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short-paper

Duel reality

Published: 27 April 2013 Publication History

Abstract

Duel Reality is a digitally enabled sword-fighting game. It explores how we could create compelling exertion gameplay by intentionally hiding biofeedback from players, but not their opponents. In our game the data coming from your heart rate sensor determines where the opponent should hit you. However, you do not see this information yourself, so you will have to observe your body to estimate what your heart rate is doing. If players had perfect knowledge of their heart rate, they could easily defend themselves. However, since a player has no direct feedback from the sensors, their defence is weakened by their imperfect knowledge. Rather than trying to reduce the disparity between a player's physical state and their awareness of that state, we use our game as a platform to study ways to harness this disparity to create novel gameplay.

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Published In

cover image ACM Conferences
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
April 2013
3360 pages
ISBN:9781450319522
DOI:10.1145/2468356
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 April 2013

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Author Tags

  1. biofeedback
  2. exertion game
  3. exertion interface
  4. fencing
  5. heart rate

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  • Short-paper

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CHI '13
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Acceptance Rates

CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI '25
CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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