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Hide and Seek: A LEGO Village Game for Developing Spatial Ability of Children

Published: 21 June 2016 Publication History

Abstract

Spatial ability is one of mental ability which grounds children's educational development critically, and is used in whole dimensions of our life in conjunction with STEM (Science, Technology, Engineering, and Mathematics) learning. In this paper, we present a gamification tool socalled "Hide and Seek" which nourishes spatial ability. A child seeks a place where a tagger is hidden by comparing Lego village and the corresponding picture taken by the tagger. A concept of this game is comparing the 2-dimensional flat surface of the picture and 3-dimensional Lego village. We conducted user tests of Hide and Seek with children. The aims of user test are observing usability, usage of spatial language and game elements while children are playing the game. From the test, we observed spatial cognition factor and dialogues used during problem solving and usability. Based on the results, we also derived additional concept refinements of the presented educational game system.

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Cited By

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  • (2024)Creating Personas of Parents of Young Children Based on Balancing PrioritiesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655790(105-118)Online publication date: 17-Jun-2024

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    cover image ACM Conferences
    IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
    June 2016
    774 pages
    ISBN:9781450343138
    DOI:10.1145/2930674
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 21 June 2016

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    Author Tags

    1. Children Development
    2. Educational Game
    3. Map Skills
    4. Spatial Ability
    5. TUI Gamification

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    IDC '16
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    IDC '16: Interaction Design and Children
    June 21 - 24, 2016
    Manchester, United Kingdom

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    IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    • (2024)Creating Personas of Parents of Young Children Based on Balancing PrioritiesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655790(105-118)Online publication date: 17-Jun-2024

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