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ISMSE '04: Proceedings of the IEEE Sixth International Symposium on Multimedia Software Engineering
2004 Proceeding
Publisher:
  • IEEE Computer Society
  • 1730 Massachusetts Ave., NW Washington, DC
  • United States
Conference:
December 13 - 15, 2004
ISBN:
978-0-7695-2217-3
Published:
13 December 2004

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Abstract

No abstract available.

Article
Chairs' Message
Page .12
Article
Organizing Committee
Page .13
Article
Program Committee
Page .14
Article
Region of Interest Displays: Addressing a Perceptual Problem?
Pages 2–9

When viewing multimedia presentations, a user can only be attending to a relatively small part of the video display at any one point in time. Accordingly, by shifting allocation of bandwidth from peripheral regions of the screen to Regions-of-Interest (...

Article
A Knowledge and Component Based Multimedia Adaptation Framework
Pages 10–17

The rapid evolution in the hardware sector brought up various (mobile) end user devices like PDAs or cell phones on which online multimedia content can be consumed. Due to different capabilities of these devices as well as individual user preferences, ...

Article
Synchronization of Acoustic Sensors for Distributed Ad-Hoc Audio Networks and its Use for Blind Source Separation
Pages 18–25

Advanced computing devices equipped with various wired and wireless network capabilities, built-in microphones and audio capture devices are becoming increasingly popular. At the same time, sophisticated signal processing algorithms for hands-free ...

Article
Advanced Pyramid Broadcasting for Video-on-Demand
Pages 28–34

Broadcasting protocols are used to reduce the bandwidth requirement of distributing popular videos invideo-on-demand system. The scheme proposed in [1] claimed that it can reduce the client buffer requirement and the server network bandwidth of mirrored-...

Article
A Bayesian Framework-Based End-to-End Packet Loss Prediction in IP Networks
Pages 35–42

Channel modelling in a network path is of major importance in designing delay sensitive applications. It is often not possible for these applications to retransmit packets due to delay constraints and they must therefore be resilient to packet losses. ...

Article
Second-Order Adaptive Bandwidth Allocation to Control Delay of Multicast Multimedia Streams in DiffServ Router
Pages 43–49

The proposed ABA scheme uses the queue occupancy as a feedback to adaptively allocate the bandwidth for each queue of EF PHB. Because the allocated bandwidth converges to the corresponding input traffic, ABA remains the queue dynamics steadily. The ...

Article
Adaptive MAP Error Concealment for Dispersively Packetized Images
Pages 52–59

In this paper we present an adaptive maximum a posteriori (MAP) error concealment algorithm for dispersively packetized wavelet-coded images. We model the subbands of a wavelet-coded image as Markov random fields, and use the characteristics of subband/...

Article
On-Line Measurement Based Admission Control on VBR Video Servers
Pages 60–64

In VOD systems, the limited disk I/O bandwidth and buffer space makes admission control very important. An on-line measurement based admission control algorithm on VBR video servers is proposed in this paper. By adjusting the length of scheduling period ...

Article
A New Spatial Interpolation Method for Error Concealment
Pages 65–69

In this paper a new spatial interpolation method is presented to deal with packet loss in transmission of compressed image data. The reconstruction process follows the steps as below Firstly, the edge information of lost block is coarsely inferred using ...

Article
A Technological Framework for TV-Supported Collaborative Learning
Pages 72–79

Interactive Digital TV is emerging as a potentially important medium to create opportunities for learning at home. To date, the offer has been mostly based on the contents available through broadcast, but this is expected to change in the near future. ...

Article
Re-Engineering Method for Multimedia System in Education
Pages 80–87

This paper describes a method of re-engineering based on information technology engineering and object-oriented software engineering. Focused on the reusability issue, these two communities propose different technical solutions. The first, using XML ...

Article
Distant e-Learning Using Synchronous Collaborative Environment "Platine"
Pages 88–95

A lot of asynchronous systems have been developed to provide distance-learning solutions over the Internet. However, those environments are not able to give prompt feedback and they lack of interactivity. This research focuses on the provision of ...

Article
On the Bitmap-Image Based Presenting
Pages 98–105

This paper considers the problem of giving a presentation over heterogeneous computing environment including different kinds of networks and information devices. This style of presenting is useful in distance learning, distance meeting, distance ...

Article
Comparing Prescribed and Observed for the Re-Engineering of E-Learning Systems
Pages 106–109

In e-learning and distance teaching environments, course designers have to adapt their learning materials (resources and scenarios) to a pre-existing social and technical context. Even if teaching experiences are acquired by taking into account learners ...

Article
Extending Dynamic Web-Based Multimedia Templates to Reach Users of Pervasive Computing Devices in an e-Learning Environment
Pages 110–113

In this paper, we present an open standards approach to reach and augment users of pervasive computing devices to create powerful multimedia presentations using dynamic web-based multimedia templates. In a mobile e-learning environment where time and ...

Article
A Device Independent XML User Agent for Multimedia Terminals
Pages 116–123

Interactive multimedia software capable of running on different devices, such as smartphones or digital television receivers, will be a consumer expectation in the near future. Supporting each device individually is too expensive. Therefore a common ...

Article
Towards an Integrated Personalized Interactive Video Environment
Pages 124–131

One of the most interesting topics in modern multimedia research, as well as one of the most important tasks in modern audiovisual content providing systems is the treatment of content and users at a semantic level. In this framework, mapping user ...

Article
Managing Interaction for Multimedia Collaboration " Through the Keyhole of Noughts and Crosses Games
Pages 132–135

Interaction management is concerned with the protocols that govern structured interactive activities among multiple users or agents in distributed and collaborative environments. Research in this area has largely been carried out in specific application ...

Article
Visual Modelling of Role-Based Security Policies in Distributed Multimedia Applications
Pages 138–141

The management of distributed multimedia systems is simplified when it is based on policies. The latter should be platform independent and expressed in terms of roles. Usually, they are defined through languages that conceptualize the hardware ...

Article
An Efficient Role-Based Access Control Mechanism for Multicasting Environments
Pages 142–145

In this paper, a new algorithm is introduced that relies on a role-based access control model to reduce the amount of redundant information sent in multicast sessions. The algorithm utilizes the active nodes located in the multicast tree to reduce the ...

Article
A Fragile Watermarking Scheme for Image Authentication with Localization and Recovery
Pages 146–153

A fragile, block-wise, and content-based watermarking for image authentication and recovery is presented. In this scheme, the watermark of each block is an encrypted form of its signature, which includes the block location, a content-feature of another ...

Article
A Distributed Multimedia Database Visualization within an Immersive Environment for Bioinformatics
Pages 156–159

Biological databases have become increasingly important distributed resources in this field. These databases contain a mix of data types, including sequence data, structured data such as molecular weights of GC content, and annotations in terms of ...

Article
Prediction of Protein Coding Regions in DNA Sequences Using Fourier Spectral Characteristics
Pages 160–163

Existing Discrete Fourier transform (DFT)-based algorithms for identifying protein coding regions in DNA sequences[9, 2, 3, 7] exploit the empirical observation that the spectrum of protein coding regions of length N nucleotides has a peak at frequency ...

Article
Grid Services for Distributed Video Cut Detection
Pages 164–168

The work presented in this paper is motivated by a large media research project entitled "Media Upheavals". This project is aimed at investigating the foundations and the structural aspects of the media upheavals at the beginning and at the end of the ...

Article
A Linear Time Algorithm for High Quality Mesh Simplification
Pages 169–176

High resolution 3D range scanning as well as iso-surface extraction have introduced densely and uniformly sampled models that are difficult to render at an interactive rate. To remove excessive details and produce meshes of various resolutions for ...

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