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Designing Learning Environments for Social Dreaming: From Inquiry to Insight, and Action

Published: 14 October 2016 Publication History

Abstract

This study was developed as a thesis project for the MFA in Transdisciplinary Design, at Parsons The New School for Design (New York), and presents how design and social-emotional learning can support students, teachers and school leadership investigate their sense of agency and possibility, in which students are empowered to create the futures they want to be a part of. It was created around the concept of social dreaming and the question of how we might democratize learning from teacher-centered to student-led and create time for sense-making within classrooms. Insights were collected from seven workshops in three countries (India, China, and the U.S.) and a series of prototypes with middle schools in New York City, during the year 2015/16. It uses model-making and systems thinking to translate insights into design principles, and then, prototypes. It ultimately positions the role of design in supporting the creation of systems of learning that are based on the emerging future, through which, learners have the opportunity of exploring and understanding how they can become a part of the story of the future rather than holding onto and embodying the story of the past.

References

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Atherton, J. 2013. Learning and Teaching: Deep and Surface Learning. London.
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Blikstein, P. 2013. Digital Fabrication and 'Making' in Education: The Democratization of Invention. In J. Walter-Herrmann & C. Büching (Eds.), FabLabs: Of Machines, Makers and Inventors. Bielefeld: Transcript Publishers.
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Dewey, J. 1938. Experience and Education. New York. Free Press.
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Dunne, A. and Raby, F. 2013. Speculative Everything: Design, Fiction, and Social Dreaming. Cambridge. MIT Press.
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Bjorn, F. 2015. Design as Inquiry: Prospects for a Material Philosophy. Doctoral Thesis. Royal College of Art. London.
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Freire, P. 2012. Pedagogy of the Oppressed, 30th edition. New York. Bloomsbury.
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Fullan, M. 2007. The New Meaning of Educational Change, 4th edition. New York. Teachers College Press.
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Meadows, D. 2008. Thinking in Systems. Vermont. Chelsea Green Publishing.
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Ojha, S. 2009. Mirrors of Infinity, Reflections of Completeness. Mumbai. India.
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Sanders, E. 2015. Convivial Toolbox: Generative Research for the Front End of Design. Columbus. BIS Publishers.
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Scharmer, Otto. 2013. Leading From the Emerging Future. San Francisco. BK Publishers.
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Teixeira, C. and Goncalves, R. 2015. Emerging Livelihoods: Thinking Design Through Engagement Models. New York.

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  • (2021)What FabLearn talks about when talking about reflection — A systematic literature reviewInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10025628:COnline publication date: 1-Jun-2021
  1. Designing Learning Environments for Social Dreaming: From Inquiry to Insight, and Action

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    FabLearn '16: Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education
    October 2016
    120 pages
    ISBN:9781450348027
    DOI:10.1145/3003397
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    • Stanford University: Stanford University

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 14 October 2016

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    Author Tags

    1. 21st century learning
    2. K-12 education
    3. Social dreaming
    4. co-design
    5. construction of meaning
    6. engagement models
    7. generative tools
    8. participatory design
    9. project-based learning
    10. social agency
    11. social-emotional learning
    12. speculative design

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    FabLearn '16

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    FabLearn '16 Paper Acceptance Rate 8 of 19 submissions, 42%;
    Overall Acceptance Rate 14 of 35 submissions, 40%

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    • (2021)What FabLearn talks about when talking about reflection — A systematic literature reviewInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10025628:COnline publication date: 1-Jun-2021

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