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Defining the expectation gap: a comparison of industry needs and existing game development curriculum

Published: 26 April 2009 Publication History

Abstract

When developing a game curriculum, one of several key areas to consider is the type of skills needed by the game industry. The purpose of this quantitative survey research is to compare the hiring needs of industry for recent college graduates seeking game developer positions against game development curriculum currently available at post-secondary institutions. One survey was given to industry participants and a similar survey was given to academic participants. Four major categories, abilities, technical skills, supporting knowledge areas, and contextual fluency, each had specific subcategories that were rated by both industry and academia. A t-test of independent means was then used to analyze to determine if there is an expectation gap between the game industry needs and academic program curriculum. This paper details the results of the surveys and provides a limited discussion on how these results might impact game developer curriculum.

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cover image ACM Other conferences
FDG '09: Proceedings of the 4th International Conference on Foundations of Digital Games
April 2009
386 pages
ISBN:9781605584379
DOI:10.1145/1536513
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • SASDG: The Society for the Advancement of the Science of Digital Games

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2009

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Author Tags

  1. game concentration
  2. game curriculum
  3. game developer
  4. game industry
  5. higher education
  6. required skills
  7. skills
  8. software developer

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Overall Acceptance Rate 152 of 415 submissions, 37%

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  • (2024)PBL-Based Industry-Academia Game Development EducationEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_399(1333-1340)Online publication date: 5-Jan-2024
  • (2022)CONVERSATIONS: Conversation with a prominent propagatorACM Inroads10.1145/352404513:2(14-18)Online publication date: 17-May-2022
  • (2021)PBL-Based Industry-Academia Game Development EducationEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_399-1(1-9)Online publication date: 16-Jan-2021
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