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FaceDisplay: Enabling Multi-User Interaction for Mobile Virtual Reality

Published: 06 May 2017 Publication History

Abstract

We present FaceDisplay, a multi-display mobile virtual reality (VR) head mounted display (HMD), designed to enable non-HMD users to perceive and interact with the virtual world of the HMD user. Mobile VR HMDs offer the ability to immerse oneself wherever and whenever the user wishes to. This enables application scenarios in which users can interact with VR in public places. However, this results in excluding all the people in the surrounding without an HMD to become sole bystanders and onlookers. We propose FaceDisplay, a multi-display mobile VR HMD, allowing by-standers to see inside the immersed users virtual world and enable them to interact via touch. We built a prototype consisting of three additional screens and present interaction techniques and an example application that leverage the FaceDisplay design space.

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References

[1]
Lung-Pan Cheng, Patrick Lühne, Pedro Lopes, Christoph Sterz, and Patrick Baudisch. 2014. Haptic Turk: A Motion Platform Based on People. In Proc. (CHI '14). ACM, New York, NY, USA, 3463--3472.
[2]
Jan Gugenheimer. 2016. Nomadic Virtual Reality: Exploring New Interaction Concepts for Mobile Virtual Reality Head-Mounted Displays. In Proc. (UIST '16 Adjunct). ACM, New York, NY, USA, 9--12.
[3]
Jan Gugenheimer, David Dobbelstein, Christian Winkler, Gabriel Haas, and Enrico Rukzio. 2016. FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality. In Proc. (UIST '16). ACM, New York, NY, USA, 49--60.
[4]
Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio. 2017. ShareVR: Enabling CoLocated Experiences for Virtual Reality between HMD and Non-HMD Users. In Proc. (CHI '17). ACM, New York, NY, USA.
[5]
Jan Gugenheimer, Dennis Wolf, Eythor R. Eiriksson, Pattie Maes, and Enrico Rukzio. 2016. GyroVR: Simulating Inertia in Virtual Reality Using Head Worn Flywheels. In Proc. (UIST '16). ACM, New York, NY, USA, 227--232.
[6]
Kana Misawa and Jun Rekimoto. 2015. Wearing Another's Personality: A Human-surrogate System with a Telepresence Face. In Proc. (ISWC '15). ACM, New York, NY, USA, 125--132.
[7]
D. Pohl and C. F. de Tejada Quemada. 2016. See what I see: Concepts to improve the social acceptance of HMDs. In 2016 IEEE Virtual Reality (VR). 267--268.
[8]
Antti Sand, Ismo Rakkolainen, Poika Isokoski, Jari Kangas, Roope Raisamo, and Karri Palovuori. 2015. Head-mounted Display with Mid-air Tactile Feedback. In Proc. (VRST '15). ACM, New York, NY, USA, 8.

Cited By

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  • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023
  • (2023)Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00075(330-337)Online publication date: Mar-2023
  • (2023)The Actuality-Time Continuum: Visualizing Interactions and Transitions Taking Place in Cross-Reality Systems2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00015(35-40)Online publication date: 16-Oct-2023
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    Published In

    cover image ACM Conferences
    CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
    May 2017
    3954 pages
    ISBN:9781450346566
    DOI:10.1145/3027063
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 06 May 2017

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    Author Tags

    1. facedisplay
    2. mobile virtual reality
    3. multi-user virtual reality
    4. nomadic virtual reality

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    CHI EA '17 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023
    • (2023)Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00075(330-337)Online publication date: Mar-2023
    • (2023)The Actuality-Time Continuum: Visualizing Interactions and Transitions Taking Place in Cross-Reality Systems2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00015(35-40)Online publication date: 16-Oct-2023
    • (2023)Mixed Reality Interaction TechniquesSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_5(109-129)Online publication date: 1-Jan-2023
    • (2022)Inattentive in Social, Active in Mind: VR-Based Design Intervention for Imagining Desirable Possibilities in the Public Space[ ] With Design: Reinventing Design Modes10.1007/978-981-19-4472-7_179(2771-2785)Online publication date: 6-Nov-2022
    • (2021)Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD UsersSensors10.3390/s2102039721:2(397)Online publication date: 8-Jan-2021
    • (2020)International Workshop on Cross-Reality (XR) InteractionCompanion Proceedings of the 2020 Conference on Interactive Surfaces and Spaces10.1145/3380867.3424551(111-114)Online publication date: 8-Nov-2020
    • (2020)Making it Simple: Expanding Access and Lowering Barriers to Novel Interaction Devices for Virtual and Augmented Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00289(1-6)Online publication date: Mar-2020
    • (2020)Exploration of Hands-free Text Entry Techniques For Virtual Reality2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR50242.2020.00061(344-349)Online publication date: Nov-2020
    • (2020)Intermediation Family: Workspace for Sharing Spatial Design among Multiple Users2020 International Conference on Cyberworlds (CW)10.1109/CW49994.2020.00016(55-62)Online publication date: Sep-2020
    • Show More Cited By

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