGGRAPH '983034515%
    SIGGRAPH '972654818%
    SIGGRAPH '962475221%
    SIGGRAPH '952575622%
    SIGGRAPH '942425724%
    SIGGRAPH '932254620%
    SIGGRAPH '922134521%
    SIGGRAPH '902104320%
    SIGGRAPH '891903820%
    SIGGRAPH '881613421%
    SIGGRAPH '871403324%
    SIGGRAPH '851753520%
    SIGGRAPH '841184135%
    SIGGRAPH '811323829%
    SIGGRAPH '801405237%
    SIGGRAPH '791104339%
    SIGGRAPH '781206453%
    Overall8,6011,82221%