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Perceptually plausible formations for virtual conversers

Published: 01 May 2012 Publication History

Abstract

Recent progress in real-time simulations has led to a higher demand for believability from virtual characters. Background characters are becoming a more integral part of games, with emphasis being placed in particular on interactions between them. Conversing groups can play a significant role in adding plausibility, or a sense of presence, to a real-time simulation. However, it is not obvious how best to generate and vary these kinds of groups. In this paper, using anthropological standards for interacting distances and formations, we conduct a series of experiments to examine how these parameters inherent in human conversation are perceived for virtual characters. Our results show that, although participants were sensitive to both distance and orientation changes between talkers and listeners in a virtual conversation, they were not as sensitive to anomalous gesturing behaviours across different distances. Copyright © 2012 John Wiley & Sons, Ltd.

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Information

Published In

cover image Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds  Volume 23, Issue 3-4
May 2012
307 pages
ISSN:1546-4261
EISSN:1546-427X
Issue’s Table of Contents

Publisher

John Wiley and Sons Ltd.

United Kingdom

Publication History

Published: 01 May 2012

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  1. perception
  2. virtual social groups

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Cited By

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  • (2024)Collision avoidance behaviours of young adult walkers: Influence of a virtual pedestrian's age-related appearance and gait profileACM Symposium on Applied Perception 202410.1145/3675231.3675233(1-10)Online publication date: 30-Aug-2024
  • (2022)Multiparty Interaction Between Humans and Socially Interactive AgentsThe Handbook on Socially Interactive Agents10.1145/3563659.3563665(113-154)Online publication date: 27-Oct-2022
  • (2022)The Handbook on Socially Interactive AgentsundefinedOnline publication date: 27-Oct-2022
  • (2021)A Comparative Study of Conversational Proxemics for Virtual AgentsVirtual, Augmented and Mixed Reality10.1007/978-3-030-77599-5_8(96-105)Online publication date: 24-Jul-2021
  • (2020)The Effect of Gender and Attractiveness of Motion on Proximity in Virtual RealityACM Transactions on Applied Perception10.1145/341998517:4(1-15)Online publication date: 6-Nov-2020
  • (2020)Inferring a User's Intent on Joining or Passing by Social GroupsProceedings of the 20th ACM International Conference on Intelligent Virtual Agents10.1145/3383652.3423862(1-8)Online publication date: 20-Oct-2020
  • (2019)Nonverbal behavior in multimodal performancesThe Handbook of Multimodal-Multisensor Interfaces10.1145/3233795.3233803(219-262)Online publication date: 1-Jul-2019
  • (2018)Do you see groups?Proceedings of the 18th International Conference on Intelligent Virtual Agents10.1145/3267851.3267877(313-318)Online publication date: 5-Nov-2018
  • (2018)Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed RealityProceedings of the 18th International Conference on Intelligent Virtual Agents10.1145/3267851.3267870(191-196)Online publication date: 5-Nov-2018
  • (2017)MISERProceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems10.5555/3091125.3091237(782-790)Online publication date: 8-May-2017
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