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Impact of Long-Term Use of an Avatar to IVBO in the Social VR

Published: 24 July 2021 Publication History

Abstract

The illusion of virtual body ownership (IVBO) gives us the feeling of perceiving a virtual body as our own body. It affects our behavior and the sense of presence. The recent emergence of lower-cost VR devices and social VR environments have created the ability for consumers to possess and manipulate avatars in an immersive virtual environment. In other words, IVBO can be induced even in consumer environments. However, apart from laboratory experiments, few studies have investigated IVBO in social VR, because it is necessary to have the same participants go to the laboratory and participate in experiments every day. Thus, we investigated how long-term use of an avatar impacts IVBO. Our experiment was conducted on social VR platform VRChat. Participants are instructed to pick up 30 objects during at the start of experiment. Then, they played VRChat up to 2 h. This task was lasted 30 day per user. Our results shown IVBO could be enhanced day by day. Specifically, IVBO can be significantly enhanced at day 14 regardless of the type of an avatar. However, this effect was not collated with avatar-identification.

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Cited By

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  • (2024)Social Simon Effect in Virtual Reality: Investigating the Impact of Co-actor Avatar's Visual RepresentationProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652933(157-167)Online publication date: 4-Apr-2024
  • (2022)Experience Matters: Longitudinal Changes in Sensitivity to Rotational Gains in Virtual RealityACM Transactions on Applied Perception10.1145/356081819:4(1-18)Online publication date: 11-Nov-2022
  • (2022)The Possibility of Inducing the Proteus Effect for Social VR UsersHCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence10.1007/978-3-031-21707-4_11(143-158)Online publication date: 26-Jun-2022

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Published In

cover image Guide Proceedings
Human Interface and the Management of Information. Information Presentation and Visualization: Thematic Area, HIMI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I
Jul 2021
416 pages
ISBN:978-3-030-78320-4
DOI:10.1007/978-3-030-78321-1

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 24 July 2021

Author Tags

  1. Virtual body ownership
  2. Avatars
  3. Social virtual reality

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View all
  • (2024)Social Simon Effect in Virtual Reality: Investigating the Impact of Co-actor Avatar's Visual RepresentationProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652933(157-167)Online publication date: 4-Apr-2024
  • (2022)Experience Matters: Longitudinal Changes in Sensitivity to Rotational Gains in Virtual RealityACM Transactions on Applied Perception10.1145/356081819:4(1-18)Online publication date: 11-Nov-2022
  • (2022)The Possibility of Inducing the Proteus Effect for Social VR UsersHCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence10.1007/978-3-031-21707-4_11(143-158)Online publication date: 26-Jun-2022

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