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An integrated system: virtual reality, haptics and modern sensing technique (VHS) for post-stroke rehabilitation

Published: 07 November 2005 Publication History

Abstract

In this paper, we introduce an interdisciplinary project, involving researchers from the fields of Physical Therapy, Computer Science, Psychology, Communication and Cell Neurobiology, to develop an integrated virtual reality, haptics and modern sensing technique system for post-stroke rehabilitation. The methodology to develop the system includes identification of movement pattern, development of simulated task and diagnostics. Each part of the methodology can be achieved through several sub-steps that are described in detail in this paper. The system is designed from Physical Therapy perspective that can address the motor rehabilitation needs of stroke patients. The system is implemented through stereoscopic displays, force feedback devices and modern sensing techniques that have game-like features and can capture accurate data for further analysis. Diagnostics and evaluation can be made through an Artificial Intelligence based model using collected data and clinical tests have been conducted.

References

[1]
McLaughlin, M., Rizzo, A., Jung, Y., Peng, W., Yeh, S., Zhu, W., and the USC/UT Consortium for Interdisciplinary Research (accepted for presentation), Haptics-enhanced virtual environments for stroke rehabilitation. Proc. IPSI 2005, Cambridge, MA
[2]
I. Cohen and H. Li, Inference of Human Postures by Classification of 3D Human Body Shape IEEE International Workshop on Analysis and Modeling of Faces and Gestures, in conjunction with ICCV'03.
[3]
Rizzo, A., Kim, G., Cohen, I., Shih-Ching Y. & Hwang, J. (2004). Virtual Reality Based Motor Rehabilitation. 26th Annual International Conference of the IEEE Engineering in Medicine and Biology Society. San Francisco, CA. Sept. 1-5, 2004

Cited By

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  • (2023)Health SciencesStepping into Virtual Reality10.1007/978-3-031-36487-7_13(209-221)Online publication date: 12-Aug-2023
  • (2022)A Survey of Technologies Facilitating Home and Community-Based Stroke RehabilitationInternational Journal of Human–Computer Interaction10.1080/10447318.2022.205054539:5(1016-1042)Online publication date: 20-Apr-2022
  • (2019)Same Same but Different: Exploring the Effects of the Stroop Color Word Test in Virtual RealityHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29384-0_42(699-708)Online publication date: 2-Sep-2019
  • Show More Cited By

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cover image ACM Conferences
VRST '05: Proceedings of the ACM symposium on Virtual reality software and technology
November 2005
270 pages
ISBN:1595930981
DOI:10.1145/1101616
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 November 2005

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Author Tags

  1. haptics
  2. physical therapy
  3. stroke rehabilitation
  4. virtual reality
  5. visual sensing

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2023)Health SciencesStepping into Virtual Reality10.1007/978-3-031-36487-7_13(209-221)Online publication date: 12-Aug-2023
  • (2022)A Survey of Technologies Facilitating Home and Community-Based Stroke RehabilitationInternational Journal of Human–Computer Interaction10.1080/10447318.2022.205054539:5(1016-1042)Online publication date: 20-Apr-2022
  • (2019)Same Same but Different: Exploring the Effects of the Stroop Color Word Test in Virtual RealityHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29384-0_42(699-708)Online publication date: 2-Sep-2019
  • (2018)An intelligent, adaptive, performance‐sensitive, and virtual reality‐based gaming platform for the upper limbComputer Animation and Virtual Worlds10.1002/cav.180029:2Online publication date: 12-Jan-2018
  • (2017)Architecture guideline for game-based stroke rehabilitationWorld Journal of Science, Technology and Sustainable Development10.1108/WJSTSD-06-2016-003914:2/3(228-240)Online publication date: 6-Apr-2017
  • (2016)Usability and Safety of a HUD During Powered Chair Navigation: A Pilot StudyUniversal Access in Human-Computer Interaction. Users and Context Diversity10.1007/978-3-319-40238-3_60(628-638)Online publication date: 21-Jun-2016
  • (2015)VR system for rehabilitation based on hand gestural and olfactory interactionProceedings of the 21st ACM Symposium on Virtual Reality Software and Technology10.1145/2821592.2821619(117-120)Online publication date: 13-Nov-2015
  • (2015)Reducing Compensatory Motions in Motion-Based Video Games for Stroke RehabilitationHuman-Computer Interaction10.1080/07370024.2014.98582630:3-4(232-262)Online publication date: 1-May-2015
  • (2011)Promoting Sexual Health Education via GamingHandbook of Research on Improving Learning and Motivation through Educational Games10.4018/978-1-60960-495-0.ch041(895-912)Online publication date: 2011
  • (2011)Towards a therapist-centered programming environment for creating rehabilitation gamesProceedings of the 2011 16th International Conference on Computer Games10.1109/CGAMES.2011.6000346(240-247)Online publication date: 27-Jul-2011
  • Show More Cited By

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