Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2933540acmconferencesBook PagePublication PagessiggraphConference Proceedingsconference-collections
SIGGRAPH '16: ACM SIGGRAPH 2016 Real-Time Live!
ACM2016 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference Anaheim California July 24 - 28, 2016
ISBN:
978-1-4503-4378-7
Published:
24 July 2016
Sponsors:

Reflects downloads up to 01 Jan 2025Bibliometrics
Skip Abstract Section
Abstract

An interactive extravaganza that celebrates real-time achievements at the intersection of ingenious technical skills and creative beauty, Real-Time Live! showcases the latest trends and techniques for pushing the boundaries of interactive visuals.

Skip Table Of Content Section
SESSION: Real-time live!
other
ADAM

The real-time-rendered short film "Adam" uses an extensive array of Unity 5 features, including physically based shading and new cinematic image effects, to achieve high visual quality and a cinematic look in real time. It takes advantage of massive ...

other
The afterpulse: state-of-the-art rendering on mobile GPUs

Afterpulse is a game for mobile devices that uses the latest version of the Karisma engine, which implements state-of-the-art graphics algorithms typically used in console and desktop games. The engine and tools were developed in-house with almost no ...

other
Bound

Bound is an innovative 3D platformer game designed by real-time graphics fans for real-time graphics fans, with dynamic procedural environments inspired by the works of the Demoscene. Procedural aspects of the game environment enabled solutions to some ...

other
Character shading of Uncharted 4

The challenges of character shading in Uncharted 4: volumetric feeling of the hair, using shader packages for different surfaces, performance for main characters and crowds, dynamic wear and tear. The Naughty Dog team debated which should be more ...

other
Creating a live real-time performance-captured digital human

Epic Games teamed up with Ninja Theory, Cubic Motion, and 3Lateral to create the world's first believable human driven live by an actress within an Unreal Engine game world. The project was developed in seven weeks thanks to breakthrough advances in ...

other
Gary the Gull

"Gary the Gull," a four-minute replayable interactive short VR film built in the Limitless VR Creative Environment, combines the story of film with the interactivity of games.

other
ILMxLAB augmented reality experience

Industrial Light & Magic has developed an iPad app that composites real-time computer-generated imagery with the on-board video camera. Using the iPad instead of a VR headset, the system places digital characters in the user's visual field and reveals ...

other
Immersive augmented reality in Minutes with Meta 2

Overlaying and registering interactive virtual content on the real world requires sophisticated hardware and advanced software: cutting-edge optics, state-of-the-art sensors, and the latest in computer vision and computer graphics algorithms. Meta 2 ...

other
Project Tango

Project Tango technology brings a new kind of spatial perception to the Android platform by adding advanced computer vision, image processing, and special vision sensors. Applications built with Project Tango include phone-based measuring and surveying, ...

other
Quill: VR drawing in the production of Oculus Story Studio's new movie

Oculus Story Studio, the team behind the pioneering VR short films "Lost" and "Henry", demonstrates the art of their newest film, "Dear Angelica", which has a unique illustrative look created with a tool that allows artists to paint scenes in VR using ...

other
Real-time graphics in Pixar film production

Discussions of real-time graphics software are often centered around game engines that are not appropriate for filmmaking workflows, but the same real-time techniques can be used in software designed specifically for feature-film production.

other
Real-time simulation of solids with large viscoplastic deformation

This is the first demonstration of real-time solid simulation that can handle large plastic deformation. The new algorithm is implemented in NVIDIA Gameworks. The demo includes cutting, manipulating, and even blowing up dough of various shapes with ...

other
Real-time technologies of Final Fantasy XV battles

This presentation showcases several real-time technologies implemented for FINAL FANTASY XV's epic battle between heroes and monsters:

Please enable JavaScript to view thecomments powered by Disqus.

Recommendations

Acceptance Rates

Overall Acceptance Rate 1,822 of 8,601 submissions, 21%
YearSubmittedAcceptedRate
SIGGRAPH '114328219%
SIGGRAPH '1039010326%
SIGGRAPH '094397818%
SIGGRAPH '085189017%
SIGGRAPH '0745510824%
SIGGRAPH '064748618%
SIGGRAPH '054619821%
SIGGRAPH '044788317%
SIGGRAPH '034248119%
SIGGRAPH '023586719%
SIGGRAPH '013006522%
SIGGRAPH '003045919%
SIGGRAPH '993205216%
SIGGRAPH '983034515%
SIGGRAPH '972654818%
SIGGRAPH '962475221%
SIGGRAPH '952575622%
SIGGRAPH '942425724%
SIGGRAPH '932254620%
SIGGRAPH '922134521%
SIGGRAPH '902104320%
SIGGRAPH '891903820%
SIGGRAPH '881613421%
SIGGRAPH '871403324%
SIGGRAPH '851753520%
SIGGRAPH '841184135%
SIGGRAPH '811323829%
SIGGRAPH '801405237%
SIGGRAPH '791104339%
SIGGRAPH '781206453%
Overall8,6011,82221%