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The innovation-driven hackathon: one means for accelerating innovation

Published: 06 July 2016 Publication History

Abstract

Established companies often have difficulties developing new innovative products in a fast and creative way because of their fix structure and organizational complexity. With decision processes divided across several departments it takes too long to get all required skills and people onboard compared to more agile competitors. There are plenty of causes for organizational obstacles which hinder and slow-down the companies developing innovative products, particularly, within large companies having established processes and a lot of bureaucracy. From the perspective of the authors a set of means is required to tackle these organizational challenges as well to develop an innovation-friendly underlying corporate culture to enable the company identifying, developing, and selling innovative solutions in time. This paper introduces the concept of hackathons and describes how companies may consider hackathons as one means for overcoming organizational challenges and speeding-up the early phases of their innovation process up to the development and evaluation of prototypes. Although a hackathon can be applied for a variety of purposes, this paper focusses on its benefits for identifying, and developing innovative solutions and overcoming organizational hurdles on the path. Therefore, the Innovation-driven hackathon pattern is introduced and described in this paper from the perspective of practitioners.
The authors aim at sharing practical experience with other industry experts as well as researchers and getting new insights concerning the application of hackathons and other means for optimizing the innovation process in the industry context.

References

[1]
IBM, 2015. Fiducia & GAD veranstaltet Hackathon zum Thema "Teilen" mit IBM Cloud-Plattform Bluemix. Retrieved January 29, 2016 from https://www-03.ibm.com/press/de/de/pressrelease/48174.wss
[2]
IT-Finanz, 2016, "GENOHackathon: Ideen, Freundschaft, Spaß - KIML siegt & "Immo Lotse" wurde "genovativste" Idee", Retrieved June 6, 2016, http://www.it-finanzmagazin.de/genohackathon-ideen-freundschaft-spass-kiml-siegt-immo-lotse-wurde-genovativste-idee-27603
[3]
Gerard Briscoe, Catherine Mulligan, 2014. Digital Innovation: The Hackathon Phenomenon. Creativeworks London Working Paper No. 6, May 2014, Retrieved April 12, 2016, http://www.creativeworkslondon.org.uk/wp-content/uploads/2013/11/Digital-Innovation-The-Hackathon-Phenomenon1.pdf
[4]
Christoph Keese, 2014. Silicon Valley - Was aus dem mächtigsten Tal der Welt auf uns zukommt. Knaus, München.
[5]
Mary Lynn Manns, Linda Rising, 2004. Fearless Change: Patterns for Introducing New Ideas. Addison-Wesley, Boston.
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Mary Lynn Manns, Linda Rising, 2015. More Fearless Change: Strategies for Making Your Ideas Happen. Addison-Wesley, Boston.
[7]
SIX, 2015. SIX Hackathon 2015. Retrieved January 29, 2016, https://www.youtube.com/watch?v=J93ZEWg7zqw
[8]
Franz Sebastian Welter, 2014. 1. Hackathon in der Volksbank Bühl. Retrieved January 29, 2016 from http://blog.volksbank-buehl.de/blog/2014/03/06/1-hackathon-der-volksbank-buehl/
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SPC, 2015. Scrum Pattern Community, Retrieved January 29 2016, https://sites.google.com/a/scrumplop.org/published-patterns/unlinked-patterns/hackathon
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Wikipedia, 2016. Hackathon, Retrieved April 1, 2016, https://en.wikipedia.org/wiki/Hackathon

Cited By

View all
  • (2024)Hack the Border: Empowering Experiential Learning Competencies in Computing through HackathonsJournal of Computing Sciences in Colleges10.5555/3665482.366548839:7(52-57)Online publication date: 1-Apr-2024
  • (2024)Navigating the hackathon: Exploring participant experience, confidence and anxietyEuropean Journal of Education10.1111/ejed.1265659:3Online publication date: 21-Apr-2024
  • (2024)Unraveling Participation Motivations in Pandemic-Related Hackathons: A COVID-19 StudyComputer10.1109/MC.2024.341419457:10(56-65)Online publication date: Oct-2024
  • Show More Cited By

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cover image ACM Other conferences
EuroPlop '16: Proceedings of the 21st European Conference on Pattern Languages of Programs
July 2016
504 pages
ISBN:9781450340748
DOI:10.1145/3011784
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 July 2016

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Author Tags

  1. agile
  2. hackathon
  3. innovation
  4. lean
  5. prototyping

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EuroPLoP '16
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  • dpunkt.verlag
  • O'Reilly

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EuroPlop '16 Paper Acceptance Rate 35 of 53 submissions, 66%;
Overall Acceptance Rate 216 of 354 submissions, 61%

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Cited By

View all
  • (2024)Hack the Border: Empowering Experiential Learning Competencies in Computing through HackathonsJournal of Computing Sciences in Colleges10.5555/3665482.366548839:7(52-57)Online publication date: 1-Apr-2024
  • (2024)Navigating the hackathon: Exploring participant experience, confidence and anxietyEuropean Journal of Education10.1111/ejed.1265659:3Online publication date: 21-Apr-2024
  • (2024)Unraveling Participation Motivations in Pandemic-Related Hackathons: A COVID-19 StudyComputer10.1109/MC.2024.341419457:10(56-65)Online publication date: Oct-2024
  • (2024)Evaluation of the impact of hackathons in educationCogent Education10.1080/2331186X.2024.239242011:1Online publication date: 17-Aug-2024
  • (2024)Developing and validating a scale for motivation in participating in time-bounded collaborative eventsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103223185:COnline publication date: 1-May-2024
  • (2023)On Hackathons: A Multidisciplinary Literature ReviewProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581234(1-21)Online publication date: 19-Apr-2023
  • (2023)Multidisciplinary Hackathons: Towards Developing Practical Software Engineering Skills2023 IEEE Frontiers in Education Conference (FIE)10.1109/FIE58773.2023.10343214(01-09)Online publication date: 18-Oct-2023
  • (2023)An Exploratory Study of the Benefits of Time-bounded Collaborative Events for Startup Founders2023 IEEE/ACM 16th International Conference on Cooperative and Human Aspects of Software Engineering (CHASE)10.1109/CHASE58964.2023.00014(43-55)Online publication date: May-2023
  • (2023)Motivating innovative education methods with hackathon attendanceInnovations in Education and Teaching International10.1080/14703297.2023.221198961:4(779-788)Online publication date: 8-May-2023
  • (2023)Digital innovation and entrepreneurship transformation through open data hackathons: Design strategies for successful start-up settingsInternational Journal of Information Management10.1016/j.ijinfomgt.2022.10247269(102472)Online publication date: Apr-2023
  • Show More Cited By

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