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abstract

A gaze-based study design to explore how competency evolves during a photo manipulation task

Published: 08 June 2022 Publication History
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References

[1]
Ryan Lewien. 2021. GazeHelp: exploring practical gaze-assisted interactions for graphic design tools. In ACM Symposium on Eye Tracking Research and Applications. 1–4.
[2]
Oscar Navarro, Ana Isabel Molina, Miguel Lacruz, and Manuel Ortega. 2015. Evaluation of multimedia educational materials using eye tracking. Procedia-Social and Behavioral Sciences 197 (2015), 2236–2243.
[3]
Joni Salminen, Mridul Nagpal, Haewoon Kwak, Jisun An, Soon-gyo Jung, and Bernard J Jansen. 2019. Confusion prediction from eye-tracking data: experiments with machine learning. In Proceedings of the 9th International Conference on Information Systems and Technologies. 1–9.
[4]
Kshitij Sharma, Michail Giannakos, and Pierre Dillenbourg. 2020. Eye-tracking and artificial intelligence to enhance motivation and learning. Smart Learning Environments 7, 1 (2020), 1–19.

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cover image ACM Conferences
ETRA '22: 2022 Symposium on Eye Tracking Research and Applications
June 2022
408 pages
ISBN:9781450392525
DOI:10.1145/3517031
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

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Publication History

Published: 08 June 2022

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Author Tags

  1. Eye Movements
  2. Multimedia Learning
  3. Photoshop
  4. Usability

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ETRA '22

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ETRA '22 Paper Acceptance Rate 15 of 39 submissions, 38%;
Overall Acceptance Rate 69 of 137 submissions, 50%

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