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Exploring the Optimal Point of View in Third Person Out-of-Body Experiences

Published: 29 June 2016 Publication History

Abstract

The way human perceive their environment depends strongly on the senses they have. One of them is the natural first person view using their eyes, which is limited regarding the field of view, perceived wavelengths or angular resolution. A third person view, which is often used in video games to provide a better visibility of the avatar and its surroundings, could overcome the limitations mentioned above to change the way humans visually perceive their environment. In this paper, we use an existing prototype consisting of a head-mounted display with an external camera to investigate the impact of a third person view regarding user experience and the evaluation of viewing angles. Besides manual view positioning by a user, we used an autonomic navigation task to compare both approaches. Results show that autonomic positioning shows significantly less errors than a manual positioning of the camera.

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Cited By

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  • (2024)Avatar360: Emulating 6-DoF Perception in 360°Panoramas through Avatar-Assisted Navigation2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00083(630-638)Online publication date: 16-Mar-2024
  • (2022)Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single UserProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519408(121-130)Online publication date: 13-Mar-2022
  • (2022)There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective ContinuumProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517447(1-13)Online publication date: 29-Apr-2022
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    cover image ACM Other conferences
    PETRA '16: Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments
    June 2016
    455 pages
    ISBN:9781450343374
    DOI:10.1145/2910674
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 29 June 2016

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    Author Tags

    1. Out-of-Body Experience
    2. Third Person View
    3. Virtual Reality

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    View all
    • (2024)Avatar360: Emulating 6-DoF Perception in 360°Panoramas through Avatar-Assisted Navigation2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00083(630-638)Online publication date: 16-Mar-2024
    • (2022)Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single UserProceedings of the Augmented Humans International Conference 202210.1145/3519391.3519408(121-130)Online publication date: 13-Mar-2022
    • (2022)There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective ContinuumProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517447(1-13)Online publication date: 29-Apr-2022
    • (2022)Effects of Game Perspectives Differences on Immersion Using Eye TrackingThe International Conference on Image, Vision and Intelligent Systems (ICIVIS 2021)10.1007/978-981-16-6963-7_87(993-1002)Online publication date: 3-Mar-2022
    • (2020)Influence of Perspective on Dynamic Tasks in Virtual Reality2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.1580764402138(939-948)Online publication date: Mar-2020
    • (2018)Keep my head on my shoulders!Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3281511(1-10)Online publication date: 28-Nov-2018

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