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CyberCode: designing augmented reality environments with visual tags
The CyberCode is a visual tagging system based on a 2D-barcode technology and provides several features not provided by other tagging systems. CyberCode tags can be recognized by the low-cost CMOS or CCD cameras found in more and more mobile devices, ...
CyPhone—bringing augmented reality to next generation mobile phones
We describe a prototype implementation of a future mobile phone called CyPhone. In addition to voice calls, it has been designed to support context-specific and multi-user multimedia services in an augmented reality manner. Context-awareness has been ...
WebStickers: using physical tokens to access, manage and share bookmarks to the Web
In the WebStickers system, where barcode stickers may be attached to physical objects making them act as bookmarks to the worldwide web in a convenient way to the user. Using readily available technology, i.e., standard barcode readers and adhesive ...
Reflections on a candidate design of the user-interface for a wireless vital-signs monitor
In this paper we present a case study of our candidate design for the user-interface of a wireless vital-signs monitor. We reflect on our design of the user-interface, and relate our design experience to theories of artefact design, evaluating from this ...
A comparison of spatial organization strategies in graphical and tangible user interfaces
We present a study comparing how people use space in a Tangible User Interface (TUI) and in a Graphical User Interface (GUI). We asked subjects to read ten summaries of recent news articles and to think about the relationships between them. In our TUI ...
Augmenting paper to enhance community information sharing
Paper is traditionally considered as a major gap between the physical and electronic worlds, especially after the many attempts that have failed to attain a completely digital world. Paper based artifacts have many affordances that people want to ...
Video card game: an augmented environment for user centred design discussions
In User Centred Design, the integration of knowledge of users work practice, preferences etc. into the design process is crucial to success. For this reason, video recording has become a widespread tool for documenting user activities observed in field ...
Something from nothing: augmenting a paper-based work practice via multimodal interaction
In this paper, we describe Rasa: an environment designed to augment, rather than replace, the work habits of its users. These work habits include drawing on Post-it™ notes using a symbolic language. Rasa observes and understands this language, assigning ...
Weakly augmented reality: observing and designing the work-place of creative designers
In this paper we distinguish between two spatially oriented system design paradigms: weak and strong augmented reality. The weak augmented reality paradigm is then applied in the design of a system supporting co-operation and knowledge creation within a ...
The rototack: designing a computationally-enhanced craft item
This paper describes our progress in creating a device called a rototack. In its design, the rototack is an example of a computationally-enhanced craft item: a small, robust, inexpensive, and versatile — but also programmable — physical object for use ...
Informative art: using amplified artworks as information displays
Informative art is computer augmented, or amplified, works of art that not only are aesthetical objects but also information displays, in as much as they dynamically reflect information about their environment. Informative art can be seen as a kind of ...
Real-world programming
Although more and more computing is performed away from desktop computers, most programs used in handheld computers, ubiquitous computers, and augmented-reality systems in the real world are still developed on desktop computers, and users of these ...
In search of metaphors for tangible user intefaces
In this paper, we seek to identify interesting sources of metaphor for tangible user interfaces (TUIs). We begin by doing a systematic exploration of the design space that results from constructing simple TUI devices. From this we argue that a new set ...
Augmenting fun and beauty: a pamphlet
In this article we describe how the augmented reality and product design communities, which share the common interest of combining the real and the virtual, might learn from each other. From our side, we would like to share with you some of our ideas ...
“Interactive rooms—augmented reality in an architectural perspective”
This paper will discus aspects of applying augmented reality technologies in architecture through experiments conducted in full-scale, and seen through the concept of atmosphere in architecture. Working with augmented reality in an architectural ...
Support for flexbile work settings by augmenting artifacts
Based on experiments, this paper argues that augmentation works well to support complex work settings with heavy demands of flexibility. But augmenting particular artifacts has consequences that reach far beyond the artifact itself and into the practice ...
The human device abstraction
A human device abstraction is proposed as a way to promote development of commercial applications which apply advanced sensing and viewing technologies found in human computer interaction (HCI) research disciplines such as virtual and enhanced reality.
A ...
A multi-disciplinary course on augmented reality design
In this position statement, we summarize a research seminar we are teaching this spring as a vehicle for discussing our common research interest in the design of augmented reality applications.
Eyes on the road—augmenting traffic information
This position paper outlines design ideas gained from a project dealing with different interaction concepts when designing a computer based navigation systems for truck drivers working over large areas and where the delivery and pick-up points from time ...
Our little orchestra: the development of an interactive toy
This paper describes the process and the results of a project to develop an interactive educating toy for children. The purpose was to work together with the users and to take advantage of the different disciplines represented in each project group. We ...
ARVIKA: augmented reality for development, production and service
The project ARVIKA, sponsored by the BMBF (ministry of education and research) and supervised by the DLR (German Aerospace Center), uses augmented reality (AR) technologies to research and create a user-oriented and system-driven support of operation ...
Developing mixed reality boundaries
Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing the virtual and the physical environment, the spaces on either side of the ...
Evaluating navigation methods for an AR system
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects in a virtual scene using real bricks. A plan view of the scene is ...
Interweaving objects, types and people
This position paper reflects a line of research that focuses on patterns of human activity over time. We aim to fit, show and support human activity via a rich record of people's motion amongst information, tools, other people, and space. We have built ...
Information retrieval system using real world objects
In this position paper we bring a new approach — Value-Sensitive Design — to understanding the value implications of augmented reality. We examine seven values: psychological well-being, physical well-being, privacy, deception, informed consent, ...
New directions: a value-sensitive design approach to augmented reality
In this position paper we bring a new approach — Value-Sensitive Design — to understanding the value implications of augmented reality. We examine seven values: psychological well-being, physical well-being, privacy, deception, informed consent, ...
Augmented reality: which augmentation for which reality?
In this paper, we first present a brief review of approaches used for studying and designing Augmented Reality (AR) systems. The variety of approaches and definitions in AR requires classification. We define two intrinsic characteristics of AR systems, ...
Magic by metaphors
Most research on metaphors and computers focus on the augmentative power of the similarity between the computer application and something already familiar to the user. But metaphor may play two fundamentally different roles depending on whether the ...
Cited By
Index Terms
- Proceedings of DARE 2000 on Designing augmented reality environments
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
DARE '13 | 7 | 5 | 71% |
Overall | 7 | 5 | 71% |