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Evolution of artificial agents in a realistic virtual environment

Published: 18 March 2005 Publication History

Abstract

Modern video game software implements very immersive, simulated worlds. These worlds benefit from highly sophisticated graphics and physics simulations provided by the software. The experiments presented here show that these complex simulated environments can provide an attractive research platform for evolutionary algorithms, specifically for the task of artificial agent evolution.

References

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Goldberg, D. E. and Kuo, C. H. (1987). "Genetic Algorithms in Pipeline Optimization," Journal of Computers in Civil Engineering 1, 128--141.
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Holland, J. H. (1975). Adaptation in Natural and Artificial Systems. University of Michigan Press.
[4]
Koza, J. R. (1992). Genetic Programming: On the Programming of Computers by Natural Selection. MIT Press, Cambridge, MA.
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Laird, J. E. (2002). "Game engines in scientific research: Research in human-level AI using computer games." Communications of the ACM, Volume 45, Issue 1.
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Magerko, B., Laird, J. E., Assanie, M., Kerfoot, A., Stokes, D. (2004). "AI Characters and Directors for Interactive Computer Games." Proceedings of the 2004 Innovative Applications of Artificial Intelligence Conference, San Jose, CA, July 2004. AAAI Press.
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Mitchell, M. (1996). An Introduction to Genetic Algorithms. The MIT Press, Cambridge, Massachusetts.
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Nolfi S. and Floreano D. (2000). Evolutionary Robotics: The Biology, Intelligence, and Technology of Self-Organizing Machines. MIT Press/Bradford Books, Cambridge, MA.
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Id Software. Quake III#8482;. Company web site at http://www.idsoftware.com/
[10]
Walpole, R. E. and Myers, R. H. (1993). Probability and Statistics for Scientists and Engineers, Fifth Edition. Macmillan Publishing Company, New York.

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  1. Evolution of artificial agents in a realistic virtual environment

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    cover image ACM Conferences
    ACMSE '05 vol 2: Proceedings of the 43rd annual ACM Southeast Conference - Volume 2
    March 2005
    430 pages
    ISBN:1595930590
    DOI:10.1145/1167253
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 18 March 2005

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    Author Tags

    1. artificial agents
    2. evolutionary algorithms
    3. virtual environments

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    ACM SE05
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    ACM SE05: ACM Southeast Regional Conference 2005
    March 18 - 20, 2005
    Georgia, Kennesaw

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    Overall Acceptance Rate 502 of 1,023 submissions, 49%

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