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JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration

Published: 13 November 2015 Publication History

Abstract

Remote collaboration to share abilities over the Internet is one of the ultimate goals of telepresence technology. In this paper, we present JackIn Head, a visual telepresence system with an omnidirectional wearable camera with image motion stabilization. Spherical omnidirectional video footage taken around the head of a local user is stabilized and then broadcast to others, allowing remote users to explore the scene independently of the local user's head direction. We describe the system design of JackIn Head and report the evaluation results of the system's motion decoupling. Then, through an exploratory observation study, we investigate how individuals can remotely interact, communicate with, and assist each other with our system. We report our observation and analysis of inter-personal communication, demonstrating the effectiveness of our system in augmenting remote collaboration.

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References

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cover image ACM Conferences
VRST '15: Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology
November 2015
237 pages
ISBN:9781450339902
DOI:10.1145/2821592
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 13 November 2015

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  1. first-person view
  2. omnidirectional video
  3. remote collaboration
  4. telepresence
  5. wearable camera

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Overall Acceptance Rate 66 of 254 submissions, 26%

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  • (2024)Using Co-Design with Streamers and Viewers to Identify Values and Resolve Tensions in the Design of Interpersonal Wearable Telepresence SystemsProceedings of the ACM on Human-Computer Interaction10.1145/36374258:CSCW1(1-21)Online publication date: 26-Apr-2024
  • (2024)SurfShareProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36314187:4(1-24)Online publication date: 12-Jan-2024
  • (2023)“Oh, could you also grab that?”: A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence systemProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627799(340-352)Online publication date: 3-Dec-2023
  • (2023)Design and Field Study of Syn-Leap: A Symmetric Telepresence System for Immersion Switching and Walking Across Multiple LocationsProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627772(353-365)Online publication date: 3-Dec-2023
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  • (2023)ChameleonControl: Teleoperating Real Human Surrogates through Mixed Reality Gestural Guidance for Remote Hands-on ClassroomsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581381(1-13)Online publication date: 19-Apr-2023
  • (2023)Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XRProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581243(1-18)Online publication date: 19-Apr-2023
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