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PuppetPhone: puppeteering virtual characters using a smartphone

Published: 08 November 2018 Publication History

Abstract

Video games enable the representation and control of characters that can agilely evolve in virtual environments. However, the detached character interaction they propose - often using a push-button metaphor - is far from the satisfactory feeling of grasping and moving physical toys. In this paper, we propose a new interaction metaphor that reduces the gap between physical toys and virtual characters. The user moves a smartphone around, and a puppet that responds in real time to the manipulations is seen through the screen. The virtual character moves in order to follow the user gestures, as if it was attached to the phone via a rigid stick. This yields a natural interaction, similar to moving a physical toy, and the puppet now feels alive because its movements are augmented with compelling animations. Using the smartphone, our method ties together the control of the character and camera into a single interaction mechanism. We validate our system by presenting an application in Augmented Reality.

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MP4 File (a5-anderegg.mp4)

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Cited By

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  • (2024)Controller influence on self-determination versus performance in a mobile augmented reality platform gameProceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games10.1145/3677388.3696332(1-6)Online publication date: 21-Nov-2024
  • (2024)Dragon's Path: Synthesizing User-Centered Flying Creature Animation Paths for Outdoor Augmented Reality ExperiencesACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657397(1-11)Online publication date: 13-Jul-2024
  • (2024)FingerPuppet: Finger-Walking Performance-based Puppetry for Human AvatarExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650840(1-6)Online publication date: 11-May-2024
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Published In

cover image ACM Conferences
MIG '18: Proceedings of the 11th ACM SIGGRAPH Conference on Motion, Interaction and Games
November 2018
185 pages
ISBN:9781450360159
DOI:10.1145/3274247
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 08 November 2018

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Author Tags

  1. character control
  2. interaction
  3. puppet
  4. smartphone

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  • Short-paper

Funding Sources

  • European Union

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MIG '18
Sponsor:
MIG '18: Motion, Interaction and Games
November 8 - 10, 2018
Limassol, Cyprus

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Overall Acceptance Rate -9 of -9 submissions, 100%

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Cited By

View all
  • (2024)Controller influence on self-determination versus performance in a mobile augmented reality platform gameProceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games10.1145/3677388.3696332(1-6)Online publication date: 21-Nov-2024
  • (2024)Dragon's Path: Synthesizing User-Centered Flying Creature Animation Paths for Outdoor Augmented Reality ExperiencesACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657397(1-11)Online publication date: 13-Jul-2024
  • (2024)FingerPuppet: Finger-Walking Performance-based Puppetry for Human AvatarExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650840(1-6)Online publication date: 11-May-2024
  • (2024)Interactive Impulses in VR: A Modular Approach to Combine Stop-Motion Animation and Experimental Puppeteering in a Narrative Virtual Environment2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00022(90-96)Online publication date: 16-Mar-2024
  • (2023)Double Doodles: Sketching Animation in Immersive Environment With 3+6 DOFs Motion GesturesProceedings of the 31st ACM International Conference on Multimedia10.1145/3581783.3613783(6998-7006)Online publication date: 26-Oct-2023
  • (2023)Location-Aware Adaptation of Augmented Reality NarrativesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580978(1-15)Online publication date: 19-Apr-2023
  • (2023)Transfer4D: A Framework for Frugal Motion Capture and Deformation Transfer2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52729.2023.01234(12836-12846)Online publication date: Jun-2023
  • (2022)Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf SmartphonesMultimodal Technologies and Interaction10.3390/mti61000946:10(94)Online publication date: 19-Oct-2022
  • (2022)VCPoser: Interactive Pose Generation of Virtual Characters Corresponding to Human Pose InputProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565640(1-10)Online publication date: 29-Nov-2022
  • (2022)Interactive augmented reality storytelling guided by scene semanticsACM Transactions on Graphics10.1145/3528223.353006141:4(1-15)Online publication date: 22-Jul-2022
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