Cited By
View all- Garcia Fde Almeida Neris V(2014)A Data-Driven Entity-Component Approach to Develop Universally Accessible GamesUniversal Access in Human-Computer Interaction. Universal Access to Information and Knowledge10.1007/978-3-319-07440-5_49(537-548)Online publication date: 2014
- Hastjarjanto TJeuring JLeather SCooper KScacchi WWang A(2013)A DSL for describing the artificial intelligence in real-time video gamesProceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change10.5555/2662593.2662595(8-14)Online publication date: 18-May-2013
- Hastjarjanto TJeuring JLeather S(2013)A DSL for describing the artificial intelligence in real-time video games2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change (GAS)10.1109/GAS.2013.6632583(8-14)Online publication date: May-2013
- Show More Cited By