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[Front cover]
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[Title page i]
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[Title page iii]
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Preface
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Conference Organization
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HICSS-49 Tracks and Minitracks
Provides a schedule of conference events and a listing of which papers were presented in each session.
Reviewers
The conference offers a note of thanks and lists its reviewers.
Creating a Sense of a Collaborative Learning Community with Google+
This study explored the use of the Google+ social networking site as part of an asynchronous learning network developed for a Management Information Systems (MIS) course. It aimed to see if Google+ is a viable tool to promote a sense of community and ...
CSCL in STEM Education: Preliminary Findings from a Meta-Analysis
The goal of this paper is to report on the preliminary findings about the effects of Computer-Supported Collaborative Learning (CSCL) in STEM education. A statistical meta-analysis was conducted to synthesize research findings published from 2005 and ...
Determinants of E-Learning Adoption in Universities: Evidence from a Developing Country
Studies looking at e-learning adoption from a multi-dimensional perspective have remained below expectation especially in developing countries. This study explores the technological, organizational and environmental (TOE) determinants of e-learning ...
Geek Toys for Non-techies? Using Robots in Introductory Programming Courses for Computer Science Non-majors
While LEGO® MINDSTORMS® robots and Arduino boards are widely used today in high school education to stimulate pupils' interest for technologyrelated subjects or to introduce beginner computer science students to programming, it is interesting how these ...
Enhancing the Professional Vision of Teachers: A Physiological Study of Teaching Analytics Dashboards of Students' Repertory Grid Exercises in Business Education
This paper reports on a study of the design, development and evaluation of two teaching analytics dashboards that visualize students' repertory grid exercise data. The technical objective of the dashboards is to support teachers to investigate and ...
Introducing Avatarification: An Experimental Examination of How Avatars Influence Student Motivation
While gamification has been studied, applied, and sometimes contested within a variety of contexts (especially education and business), the concept of avatarification -- the utilization of virtual self-representations within a mediated environment -- is ...
Personalized Article Recommendation Based on Student's Rating Mechanism in an Online Discussion Forum
Online discussion forum is one of e-learning activities to construct learner's knowledge and interact with their classmates, which is also a module of Learning Management System (LMS). However, students all have the same latest articles even though ...
Smart Quizzes in the Engineering Education
- Sergio Antonio Andrade Freitas,
- Rita de Cassia Silva,
- Tiago Franklin R. Lucena,
- Eduardo do N. Ribeiro,
- Victor Cotrim de Lima,
- Rodrigo M. S. da Silva
This paper presents the creation and implementation process of a series of smart quizzes (SQ) that is constructed especially for undergraduate students. In this paper the SQ consist of exercises concerning solids mechanics, which is an essential subject ...
Standing on the Shoulders of Citizens: Exploring Gameful Collaboration for Creating Social Experiments
There exists a gap in knowledge between scientists and the larger non-scientist public. Therefore, much of the information provided to the public regarding research that should influence their decisions is often misunderstood. In order to eliminate, or ...
The Appropriation of Collaborative Learning -- Qualitative Insights from a Flipped Classroom
Collaborative learning is an important part of innovative learning scenarios such as flipped classrooms. However, little insights are available regarding the appropriation process of collaborative learning. Based on adaptive structuration theory, we ...
The Role of Agency Theory and Perceived Goal Divergence in IS Continuance: A Replication and Extension Study
Past literature recognizes the power of the well-established information systems continuance theory (ISCT) to explain information systems (IS) continuance. In this study, we integrate constructs from two additional perspectives and discuss their ...
The Use of an Audience Response System to Monitor Students' Knowledge Level in Real-Time, Its Impact on Grades, and Students' Experiences
In an effort to evaluate the effectiveness of an audience response system (ARS), a mixed methods approach was developed using qualitative and quantitative questionnaire data together with direct measures such as exam and ARS performance scores. The ...
#Help. The Reality of Social Media Use in Crisis Response: Lessons from a Realistic Crisis Exercise
Social media has become an important factor in crisis response. From an improved situational awareness to facilitating communications, it supports responders in more effective crisis handling. Social media also enables affected communities to express ...
A Metamodel for Knowledge Management in Crisis Management
This article considers collaboration issue and data management issue as the key points of crisis management. In this context, the presented research works focus on a crisis management metamodel, dedicated to provide a way to class incoming data by ...
An Overview of Public Concerns During the Recovery Period after a Major Earthquake: Nepal Twitter Analysis
In responding to disasters, Twitter is extensively used, both for information exchange and mapping the crisis, among citizens, and in relation to national and international humanitarian responders. This paper reports Twitter analysis aimed at ...
Experiences in Emergency Response at the Great East Japan Earthquake and Tsunami
Disaster information processing has been researched in the United States of America and Europe in terms of information processing for emergency management to a great extent. While we have had many natural disasters in Japan, only a very few of the ...
Insights from a Simulation Model of Disaster Response: Generalization and Action Points
In a prior paper we presented a system dynamics model that simulates responder behavior in a Norwegian landslide. The model shows how a set of vicious feedback loops caused by following standard organizational procedures that do not fit the disaster ...
Leveraging Bystander Reports in Emergency Response Work: Framing Emergency Managers Social Media Use
This paper considers empirical data gathered on the use of social media and online bystander reports in operative emergency response work. Interviews with 12 emergency response professionals have been conducted in order to understand the role of social ...
Modelling Air Pollution Crises Using Multi-agent Simulation
This paper describes an agent based approach for simulating the control of an air pollution crisis. A Gaussian Plum air pollution dispersion model (GPD) is combined with an Artificial Neural Network (ANN) to predict the concentration levels of three ...
Index Terms
- Proceedings of the 2016 49th Hawaii International Conference on System Sciences (HICSS)