It is with great pleasure that we welcome you to CHINZ 2011, the 12th annual conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction. We also welcome you to Hamilton and the University of Waikato.
CHINZ continues to be the premier conference for Human-Computer Interaction researchers and practitioners in New Zealand. The CHINZ annual conference series is also recognised by the international HCI community as being of value in disseminating research work. This is demonstrated this year, as in previous years, by the many contributions we have received from outside New Zealand, including those from Australia, Europe, and North America.
CHINZ 2011 reflects this diversity in the variety of HCI research papers that have been accepted for presentation as part of the conference programme. We received 30 submissions, of which 12 have been accepted as Full Paper, and 6 as Short Paper presentations.
Proceeding Downloads
A Bookmaker's Workbench
We have been developing electronic Realistic Books that combine the natural advantages of electronic documents---full-text search, hyperlinks, animation, multimedia---with those of conventional books---the ambient information provided by the physical ...
Evaluating IMMEDIATE: the long march to an e-learning appliance
- Elizabeth A. Kemp,
- Russell S. Johnson,
- Ashleigh-Jane Thompson,
- Piyaporn Boonphadh,
- Norlaila Hussain,
- Jun Ye
In this paper we describe the many evaluations that have been required to ensure that the learning appliance, IMMEDIATE, provides, in an accessible manner, the required functionality for supporting distance teaching. An iterate and revise approach was ...
Social security: collaborative documentation for malware analysis
Documentation and collaboration are critical elements for malware analysis, however current tool support falls short of enabling a means for these activities in a low level domain. An initial survey not only confirms how important these elements are, ...
Requirements on dance-driven 3-D camera interaction: a collaboration between dance, graphic design and computer science
In this paper we describe our initial ideas towards research investigating dance-driven 3-D-camera interaction as a tool for creating holistic pieces of art for an enriched performance experience.
In the first part, we focus on the technical analysis of ...
UMM: a maturity model for UI-pattern languages
The set of tests developed to assess the internal validity of a user interface (UI) pattern languages [27, 28] form the basis of the proposed UI pattern language maturity model (UMM). UMM uses the UI pattern modelling technique developed for describing ...
The effects of distinctiveness on the use of workspace and grabbing of other's documents
In this paper we describe the findings from experiments that were conducted to test two hypotheses on the behavior of designers when collaborating around an interactive tabletop. The experiments were conducted using the tabletop, DiamondTouch. In order ...
Views on information objects: an exploratory user study
This paper describes the design and results of an exploratory user study to explore the concept of views on information objects. The concept was developed to support personalized sharing of documents in a distributed environment. Different to typical ...
A pilot study of four cultural touch-screen games
Four simple single-player games (based on the "Four Arts" of traditional Chinese culture) have been designed in Flash for a touch-screen display. The aim is to allow players to experience a digital interactive recreation of traditional Chinese culture, ...
Learning outcome dependency on contemporary ICT in the New Zealand middle school classroom
Often studies of children's technology use in the classroom is internally focused and small scale. This study attempts a globalised exploratory overview of an entire New Zealand middle school to understand the technology usages across a range of ...
PETAC: from visualisation to personalisation of tag clouds
Tag clouds are relatively new, visual representations of tags - and are becoming increasingly popular on the web today. They have shown great potential for use as visualisation or interaction techniques; however, at the same time they have also been ...
TrekWizard: a GIS interface that adds value to a small-screen GPS
We present a description and an evaluation of the interface for the TrekWizard, a tool that adds value to raw location information available to trekkers from the GPS system. The interface has a novel component for providing distance and time readouts, ...
Designing bodily engaging games: learning from sports
This paper presents a novel approach for designing bodily engaging games based on fundamental skills and gaming characteristics specific to interactive sports. The concept of kinesthetic empathy interaction is used to articulate the space of interaction ...
Visualising present and past: a meter with a flexible pointer
Meters and gauges based on analogue pointers provide a convenient way to visualise single dimensional data streams, such as speed, voltage, altitude, or fuel level. However, often a small amount of historical information helps to understand the data at ...
Architecture of a ubiquitous smart energy management system for residential homes
- Michael Kugler,
- Florian Reinhart,
- Kevin Schlieper,
- Masood Masoodian,
- Bill Rogers,
- Elisabeth André,
- Thomas Rist
A range of technology for monitoring electricity consumption at residential homes is gradually becoming available to users. Almost all of these systems, however, only aim to assist users with reducing their total power consumption, without being ...
Lessons learnt from collaboratively creating maps on a touch table
While touch tables have improved support for creative, co-located, collaborative tasks, the very act of studying what groups create on such tables (and how) remains non-trivially difficult. We developed an experimental tool to study what map designs ...
Gotta keep 'em separated: why the single search box may not be right for libraries
As a result of users' well-documented frustrations with complex library information systems, it has long been assumed that they would prefer a Google-like single search box for to library resources. Early studies of such systems, however, have reported ...
Videoconferenced lectures are a preferred download
Information and Communication Technology can extend the reach of lecturers in time and space. To address factors influencing acceptance of this technology we tracked the relative rates at which university students downloaded simple audio+slide ...
Using augmented reality for rapid prototyping and collaborative design to model 3D buildings
Using Computer Vision techniques, a system was designed that automatically creates 3D virtual building models from 2D diagrams, such as architectural blueprints. The software creates vertex point data from the distinct features found in these 2D ...
Recommendations
Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
CHINZ 2015 | 23 | 8 | 35% |
Overall | 23 | 8 | 35% |