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Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity

Published: 23 October 2016 Publication History

Abstract

This demo presents Loaded Dice, two wirelessly connected Arduino based, 3D-printed cubes consisting of sensors in one die and actuators in the other. It is an interactive tool to support co-design activities. This demo focuses on a work-in-progress application during the conference for participants to explore the design space of smart connected devices by rolling the dice in different rooms for exploring serendipitous qualities of smart connected sensations.

References

[1]
Bdeir, A. 2009. Electronics as material: littleBits. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI'09), 397--400.
[2]
Berger, A., Heidt, M. and Eibl, M. 2015. Conduplicated Symmetries: Renegotiating the Material Basis of Prototype Research. In Proc. ICord 2015. Springer, 71--78.
[3]
Berger, A. and Heidt, M. 2015. Exploring Prototypes in Interaction Design--Qualitative Analysis & Playful Design Method. In Proc. IASDR 2015, 2487--2494.
[4]
Brandt, E. 2006. Designing exploratory design games: a framework for participation in Participatory Design?. In Proc. PDC 2006, ACM Press, 57--66.
[5]
Gaver, W. 2012. What should we expect from research through design?. In Proc. SIGCHI conference on human factors in computing systems. ACM Press, 937--946.
[6]
Lefeuvre, K., Totzauer, S., Bischof, A., Kurze, A., Storz, M., Ullmann, L. and Berger, A. 2016. Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People. NordiCHI'16.

Cited By

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  • (2018)Bricks, Blocks, Boxes, Cubes, and DiceProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196768(485-496)Online publication date: 8-Jun-2018

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  1. Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity

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    Information

    Published In

    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 October 2016

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    Author Tags

    1. Design case
    2. accessible technology
    3. codesign
    4. design methods
    5. haptic technology
    6. participatory design
    7. research through design
    8. visual impairment

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    • Demonstration
    • Research
    • Refereed limited

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    NordiCHI '16

    Acceptance Rates

    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

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    • (2018)Bricks, Blocks, Boxes, Cubes, and DiceProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196768(485-496)Online publication date: 8-Jun-2018

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