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The VoodooIO gaming kit: a real-time adaptable gaming controller

Published: 14 June 2006 Publication History

Abstract

Existing gaming controllers are limited in their end-user configurability. As a complement to current game control technology, we present the VoodooIO Gaming Kit, a real-time adaptable gaming controller. We introduce the concept of appropriable gaming devices, which allow players to define and actively reconfigure their gaming space, making it appropriate to their personal preference and gaming needs. The technology and its conceived usage are illustrated through its application to two commercially available computer games, as well as through the results of a formal user study.

References

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K. Van Laerhoven, N. Villar, A. Schmidt, H.-W. Gellersen, M. Håkansson, and L. E. Holmquist. "Pin&Play: The Surface as Network Medium" In IEEE Communications Magazine, April 2003, Vol.41 No.4., ISSN: 0163--6804, IEEE Press, pp. 90--96.
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N. Villar and H. Gellersen. "VoodooIO". To appear in the Emerging Technologies program, SIGGRAPH '06.
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R. Ballagas, M. Ringel, M. Stone, and J. Borchers. istuff: a physical user interface toolkit for ubiquitous computing environments. Proc. CHI 2003, ACM Press
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S. Greenberg and C. Fitchett. Phidgets: easy development of physical interfaces through physicalwidgets. Proc. UIST '01: User Interface Software and Technology, ACM Press (2001)
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J. C. Lee, D. Avrahami, S. E. Hudson, J. Forlizzi, P. H. Dietz, and D. Leigh. The calder toolkit: wired and wireless components for rapidly prototyping interactive devices. Proc. DIS '04: Designing Interactive Systems, ACM Press (2004)
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Ergodex DX1 Input System. http://www.ergodex.com/
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Cited By

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  • (2024)ProtoBricks: A Research Toolkit for Tangible Prototyping & Data PhysicalizationProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661573(476-495)Online publication date: 1-Jul-2024

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cover image ACM Conferences
ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
June 2006
572 pages
ISBN:1595933808
DOI:10.1145/1178823
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 14 June 2006

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Author Tags

  1. VoodooIO
  2. adaptable interfaces
  3. appropriable gaming devices
  4. game controllers

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2024)ProtoBricks: A Research Toolkit for Tangible Prototyping & Data PhysicalizationProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661573(476-495)Online publication date: 1-Jul-2024

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