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View all- Wang XYan W(2020)Non-local gait feature extraction and human identificationMultimedia Tools and Applications10.1007/s11042-020-09935-xOnline publication date: 12-Oct-2020
In this paper, we introduce DuelGAN, a generative adversarial network (GAN) solution to improve the stability of the generated samples and to mitigate mode collapse. Built upon the Vanilla GAN’s two-player game between the discriminator and the ...
We present a new method for improving the performances of variational autoencoder (VAE). In addition to enforcing the deep feature consistent principle thus ensuring the VAE output and its corresponding input images to have similar ...
Traditionally, video-game maps are either made by hand, requiring many man-hours to produce good results, or made using Procedural Content Generation (PCG) techniques, which rely on a predetermined algorithm to generate every feature of the map. More ...
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