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Designing IoT Resources to Support Outdoor Play for Children

Published: 23 April 2020 Publication History

Abstract

We describe a Research-through-Design (RtD) project that explores the Internet of Things (IoT) as a resource for children's free play outdoors. Based on initial insights from a design ethnography, we developed four RtD prototypes for social play in different scenarios of use outdoors, including congregating on a street or in a park to play physical games with IoT. We observed these prototypes in use by children in their free play in two community settings, and report on the qualitative analysis of our fieldwork. Our findings highlight the designs' material qualities that encouraged social and physical play under certain conditions, suggesting social affordances that are central to the success of IoT designs for free play outdoors. We provide directions for future research that addresses the challenges faced when deploying IoT with children, contributing new considerations for interaction design with children in outdoor settings and free play contexts.

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Cited By

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  • (2024)The Second Workshop on Child-Centered AI Design (CCAI)Extended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3636305(1-6)Online publication date: 11-May-2024
  • (2023)Play—An essential part of children’s lives and their computational empowermentFrontiers in Education10.3389/feduc.2022.10887167Online publication date: 21-Feb-2023
  • (2023)IoT Games and Gamified Systems: Summertime Sadness or Lust for Hype?Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638128(1-12)Online publication date: 16-Oct-2023
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    cover image ACM Conferences
    CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
    April 2020
    10688 pages
    ISBN:9781450367080
    DOI:10.1145/3313831
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 23 April 2020

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    Author Tags

    1. children
    2. digital playing out
    3. free play, pervasive play
    4. internet of things
    5. outdoor play

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    View all
    • (2024)The Second Workshop on Child-Centered AI Design (CCAI)Extended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3636305(1-6)Online publication date: 11-May-2024
    • (2023)Play—An essential part of children’s lives and their computational empowermentFrontiers in Education10.3389/feduc.2022.10887167Online publication date: 21-Feb-2023
    • (2023)IoT Games and Gamified Systems: Summertime Sadness or Lust for Hype?Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638128(1-12)Online publication date: 16-Oct-2023
    • (2023)Observe It, Draw It: Scaffolding Children’s Observations of Plant Biodiversity with an Interactive Drawing ToolProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589380(253-266)Online publication date: 19-Jun-2023
    • (2023)Child-Centred AI Design: Definition, Operation, and ConsiderationsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3573821(1-6)Online publication date: 19-Apr-2023
    • (2022)Reporting Back in HCI Work with ChildrenProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535279(517-522)Online publication date: 27-Jun-2022
    • (2022)Outside Where? A Survey of Climates and Built Environments in Studies of HCI outdoorsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3507656(1-15)Online publication date: 29-Apr-2022
    • (2022)Tick Box Design: A bounded and packageable co-design method for large workshopsInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10050533(100505)Online publication date: Sep-2022
    • (2021)LanternsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445745(1-15)Online publication date: 6-May-2021

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